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Everything posted by SnakeEyes111
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Good luck guys! (what everyone always says most of the time)
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Win a Copy of Kingdom Come: Deliverance + DLC
SnakeEyes111 replied to BigBizkit's topic in Site Updates
Welcome to the THUNDERDOME! Two men enter one man leaves! In this case, its thousands of people entering and 1 man wins. -
May the luck be with you
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Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com
SnakeEyes111 replied to Pickysaurus's topic in Site Updates
Ayyyyyy.... A giveawayyyyy.... -
I like how everybody has some random or basic thing as their comment cause they need to comment for an entry
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Glad to see nexus still giving away to the community! As always :)
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Hey nexus! You guys are awesome!
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Limited Vortex alpha release today, full release soon
SnakeEyes111 replied to Dark0ne's topic in Site Updates
In response to post #57376021. #57377796, #57383206 are all replies on the same post. I got it working thank you for your help :) -
Limited Vortex alpha release today, full release soon
SnakeEyes111 replied to Dark0ne's topic in Site Updates
After uninstalling Vortex, Nexus Mod Manager wont download from the website. I have to manually install all my mods now -
I second this request this sounds really cool, it could be faked by replicating the gun model and adding a fake hand attached to it, rigging and animation would be difficult though
- 3 replies
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- dual wielding
- pistol
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High quality vanilla companion retexture?
SnakeEyes111 replied to SizzyBubbles's topic in Fallout 4's Mod Ideas
Theres a lot idk where your looking? Dogmeat has a s#*! ton everywhere, and I found hancocks and coat retexts in like 2 seconds by searching hancock coat, nick valentine has very nice retex called valentine reborn which I personally use. If you just dont want blurry textures I suggest getting the high quality texture pack for fallout 4 from steam as long as your computer can handle it.- 3 replies
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- #companions
- vanilla
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If anybody is actually considering this I would volunteer to be a voice actor for Nate.
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Great idea! Wish there were less humans and super mutants and more creatures like ants like in fnv or radscorpions, stingwings or something else
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I have ran out of ideas for drawing please reply with a detailed description of what you would like and I will try to recreate that in my image. NOTE: I will use paper, no photoshop or drawing programs i'm still trying to learn them
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e[WIP] Stormtrooper Synths / imperial institute.
SnakeEyes111 replied to doright's topic in Fallout 4's Discussion
To fix that your could replace the files that the synth body has with storm trooper armor, so basically replace the synth models with storm trooper combined mesh. The problem is that rigging it and editing the nifs are very time consuming and confusing thats actually what im stuck on for my mod. -
I have my model. When I open CK and try to replace the FeralGhoulWhole with my nif it crashes. Do I have to convert it or change something in nifskope for the CK I don't really know.https://www.mediafire.com/file/kkbc50vfhhtfqw6/ClickerBase1.nif here's the head too https://www.mediafire.com/file/k831t999qmdiatb/ClickerHead2.nif
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Just wait for the Fallout 4 New Vegas group mod to come out you can find out more about it on Juicehead on youtube
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Goal: Remove useless content in city area to make game have more areas for expansion and/or performance gain. This project aims to add more areas for mods to be created and areas to be explored differently. A new open area for modders or you with a settlement system creating and allow everyone a little bit more freedom. My goal is for modders to use that area to make new factions or make a new lootable area instead, the possibilities are endless and would allow modders to make fallout 4 better. Reason: I see a problem with the way Bethesda treated the game world in some areas as filler content using the same buildings next to each other or in other places urked me and lack of content or filler content was noticeable. What do I ask of you?: Well supporting this mod would be greatly appreciated. But I have another task that is possible. Quests are a main concern for this project. Areas that are removed might cause you not be able to obtain that quest or not be able to finish it. I have begun marking areas that can be removed but help would be appreciated. Help/Support: If you are willing to help and you have knowledge of the Creation Kit and think you might be able to help me please contact me at [email protected] or through Twitter @dlprodukce and I will be able to assign you to a role you may be comfortable with. Sorry, but no, it is not a paid "Job" As I barely have enough money to take care of myself. Textures and models for new buildings may be wanted as well as scripting for quests to change the objective so quests are not broken for people. Help or assistance manipulating the game content in creation kit may be needed as there is a lot of assets in the city areas and i'm only one person so help removing parts of cell areas may be needed too if that's something your interested in. Note: I am in school and this I a personal project so do not expect the mod to be done soon. I am also going to keep supporting this mod even after its release and plan to actually add my own town or quest mod as an add-on for this.
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- environment
- performance
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