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Zodiac19

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  1. I wake up at 3pm, get ready for work, head out, grab some drinks for the long night ahead, then work for 12 hours, I get home at 6:15ish am and find a giveaway on nexus.
  2. I know this is reviving a dead-ish topic, but it would make the minutemen more realistic to send them on patrols or to help settlements.
  3. A mod where when the player dies they are instead looted (loss of a random percentage of gear) and tossed asside or rescued. adds immersion, and removes the need for consistently restarting from your last save which may have been hours ago.
  4. Challenge :] ​Also solved with program called antimicro in case anyone else has an unusual gamepad or joystick they want to use!
  5. Tried that already, it didn't work, I use the same work around for my steam controller, but I'm trying to use a pilot joystick by Logitech instead.
  6. when fallout 4 launches it stops xpadder from registering keys and commands from my controller. I was wondering if there is a mod that can fix this, or if someone would build a mod to fix this?
  7. In response to post #56262141. #56262426, #56262576, #56262581, #56262936 are all replies on the same post. American here and not driven out. It just means that if a mod author is really good with what they do and keep making mods worth downloading then they have the potential to be compensated for it eventually. that means it's not set or fixed whether or not a modder will receive a reward, or that it will only remain a certain group of modders each time because as soon as one mod has support from every user on the site then the modder has to start over just to get points, meaning the next top modder with the points will be next etc.
  8. so one person here knows part of how to do this, and everyone here has likely little to no experience with the CK. and more and more courser and other faction armor mods are coming out and look more badass on the female characters than male in some cases, so... proposal for those who are here looking for a solution to this dilemma; Band together, learn some CK, and make a group mod, Perhaps someone here is female and can re-voice the lines? if not then perhaps someone here knows a female who might be willing to re-voice the lines.
  9. Hear my thoughts oh Wonderful community of mod followers! jk heres the thought, custom power armor between the T51 and X01 power armors built specifically for Vault 111 in case the inhabitants were stuck in reliance of cryogenic technology, but it turned out un-necessary and now theres just a really cool set of power armor locked behind 4 doors in vault 111. Each door has a different difficulty lock type in some pattern such as: Terminal, Lockpick, Terminal, Lockpick âand greatly raise difficulty as you get further in making it so you need a higher leveled character to get in. or maybe a keycard hidden in the glowing sea?
  10. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Campfire.esm 7 7 RaceCompatibility.esm 8 8 SESnowElfRace.esm 9 9 DERDeepElfRace.esm 10 a hdtHighHeel.esm 11 b Omegared99-Compilation.esm 12 c RSkyrimChildren.esm 13 d ApachiiHair.esm 14 e ClimatesOfTamriel.esm 15 f TravellersOfSkyrim.esm 16 10 HighResTexturePack01.esp 17 11 HighResTexturePack02.esp 18 12 HighResTexturePack03.esp 19 13 XPMSE.esp 20 14 RLO - Interiors.esp 21 15 Opeth_torch.esp 22 16 Opeth_Weather.esp 23 17 Hothtrooper44_Armor_Ecksstra.esp 24 18 SkyUI.esp 25 19 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 26 1a unreadbooksglow.esp 27 1b armorbonecrownreplica.esp 28 1c ElvenScout.esp 29 1d dD - Realistic Ragdoll Force - Realistic.esp 30 1e Dwemer Beards.esp 31 1f BarbarianSteelArmor.esp 32 20 KS Hairdos - HDT.esp 33 21 WSCO - OcciBetterMale.esp 34 22 WetandCold.esp 35 23 WetandCold - Ashes.esp 36 24 Volkihar Knight.esp 37 25 VSCiriProjectTW3.esp 38 26 Wintermyst - Enchantments of Skyrim.esp 39 27 CollegeOfWinterholdImmersive.esp 40 28 immersive roads.esp 41 29 3DNPC.esp SDO Full-LOD - Waterfall Effects.esp 42 2a RealisticWaterTwo.esp 43 2b JKs LITE - Towns BETA.esp 44 2c Coins of Tamriel V2 Legendary Edition.esp 45 2d DawnofSkyrim-AllMajorCities.esp 46 2e SPTConsistentOlderPeople.esp 47 2f Coins of Tamriel V2.esp 48 30 Coins of Tamriel Legendary Edition.esp 49 31 RLO - Exteriors.esp 50 32 HearthfireMultiKid.esp 51 33 Coins of Tamriel.esp 52 34 SDO Full-LOD - The Morthal Swamp Light.esp 53 35 MultiMarriage_JAMCE.esp 54 36 Hothtrooper44_ArmorCompilation.esp 55 37 Fort(ified) Dawnguard.esp 56 38 JKs LITE - Cities.esp 57 39 EMCompViljaSkyrim.esp 58 3a EMViljaInSolstheimAddOn.esp 59 3b OpulentOutfits_AIO-2017.esp 60 3c TheScarlett.esp 61 3d SilianManor.esp 62 3e SMIM-Merged-All.esp 63 3f RealisticWaterTwo - Legendary.esp 64 40 SFO - Dragonborn.esp 65 41 Inigo.esp 66 42 Cloaks.esp 67 43 Silverstead.esp 68 44 AmazingFollowerTweaks.esp 69 45 Immersive Weapons.esp 70 46 Tentapalooza.esp 71 47 UNPNaughtyRemodel.esp 72 48 OMageReplacerPack.esp 73 49 Valdmire.esp 74 4a OpulentOutfits_Replacer-2017.esp 75 4b SkyfallEstate.esp 76 4c Immersive Patrols II.esp 77 4d FrostvaleEstate.esp 78 4e Frostfall.esp 79 4f RedspireManor.esp 80 50 BR_HoodCirclets.esp 81 51 DreamBurrowsRegalHuntsmanArmor.esp 82 52 Skyrim Flora Overhaul.esp 83 53 FemaleBriarHearts.esp 84 54 AllInOneBikiniLight.esp 85 55 SL99Exchanger.esp 86 56 DravenManor.esp 87 57 BanknoteSeller.esp 88 58 RaceMenu.esp 89 59 RaceMenuPlugin.esp 90 5a RaceMenuMorphsUUNP.esp 91 5b beginnersshack.esp 92 5c FalmerBikini.esp 93 5d AetheriumSwordsnArmor.esp 94 5e DwemerOutfit.esp 95 5f MultiMarriage_JAMCE_HMA_PATCH.esp 96 60 MultiMar_VoiceSerana_HMA_version.esp 97 61 SassyTeen.esp 98 62 Jorrvaskr Player Quarters.esp 99 63 Sassy.esp SDO Full-LOD - Giant Campfires.esp 100 64 Orcs_Volskygge.esp 101 65 Tundra Defense.esp 102 66 PerkusMaximus_Master.esp 103 67 PerkusMaximus_Thief.esp 104 68 PerMa Expansion 1 - Wintermyst.esp 105 69 PerkusMaximus_Mage.esp 106 6a OMageStandalonePack.esp 107 6b More Interesting Loot for Skyrim.esp 108 6c CollegeOfWinterholdImmersive_OpulentOutfits-2017.esp 109 6d 1nivWICCloaks.esp 110 6e UniqueWeaponsRedone.esp 111 6f TravellersOfSkyrim - Vanilla.esp 112 70 BS-TheHag_Overlays.esp 113 71 BanknoteSeller-RSCpatch.esp 114 72 TakeNotes.esp 115 73 _tck_SpellCrafting.esp 116 74 _tck_camp_PortableAltar.esp 117 75 Skyrim Knights Leveled List.esp 118 76 Skyrim Knights.esp 119 77 SexyVest.esp 120 78 SKY_Followers2.esp 121 79 FNISSexyMove.esp 122 7a RM_BanditSeparates.esp 123 7b RM_Barbarian.esp 124 7c DraugrSkirts.esp 125 7d DragonboneCrossbow.esp 126 7e AmazonianKhajiitAlpha.esp 127 7f SteelPlateBikini.esp 128 80 DudestiaMultiMarriages.esp 129 81 SGFKodelia.esp 130 82 SGFChastity.esp 131 83 SGFLucretia.esp 132 84 SGFSabeena.esp 133 85 SGFEris.esp 134 86 Anabel.esp 135 87 KS Hairdo's.esp 136 88 RaceMenuOverlayCompilation - UNP.esp 137 89 KJ Tattoos 2K.esp 138 8a vAutosaveManager.esp 139 8b GK-Girls.esp 140 8c ConstantEffectRings.esp 141 8d RLO - Effects.esp 142 8e RLO - Illuminated Spells.esp 143 8f Cloaks - Dawnguard.esp 144 90 Dawnguard Robes.esp 145 91 HearthfireMultiKid_LastName.esp 146 92 IcePenguinWorldMap.esp 147 93 vMYC_MeetYourCharacters.esp 148 94 hothtrooper44_ArmorPatch.esp 149 95 CommonClothes.esp 150 96 ColovianNobleClothes.esp 151 97 dragonpriestmasks.esp 152 98 Omegared99-WeaponSets.esp 153 99 Beards.esp 154 9a FreckleMania.esp 155 9b RSChildren.esp 156 9c WSCO - Better NPCs.esp 157 9d RSChildren Patch - USLEEP.esp 158 9e PerkusMaximus_Warrior.esp 159 9f BS-TheHag_WarPaints.esp SL99Exchanger_Patch_Coins of Tamriel Legendary Edition.esp 160 a0 SL99Exchanger_Patch_Coins of Tamriel V2 Legendary Edition.esp 161 a1 SL99Exchanger_Patch_Coins of Tamriel V2.esp 162 a2 SL99Exchanger_Patch_Coins of Tamriel.esp 163 a3 FNIS.esp 164 a4 Ivory.esp 165 a5 CWINPCOpulentOutfits.esp 166 a6 Grass Field.esp 167 a7 GuildStarter.esp 168 a8 Asherz_The_Alchemist.esp 169 a9 zzLSAR.esp 170 aa Northgirl.esp 171 ab Armor and Clothing for RSChildren - Non-Playable Override.esp 172 ac ClimatesOfTamriel-Dawnguard-Patch.esp 173 ad ClimatesOfTamriel-Dragonborn-Patch.esp 174 ae ClimatesOfTamriel-Interiors-Warm.esp 175 af ClimatesOfTamriel-Nights-Level-1.esp 176 b0 BandedIronBikini.esp 177 b1 DragonBoneBikini.esp 178 b2 msAMV - VampireRogueArmor.esp 179 b3 My Home Is Your Home.esp 180 b4 Wolfbikini.esp 181 b5 Ish's Souls to Perks.esp 182 b6 Quick Start - Skip the Opening Sequence.esp 183 b7 EliteRogueArmour.esp 184 b8 BladesBikini.esp 185 b9 Prisoner Rags Replacement.esp 186 ba RaceCompatibilityUSKPOverride.esp 187 bb CoT Extender.esp 188 bc barenziahquestmarkers.esp 189 bd ArgonianTeenagerRace.esp 190 be BretonTeenagerRace.esp 191 bf DarkElfTeenagerRace.esp 192 c0 HighElfTeenagerRace.esp 193 c1 ImperialTeenagerRace.esp 194 c2 KhajiitTeenagerRace.esp 195 c3 NordTeenagerRace.esp 196 c4 OrcTeenagerRace.esp 197 c5 RedguardTeenagerRace.esp 198 c6 WoodElfTeenagerRace.esp 199 c7 Alternate Start - Live Another Life.esp I updated to windows 10, and reinstalled everything, Litterally everything, in porpper order and everything, probably minus some TESVEdit edits somewhere as new patches and updates showed up on mods that previously did not have them. âProblems: Race menu CBBE/UNP sliders not working Using UNP as main, CBBE is required for another UNP mod somewhere but that isn't the issue, The sliders do not adjust character bodyat all. Random environment and model rendering freezes or glitches on startup, it is bad at first, alt-tabing out and back in fixes it. CTD after X-amount of gameplay, time changes, once occurred after looting a dead wolf, happened again after leaving the money exchange. I thought I had Ironed all this out while using windows 7, but it seems and update or two may have altered how my game works since I had re-installed everything. Any tips, suggestions, or possible fixes? Notes: â*Will not Remove Inigo* â*Will not remove Frostfall, or related mods* â*Prefer not to remove Immersive Weapons and Armor* â*Heavily prefer not to remove Perkus Maximus* â*I'd like to keep most armor mods, will remove some if necessary* â*Coins of tamriel worked last time but I don't find it necessary, just neat. Related mods are the same.* Any help is appreciated, Thank you all in advanced.
  11. probably doesnt matter that the numbers were 9 1 1
  12. that was a joke... i guess not a good one
  13. So, sometime in the last 30 minutes I was kicked or banned from the nexus discord chat and no one gave me a reason, I'm wondering if something happened or if someone could possibly explain this to me?
  14. So I have found myself fond of a few of the nordic ruins, the large ones in particular, and the OVERLY EMPTY Ruin added by helgen reborn (not too big a fan of the rest of the mod itself.) and I rounded my thoughts on Volskygge. Volskygge seems to be in the perfect location for a re-integration of civilization and for likely the best and new introduction of The Orcish Shaman tribe I just made up, The white Orcs. White Orcs: The Falorsimer; Orcs as pale as their long lost cousins the falmer and long since abandoned by malakath, they turned to Auriel for salvation and prosperity. studying the arcane arts deep within the tundra traveling and hiding from mankind in fear of their war like endevors these orcs, although powerful warriors and mages, stray from conflict as much as possible. The mod would be a short storyline that would first require the dragonborn, or the alt start hero of whatever to first clear out Volskygge and wait 10 days in game. Clearing Volskygge and obtaining the mask of the dragon priest would be the first required task of this mod as an unlabeled quest. after which in lore speak the white orcs would decide to take up residence in volskygge to begin their own city and civilization. Before returning to volskygge to begin the short questline the dragonborn/whatever would first learn or the newcity forming from a stray white orc traveling across skyrim's landscape in a black and white robe similar to adept robes. Finally, returning to volskygge the dragonborn/whatever discovers newly errected walls and fortifications, if anything, these orcs work fast. the new walls and fortifications roughly resemble standard wooden walls, and towers as they are currently building the real walls and towers. Walking up to the main gate A Paladin, one of the highest rankings in the new orcish community walks up to the dragon born and request that they leave immediately. the paladin would be wearing ivory armor with black robes overtop (if you've seen the ebonmage armor and the ivory armor mods, fuse them in your head.), In The paladin's right hand an ivory sword and in the left a fireball spell. The dragonborn can now enter dialogue with the paladin, but all attempts to get try and enter the city will fail in dialogue unless the dragonborn has volsung's mask equipped. Wearing the mask before confronting the paladin will have unique dialogue, and wearign it after as well, but it would be required to gain entry to the city. entering the new orc city for the first time since the place was cleared would show a few tents set up and a lot of workers mining out the landscape to better suit their needs. many of the white orcs would don the same black and white robes as the wandering orc, some might wear armor, and some might just wear miners clothes. The dragonborn/whatever is directed straight inside the main tomb at the entrance for the first encounter where a handful of orcs are clearing the odly designed sideways nordic architecture, hard labor, and one slightly larger than average white orc with violet eyes and a plain white monks robe stands staring at the work, donning a beard and dreadlocks with horned eyebrows turns to face the dragonborn/whatever once close enough. engaging in conversation the orc asks questions about the ruins and the mask, with a high enough enchant level the dragonborn can cleverly mention the mask uses an ancient enchantment that can no longer be found anywhere else etc. through some interesting dialogue the orc decides he likes the db/we and offers a proposal. the dragonborn would set out to find a string of artifacts lost in dwemmer and nordic ruins all across skyrim, for each the dragonborn is payed in pieces of the white orc armory, and another part of the city is complete. after obtaining three artifacts the db/we's questline is interupted by a thalmor seige, mainly because the thalmor are a bunch of D*CKS! after fighting off the thalmor and finding both a note and another artifact called "Volsung's Amulet" a dragon shaped amulet with an intimidation enchantment on it the db/we can turn in the amulet and note and begin the questline again and continue the hunt for lost artifacts. some artifacts will also require some vanilla story missions to have been completed before venturing to find the artifacts as some sections of some ruins will be blocked off or hidden until then. after retrieving all of the artifacts the db/we can finally return to a beautifully nord inspired orc village, which some of the landscape has changed, and white orcs peacefully roam about practicing magic and enjoying the market like any other city, except only white orcs. the DB/we get's a hefty sum of xxxxxx gold and a key to the armory within the ruins and free reign of the city both inside and out. multiple other missions would be available after main mission is complete. interior of volskygge will be partly restored/rebuilt and integrated into both a temple, college, and part of the living quarters. As well as the Armory for which an assortment of special weapons, armors, and artifacts can be retrieved. Thats about it. I have more ideas for this, but I'd rather not get my hopes up. as a modder and game developer I have a total of ZERO finished projects, and nothing to show for my ideas or ambitions. If someone would want to work on this with me, let me know, if someone just wants to take the project, go right ahead.
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