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Lisselli

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Everything posted by Lisselli

  1. Well.. this certainly went south. Uhm anyway, this thing is so hard to do without SKSE, and even in Oldrim, it was still difficult to do, you always have to sacrifice something to get it right. Enchantments are icky. All I can offer to the OP, is also be aware of unequipping them through script, because I think the enchantments get lost?
  2. This isnt FO4. StartTimer doesn't exist. You need to use OnUpdate, or a short wait instead. So after the enable line, you can add Utility.wait(x.x) x.x being how many(as a float) seconds you want the thing to be enabled, and then disable after it. You may need to take in account for things like the person spamming the activation, which would cause threading. Simplest way I think would be to a check if the thing is already disabled first?
  3. Funny thing is, in Oldrim, there was an influx of mod users who simply refused to try out any mod that had SKSE.
  4. I think you are using the wrong body. That body is only used by Astrid during a certain part of the DB quest.
  5. I'm thinking no one's mod idea would ever take off if they obsess over every approach they take might be too costly.
  6. It was a bullshit update.
  7. @ Steve40 I try to write codes, that are has simple & to the point as yours. On reading it all I could think of was, don't use IsEnabled(), it's a function, use IsDisabled() or !IsDisabled() instead. Do you have any idea how long it take me to work stuff like that out, even though I know it? Yes I'm jealous. :laugh: The difference between the two is that isDisabled is a native function and is faster than isEnabled(which just calls IsDisabled()). Indeed, always go with the native function where possible. I bang my head on the desk everytime someone uses GetActorRef.
  8. The above post is based on his/her setup. "Oldrim" has never crashed on my laptop, unmodded or otherwise..
  9. It's really up to you to stick with "Oldrim" or move on to SSE. The former has tons of mods out and the latter is slowly getting said mods converted.
  10. I wonder what kind of mental state you were in when Skyrim didn't even have the CK until 2 months after its release, and SKSE wasn't available right then and there either.
  11. 3D modeling seems real tough to a beginner.. assuming you're one. Start off small. A mage robe is definitely on the advance side. Modeling the shoes might be much easier(less complex skills needed). Above all you must get accustomed to working in a 3D space, meaning learn the controls first. It'll be slow too, but as time goes on, you learn neat tricks to speed up the modeling process. Also, not every modeler is also a texturer. Sometimes they have someone skilled in that to the prettying up for them.
  12. And that there is why I'm so hesitant to release anything I've done so far. If it doesn't get 100 endorsements in 5 min after release(like most), no one is going to look it at or think it's not good. I've seen many many mods get auto-ignored like this. I know you're supposed to mod your game out of your own enjoyment, but I want to share too. However, spending days on a mod that no one is going to bother with because some texture or follower mod came out and nabbed 500 endorsements, thereby labeling mine as "something is up with his, he doesn't have 10 endorsements after 10 hours o_o". Then why bother? Then you got those people who come into your mod page to direct others to another mod(I call this cross mod advertising which is very rude imo), even more so if there a mod that does 'something similar'. There is also the pit called "Search by endorsement". Meaning the top 10 or whatever is also going to be checked out. Long forgotten ones.. stay forgotten. Before someone says "endorsements aren't everything", well it's the only way to get exposure to your mod. Yes there are some bad mods out there, but I have used some very good ones that were no where near popular. So basically, if it's not a texture mod, a body mod, a piece of armor, etc, follower mod, or something that is not HUGE in content, you're out of luck. And while you want get like any endorsements, you'll get discouraging comments, etc. Wow this has made me quite bitter.
  13. LOL all the bitching on this forum about FO4 modding being dead, and hardly anyone wants to chip in when someone wants to do a project.
  14. Both aren't very 'nice'. 1 uses an Update that is constantely running, and the other slaps scripts on actors that can get orphaned. But the first one gives you more control and allows for checking for errors if the update somehow screws up. Assuming by update, you mean a timer update.
  15. Because Quests are basically data collectors, the last part of those issues you listed, just kills any reason to work with quests. So there goes tons of mod ideas out of the window. I thought Beth "fixed" that(oh wait, they said "working as intended"). And I don't think the game is bad at all. 166 hours of play in it.
  16. I'd say activity here is on the moderate side. I come here just about everyday, always new topics with at least 1 post.
  17. Papyrus was overhauled in Fallout 4 and unchanged for SE. Most things still apply but you have to use trial and error to find the ones that don't. Its wiki is even less documented than Skyrim's.. (not to knock on the current contributors, I'm one of them. Both wikis suffer from lack of contributors). As for the topic at hand, I saw the OP and I instantely had a suggestion but it was a bit redundant and there is a problem with the function I had in mind. I believe you can still have OnItemAdded to pick up things based on keyword, but can do it in a sort of "external" way. Like search through the inventory using GetItemCount and find something that has a keyword, then store that reference and then pass it into AddInventoryEventFilter. Problem: GetItemCount is alittle buggy with keywords(see wiki page) but.. I don't know.. you can try my theory if you like. There is better suggestions offered though. And as I said, I kept mine to myself because wasn't sure it would bring desired results.
  18. It's the only reason all their games are still being played.
  19. Your script looks fine, except you don't need Game.GetPlayer() when you can use PlayerRef throughout. I think there's something up with how the trigger is set up, but I'm not sure what.
  20. Resetting is jerky in general.. I'm thinking you need to set ownership of the items to be owned by the cell first.
  21. They can't steal content that is their IP.. They are instead, borrowing ideas from said mods and implementing them in the games.. this is up for debate though. Lot of folks don't really believe they are doing that.
  22. Hey, look on the bright side. You're not being stalked on the forums.
  23. The different colors thing is just the code tag format.
  24. OnActivate should work: ReferenceAliases receive events from the ObjectReference they are pointing at. ReferenceAliases may also receive additional events if they are pointing at an Actor.
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