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DragonDude1029

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Everything posted by DragonDude1029

  1. If you are just editing the texture then you do not need to edit the NIF at all. Textures and meshes are stored separately. The textures for steel armor is in textures/armor/steel/m You need to replace or edit the boot file(s). Not trying to be rude, but I think you need to look at some more tutorials or guides, because you are asking a somewhat fundamental question. Best of luck.
  2. Not 100% of what your looking for, but I am making this: http://forums.nexusmods.com/index.php?/topic/1248770-college-of-winterhold-classes/. I'd be more than willing to throw in some more college quests in with it too! Just thought I'd let you know though that this mod is on the backburner for a week or two until I'm less busy.
  3. Well I don't really have the time to make this, but I wanted to give you kudos on your description. Very detailed an easy to follow, makes a modder like myself happy. It will certainly make it a lot easier and simpler for a modder to make this, ambiguity is very annoying in requests. You should try out the Creation Kit sometime, you definitely have the capability! You have the planning entirely complete and executing this in the CK is easier than you think. I'd be happy to help if you ever get stuck! Of course another modder could always do it, I just wanted to put the suggestion and encouragement in there.
  4. Though it's not a dedicated hook sword mod, I know Immersive Weapons has two or three hook sword like weapons. There's the executioner's hook, the pokeblade, and one other that I'm forgetting. Get Immersive Weapons here: http://www.nexusmods.com/skyrim/mods/27644
  5. Sure thing, I'm not trying to be rude, just making sure :) I'll post something here and PM you when it's done and then again when it's uploaded.
  6. You could model the house by copying the individual meshes in NIFskope. After that you can set up an object that uses your new house mesh.
  7. Try the unofficial skyrim patches, they fix a lot of issues. Find it at: www.nexusmods.com/skyrim/mods/19‎ That specific quest is extremely bugged, it annoyed me to no end.
  8. It's underway, dual arrows is finished and cone arrows is almost finished. The NIFs for cone arrows are malfunctioning quite a bit though. Hail of arrows script is underway. Don't rush me too much, I'm pressed for time for a lot of things other than this mod. Not only that I'm not getting paid to do this. I could probably push it and release the dual arrow version today, but cone arrows and hail of arrows wouldn't be in it yet. It's up to you, though I would rather have it more complete before putting it up.
  9. Here's somewhere to start: 1. Use BOSS to sort that load order. It's almost always right. I can't recommend this enough. 2. An AMD Radeon HD 7450 probably doesn't have enough VRAM or power to sustain what you are running (all those high res mods and such). Less high res and some INI edits may help. 3. Bunch of mods running scripts. That could cause issues, but usually I assume it's not. 4. Use console to up your speed a fair bit, then use tcl. Fly around for a solid 5-10 minutes. If it crashed from this it probably (don't quote me on it) isn't crashing from mod conflict, but rather your game is not stable for your hardware specs. Too many scripts or high res mods. 5. How often are your CTDs? 6. You papyrus logs may help, I can read them. I seriously doubt uninstalling SkyBirds is the issue.
  10. It is, it's been happening on and off for a while now.
  11. And here it is: http://www.nexusmods.com/skyrim/mods/49294/ Enjoy!
  12. Well it's done and working flawlessly. Makes dying look a lot better too even if you choose not to revive or have no dragon souls. Also, I lied, SKSE wasn't required in the slightest. Uploading to the Nexus now.
  13. No check dragon souls option needed if SKSE is used. The menu could display it quite easily. I could probably make this script in a matter of minutes, so I guess I'll make this mod if no one else is already. I'll work on it tomorrow most likely.
  14. Chained bolts it is then. The cone power doesn't make every shot a cone, only the first one. The dual arrow (two arrows launched at the same time) is a time duration power. Sorry for any time delay, I am a busy person and I have 5 mods on the go right now. It should be done before this Sunday hopefully.
  15. That should be simple enough. I still don't like the idea of making new kinds of bolts/arrows, doesn't make much sense to me (why would a new kind of bolt make you shoot it twice). Actually I can do this one event better than the others, because there is an invoke fire function. It would be fully animated and all that. They should, can't say I've actually tried it though. I really don't see why they wouldn't, it's all part of a singular projectile.
  16. The script for doing that would be quite simple, or they could just unmap their key in their settings. The large undertaking would be making it so the map is blank and then gets 'discovered'. Wait, I might have misinterpreted this. Are you talking about waypoints or are you talking about a Minecraft style map?
  17. Sure thing, works for me. Also, the amount of arrows will be based on my mesh, which is balanced and aesthetic, so no determining needed at the moment. Good point, though the dual arrows will be a time duration power. Also, I've made the powers dispel if the weapon is sheathed. Massive difference. Crossbows are great for hitting moving targets and they also launch full power (straight), unlike bows which you have to power up. Reloading (crossbows) is way better during combat, whereas sniping and such is better with bow mechanics. Moreover crossbows are really powerful compared to bows. The base crossbow is about the same damage as a daedric bow. Bolts come in multiple varieties, but you go through them quickly. You need a perk to retrieve bolts, but it's tough even with it. Also, crafting bolts is not very efficient. Additionally, no movement penalty with drawn crossbows and crossbows can stagger opponents. Some types of bolts/crossbows can ignore armor too. Lastly, crossbows are loud. Overall, if I was playing an assassin/acrobat/ranger I would definitely use a bow. They are better for sneaking and sniping. Quicker reload and less noise. If I was playing as a warrior or was in the fray of a battle I would use a crossbow. You can pump out damage quickly with minimal penalty. Check out the mechanics section in http://elderscrolls.wikia.com/wiki/Crossbows_(Dawnguard)
  18. That would work, but I'm just imagining myself as if I was playing as an archer/ranger, and new arrows wouldn't make much sense. I'm firing two of the arrows I would normally fire, rather than firing a different type of arrow.
  19. We have two options in that case: 1. Make it realistically use arrows, and if you don't have enough arrows it won't shoot a cone. 2. I prefer this one. Because it's a power, it would make sense that it only uses one arrow rather than however many are in a cone. It's up to you, I can do either.
  20. It's going extremely well, I have high expectations of what this mod is going to become! I can't make make any promises on timeframe, but I will be working on this mod actively.
  21. Well it worked. I didn't draw two arrows from my quiver, but two arrows came out of the bow when I fired. They are actually part of the same item, but two different objects, so each interacts individually. Meaning one could hit the target while the other doesn't. Tested by shooting it at stone, the arrows bounced in different directions. Done with zero scripting. I can do the cone one very easily using the same method. I'm thinking of making a power (like a shout) that lasts a certain amount of time, and while it's activated you shoot multiple arrows. Sort of like LOTR conquest special powers (except multi-arrows instead of poison arrows). This would remove the need for pressing additional keys and such, which is annoying for the player in my opinion. I'll do the hail of arrows later.
  22. I could script to do any of these, but my mesh concept is a lot more efficient. The LOTR conquest style attack would also be possible threw meshing, cone projectiles are pretty simple to make. In contrast, the hail of arrows would not be possible through meshing, but I could make a quick script to do it. Rofl, I hate working with NIF files. I already figured out why my mesh idea doesn't work, give me a little and I'll fix it. I will not be working on this tonight, but I can get it done soon hopefully.
  23. Lol, it was a good idea but I didn't really try hard enough to get it working. I ended up shooting big arrow signs, lol. http://www.mediafire.com/convkey/2978/ai0waz6jw6rlbrufg.jpg I even painted a house with them. http://www.mediafire.com/convkey/b1b5/yi6c7or628xzbazfg.jpg The idea is to make a new projectile (arrow) with the model of two arrows, emulating launching two arrows when there is really only one. You could set this projectile to do double damage, essentially making double arrows. These wouldn't be playable items, so you wouldn't have to go buy double arrows, but rather it would be scripted to use these projectiles rather than actual arrows when a key is held down.
  24. I was just thinking it would be simpler to have a little python application going in the background that waited for a script to have a courier message ready, then it would upload it to a database. The python application would also be waiting for courier messages, flagged to belong to it, and download/remove them from the database. This could all be accomplished with SKSE, FISS would not be needed. I can start on making this anytime, just give me a go ahead.
  25. I may have just though of a spectacular way to do this. I'll try it out asap and post back if it works!
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