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Deleted3989288User

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Everything posted by Deleted3989288User

  1. Firstly, I love the Nordic Carved armor sets. Looks ancient, nordic, and overall very well done. However the vanilla helmet looks ok, but I think adding horns would look perfectly totally badass. Right now, it looks like there's something missing on the helm. Horns would complete the set as one of the aesthetically best armor sets in the game in my opinion. My character is a Nord warrior/Ysgramor incarnation and it just feels weird not wearing a horned helmet! Someone will make this guy very happy if done. I wouldn't guess it would be that hard, someone make it happen please!
  2. Is there a mod that adds micelleanous pieces to your character? I'm looking for custom shoulder pieces.
  3. I think it's needed because vanilla banded iron armor is really ugly. I had an idea to make the pauldrons a more steel plate style, and to remove that ugly cloth that's holding it together. I'm try to learn how to mod, only to hit a dead end. aMidiborn's armor retextures look amazing, my plan was to (with his permission of course) take the regular iron armor, then add on the shoulder pads and etc, then have it as a replacer for every banded iron armor in the game.
  4. Is there an article that's specifically about editing and creating armor?
  5. I could use tips because I don't know what I'm doing. I want to modify the banded iron cuirass. I want to replace the ugly pauldrons without the ugly cloth strap and replace it with a more steel plate style and add fur to the biceps, to give it a more warm look. Then, I would want to make it a replacer so that every banded iron armor generated in the game is like that. I want to do everything in the creation kit, but I haven't found much in terms of tutorials. I've tried looking here http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 But I don't even see the files they're asking me to look for. Thanks for any help.
  6. Yeah, I agree. On my mod, I didn't change much, just enough I suppose. When I'm ready, I'm going to reach out to the community to see if someone can do it for me. I reckon it would be easier for them to do it then they try to explain and teach it to me. Obviously, they will be credited and thanked endlessly.
  7. I have this same problem. http://forums.nexusmods.com/index.php?/topic/815742-weird-terrain-issue/ What's the easiest way to generate LOD/heightmap for novice modders?
  8. Whoa, this looks intimdating. I don't think I'm a good enough modder to figure it out yet, I'm scared I'll really screw something up.
  9. @ Georgiegril Ok, I updated my drivers and clocked my card to default settings, but that wasn't it. However thank you because I needed that driver updated :P. @ acidzebra, this makes sense. I will try it now, thanks!
  10. In the creation kit, it shows that all my terrain is ok and evenly smoothed out, yet when I test in game, there's an elevated terrain and I can run through it, see through it when I'm inside it and etc. It's weird, but more importantly I need to get rid of it. I'm still a novice modder, so it may be an easy fix, I just can't find it in the creation kit. Can someone please help me get rid of it? Thank you, much appreciated :). http://imageshack.us/f/855/2012102500001.jpg/ http://imageshack.us/a/img27/9555/2012102500002t.jpg
  11. Sorry there's not a better picture. This site has some serious memory limits.
  12. Here's my vision for the lakeview manor mod. General Description I loved Hearthfire, but I was disappointed that the armoury, the library, and the kitchen were all shared in 1 wing! Gah, that's the 3 most wanted wings! I wanted to mod Hearthfire to incorporate all the features it offers into 1 plot of land. Lakeview Manor was my favorite spot and it's in my favorite region. I mostly wanted to change the house subtlely, but still wanted the place to feel cozy and not to over the top. Hopefully all my ideas will come into fruition and this can be a permanent, comfortable, and private residence for the Dragonborn. I will need help and an education in some areas, I'm unfortunately new to modding, but I'm somewhat familiar with computers and I'm a quick learner. I maybe need a lot of help (credit will be given as necessary), but I'm inspired and willing to work on this mod. When it is done, I plan to release it unto Nexus and for others to add onto it. Current changes Exterior: - Rotated the house to face the lake. - Combined the tower and the sloped-roof wings into one wing. (see picture) - Cropped the entry house closer into the main hall (for cosmetic reasons.) - Temporarily moved Animal Pen, Garden, Grinder, Smelter, Workbench off site. Interior: - None so far Planned changes (so far) Exterior: - Edit to have larger animal pen in the back (Include Goats, more nest eggs) - Edit to have larger garden, (more plant plots) in the back - Add Mill in the back - Add fish hatchery to the lake - Add trail to front door Interior: (Major overhaul) The upstairs will have the tower room wings, the downstairs the roped sloped room wings The Upstair Wings - Add Alchemy Laboratory to the Right Tower - Enchanting Laboratory is fine in the Left Tower (small changes may occur) - Add Library shelves to the Back tower in the Bedroom The Upstairs 2 Areas, Upstairs Lobby and Master Bedroom Upstairs Lobby/Showcase/Armoury - Add 4 Mannequins - Add display tables - Add wall plaques - Remove small Enchanting Laboratory (redundant) Master Bedroom/Study - Add desk with map of tamriel on the wall - Add Royal Bed - Add shelves with jewerly boxes, etc. - Add Wardrobes - Add 1 Mannequin and 1 small weapon rack (immersion for current equipment) - Add library shelves that extend into the back tower The Downstairs WIngs - The Kitchen is fine with the Right Wing (small changes may occur) - Add Children's master bedroom in the Left Wing - Unplanned changes in the Back wing (see below) The Downstairs - The dining room is fine (small changes may occur - add food on the table) - Remove alchemy station (redundant) - Reorganize the entry-way (small changes, mostly furniture) Possible Ideas for the back 2 rooms (suggestions are very welcome!) - Room with Hot Bath - Greenhouse with storage - Extention of dining room with a lounge area - Alcohhol Shelves - Some storage - More Armoury/Showcase/Trophy Room I like the Room with Hot Bath and extention of the Dining Room personally, but again I welcome ideas I have not thought of. Possible miscellaenous Changes - Add more doors exterior to skyrim - Recolor the wood to a darker tone (Will need help) - Adjust decorations/lighting as necessary - Add a Huskey or Dog - Add more NPCS - Add a Caged Sabrecat Scarface/Mike Tyson style (maybe not?) Current issues that I need help with. Cropping - Unfortunately, the tower wings and the downstairs wings mesh together, my only option is to crop the areas separately. I don't know how to do this. Compatibility - Obviously the Lakeview Manor will be changed, but couldn't the other Hearthfire plots be overwritten for others that download this mod? This will need to be confirmed and needs to be taken very seriously. If there's no workaround, only thing to do is to put a warning into the description. Recolor/Retexture - I do not how to do this, if anyone has help, it'll be much appreciated :D The other Hearthfire plots - Unfortunately, I don't plan to work on the other 2 plots. When I'm done, I'll gladly turn it over for someone else to use this mod for the other plots if they wish. Ability to build from drafting plans - This is least of my concerns. I know it's a major hit to the immersion, but it's unnessary work for me at this time. Hopefully when this mod is completed, I'll turn it over to whoever wants to implement this feature. Thanks for reading and for your comments!
  13. I tried using the creation kit, however I'm not experienced and it's far too conjested with all the possible items that I can't simply navigate where I want to go. Not to mention, accidentally deleting something important like Nav mesh blockers! Then again, I got an idea. Why can't I just mod with console commands? Could I do this? Isn't every possible object in the game accessible and can be added and deleted with the console? I don't actually want to mod much. The actual integrity of the house will remain the same. I just want to move items and change walls and rooms. I'd like to remove the bedroom walls in the 2nd floor so there's 1 room to be the master bedroom for example. Any tips would be much appreciated, and suggested console commands. I won't abandon the idea of the creation kit, but I fear putting so much work into it only to have something untraceable not to work.
  14. I recently installed a Meeko dog mod, however it screwed up my game to where he doesn't follow me after dialouge. I've tried the dawnguard dogs, yet I don't even get any dialouge. Any help in resolving this issue would be greatly appreciated. I reinstalled the game, but it didn't do anything, so it's fixed on my saved games.
  15. I'm sorry if this is a common question. I'm looking for a way to add additional tracks like battle music, town music, outside music, etc. Any help is appreciated!
  16. http://media.screened.com/uploads/0/5125/350603-buliwyf.gif http://www.englishisnotforsissies.org/buliwyf.jpg
  17. http://brianbero.com/buv.html This will be an ambitious mod. Whoever completes it will have my eternal gratitude because I think this armor looks amazing. Good movie too!
  18. I have a strange bug and it seems to have happened right after I have learned a new shout. I can't access the Magic Menu (in the 4 way selection in options), because then the game crashes. It's not the food effect bug because I didn't eat anything and I've rest/waited/traveled to no avail. I did notice something peculiar earlier, I had 2 Ice forms in my shout selection :confused: One right on top of another. Any help is appreciated!
  19. Skyrim enthusiast but rather a mod newbie here :tongue: I have been very careful when selecting my mods to make sure they do not conflict with each other, especially the texture and graphic mods. Here are the graphic ones I have installed and they look GORGEOUS, I am mostly double checking my research. - Realistic Water Textures - RCRN legacy, hybrid shaders - HQ snow - Realistic Lighting - Enhanced Distant Terrain - Enhanced Night Skyrim (Both Color Galaxy and High Star Density) - Detailed cities (WIP) - Skyrim Floral Overhaul - Lush Grass - Realistic Smoke and Embers - Visible Windows I believe none of them should conflict, but I can't say with 100% certainty. I am missing Skyrim HD 2K Textures however. I'm sure it's a wonderful mod, but I have elected to pick mods for separate textures and I fear this one would overwrite the ones I do have. From you guy's experience, what would you recommend? Any graphic mods I could be missing? Thanks for taking a look! :)
  20. Hmm, I fear I may have posted in the wrong section, should I have tried the 'mod troubleshooting' section?
  21. Skyrim enthusiast but rather a mod newbie here :biggrin: I have been very careful when selecting my mods to make sure they do not conflict with each other, especially the texture and graphic mods. Here are the graphic ones I have installed and they look GORGEOUS, I am mostly double checking my research. - Realistic Water Textures - RCRN legacy, hybrid shaders - HQ snow - Realistic Lighting - Enhanced Distant Terrain - Enhanced Night Skyrim (Both Color Galaxy and High Star Density) - Detailed cities (WIP) - Skyrim Floral Overhaul - Lush Grass - Realistic Smoke and Embers - Visible Windows I believe none of them should conflict, but I can't say with 100% certainty. I am missing Skyrim HD 2K Textures however. I'm sure it's a wonderful mod, but I have elected to pick mods for separate textures and I fear this one would overwrite the ones I do have. From you guy's experience, what would you recommend? Any graphic mods I could be missing? Thanks for taking a look at my mods! :smile:
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