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junweizhu

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Everything posted by junweizhu

  1. Heh, it's why I'm making one myself in the first place. I'm not planning to have it only change it to durability. There's always room for discussions if there are things you want improved from vanilla.
  2. I don't know how skyproc works, I'm not that experienced yet.I'll take a look if there's some tutorial for it. EDIT: as a matter of fact, I might be able to make this work even without skyproc, because I'm planning to use one single feature they have in a way it was supposed to be intended; the weapon quality, or how they call it the item health percent. It'll make things easier if I could use that as durability since we might as well remove the quality system if we don't have a way to improve them anymore either way. I think that other mod did it the same, but I don't like how it says unknown for no reason. I just need to know a few things about trying to go below 1.0 itemhealthpercent.
  3. I had this mod planned for quite a while, maybe it's high time I start making this mod. I have a few ideas I want to implement along Sith this, but I guess one at a time eh? I'll het back to you once I decided how I'm going tot do this and made the first steps towards it. I think I can get something done by today.
  4. In case anyone is reading this and don't go through every mod in skyrim nexus, this is the result: http://www.nexusmods.com/skyrim/mods/50308/?
  5. http://www.nexusmods.com/skyrim/mods/746/ I guess you didn't look hard enough. Edit: suddenly double posted, please delete.
  6. http://www.nexusmods.com/skyrim/mods/746/ I guess you didn't look hard enough.
  7. It should be easy enough that way, though the game may look more different than what you remembered. This is because most texture and mesh improvement mods don't need an esp and so it's not in the boss load order list. I don't know if there are more mods that don't use esp/esm besides texture and mesh mods(maybe mods that only alter vanilla scripts?)
  8. You mean Mb is megabit. And it's always small k for kilo. And if we're going to take him literally, he would have a save file of 20 millibit. Hue. So, capital M for mega-, small m for milli, this applies on everything, in case you really want to know. Since we don't use milli on bits or Bytes, it's obvious which one he means.
  9. I don't know if it's as easy as I make it sound like, but can't you just replace the 2handed unsheathing animation file with the dagger one and rename it?
  10. It does make you wonder why this kind of shout isn't in the vanilla game in the first place, other than it being potentially gamebreaking. Since there are three words, what would it do in the first two words? Temporarily increase health regen? Heal a certain amount? I was thinking about these three words I would use and how I would mean them: Laas(life); Although Aura whisper use this to detect life, I think shouting the word in a different meaning could "improve" life, hence health regen. Daal(return); Returning parts of their dead/torn flesh to its original form, healing the person itself a proportion of their health. You could also say return part of their soul that's still around. Nahl(alive); A cry to convince their soul and their body to "be alive again." Does the combined three words make sense? Or maybe would Slen(flesh) as first word be a better choice, considering you prepare the body so the soul can enter again. Or Sil(soul) but that would make the part of my idea unusable. I don't know what I would do with the voices though, but I'll worry about that once I'm actually done with the whole thing. If it works that is.
  11. I've been checking the scripting part of creation kit because I want to create a smithing overhaul and while I was looking for an event upon creating a weapon/apparel I found a function that you might be interested in. GetItemPercentHealth() in the ObjectReference script shows the smithed item's health.(I assume it's the temper value, with 0 being normal, haven't tested) So this way you could check whether the item health is above 0. Anyone correct me if I'm wrong.
  12. I've tried a few things now on this one, but I thought magicka is also necessary as it is a form of magic according to the wiki. So I made a small mod that will use stamina and magicka depending on the shout recovery time, so there is more compatibility to shout changes and even new shouts. So far shout will go into standard reduced cooldown time if you shout with too little stamina and it will damage your health if you use it with too little magicka. Not sure if this is overboard, but I had to make it a bit balanced. I set it so stamina and magicka used is 5 times the shout cooldown time. Let me know if this sounds good and I'll put it on the nexus. Still fidgeting around to see what works and what doesn't so I haven't done that yet. EDIT: Got impatient and published it. This is what I have so far, it shouldn't use any other mods as far as I know. http://www.nexusmods.com/skyrim/mods/48537/?
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