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Everything posted by Deleted40542685User
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Character Creation- How do you do it?
Deleted40542685User replied to Fkemman11's topic in Fallout 4's Discussion
Yeah, those presets are comically bad. I'd say focus on making the overall structure of the face (jaw, chin, cheekbones, forehead) first before you worry about eyes, nose, lips. It won't matter how enchanting his eyes are if he's got a head shaped like a deflated basketball. Download "makeup for men" and use it. Brown eyeliner simulates eyelashes, brown, pink, or grey eyeshadow simulates natural pigmentation around the eye socket. Pale blush gives a normal human coloration to the skin. Use a lip tint. Use overlays found in the "extras" category for manly rusticity. But reduce their opacity to 10-40%, otherwise they look like face paint. I guess I could probably upload some presets too. I have plenty of decent-looking manfaces laying around in various saves. Makeup for men, ok. if I do more then three things it become a real mess from past tries. Thanks! -
look in the armory
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Character Creation- How do you do it?
Deleted40542685User replied to Fkemman11's topic in Fallout 4's Discussion
I searched google for race menu and only found Sky rim presets, nexus only showed a bunch of female presets. -
Character Creation- How do you do it?
Deleted40542685User replied to Fkemman11's topic in Fallout 4's Discussion
Any tips for making a male look halfway like he is real? male presets are a bad joke. -
You should have been working for Beth from the beginning, your game would have made a big difference on the story line and play through quality.
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You have no difference between a gen 3 and a human, other than a doodad and a gen 1 or gen 2 are robot like.
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Mods will be allowed on Fallout 76
Deleted40542685User replied to THEvaledgamer's topic in Fallout 4's Discussion
"We play just for the heck of shooting people. No story, no quest, no meaning, no advancement." Yep, that about sums it up, but we can buy all the CC mods we want. -
When you cause damage to an enemy before any one else, then you get the XP. I've had the BOS kill a difficult enemy that I hit just once and I got the XP for it, and I wasn't allied with them.
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If there's something that crashes your computer, then it's probably a hardware problem. If it's something that crashes your game, however, then it still could be a hardware problem, but since we can assume there's mods involved, then it's a question of checking, re-checking, shuffling load order around, reading-up on mods and related crashes, re-check again and again and again, until everything works. You'll most probably still have random crashes, but those will be inherent to FO4 and its very poor optimisation. If I would get paid -even minimum wages- for the time I've spent tinkering with mods and load orders and reading around, I'd probably be lying in the shadows of a palm tree on a sun-infested stretch of private beach on the Bahamas with a couple of beauties tending to my comforts. ya, but you have something that can't be bought, RESPECT. at least from principled people. A beach on the Bahamas with a couple of beauties, Nice.
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Jimmy, Da Man !!
- 12 replies
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- load order
- creation club
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(and 2 more)
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Looks like plan B then :)
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I think you have two items you're dealing with, making the game stop auto loading cores in your inventory into the PA (possibly a script edit) . Or isolating the cores so that the game can't access them (somewhere other than your person). Either would work I would think, but I'm new to all this.
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My idea of the best mod ever, one that would not start anything unless you could pass the "can you operate technical equipment" test. Kind of like the can't start your car if your reflexes are impaired mod.
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My .esp doesn't change the NPC's appearance
Deleted40542685User replied to DerkAndMe's topic in Fallout 4's Discussion
It worked for me, man he is one BIG UGLY!, good one. I noticed that there is NO check mark next to your mod. -
.45 Ammo not showing
Deleted40542685User replied to PsychedelicNPC's topic in Fallout 4's Creation Kit and Modders
1F66A is for the vanilla game. Don't know what 245D6B is for, maybe a DLC. If thoes are the IDs you're talking about. OOPs, 245D6B is companion ammo. -
As it was mentioned in the other post, Nanosuit 6.2 with the Jetpack and the separate JetpackUpgraded1 mod, if you want to have fun and look cutting edge while doing it. You will be able to fly, and then rain hell from above, or you can just enjoy the scenery from on high. You will need to have two legendary perks for acrobat or you will die when you hit the ground, or you could ~ setgs fjumpfallheightmult 0. The armored suit can be improved with the RR balistic. ~ Set RailroadClothingArmorModAvailable to 1; Set RailroadClothingArmor_ChanceNone to 0
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Some Mods that need some love.
Deleted40542685User replied to Frogzilla82's topic in Fallout 4's Discussion
Here is one that I keep forgetting to post, https://www.nexusmods.com/fallout4/mods/15642 -
Which mods to merge and how
Deleted40542685User replied to KozenDoji87's topic in Fallout 4's Discussion
duh, I doubt the OP uses CK, or any editor. See I can be an a**hole too, :smile: but I'm really just a nice guy, and If I had any friends they would say so too. P.S. If the OP would like to learn to merge .esp files then Elianora has a great vid here -
Loot prostitute issues ****SPOILERS DISCUSSED****
Deleted40542685User replied to Wolfskin75's topic in Fallout 4's Discussion
Simply beautiful.... is all I can say. -
Loot prostitute issues ****SPOILERS DISCUSSED****
Deleted40542685User replied to Wolfskin75's topic in Fallout 4's Discussion
SpectacleIsland is the bigy, but it will be awile before you get there. The start spot for me is the Starlight Drive in, then Nordhagen for my main base, but those are just my choices. Some like hangmans alley. with a little pepper :)