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Posts
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Joined
skyrimlazz's Achievements
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SSE In NMM, can see my plugins but not mods?
skyrimlazz replied to dkordella's topic in Skyrim's Creation Kit and Modders
Click on settings and in the 'skyrin spedial edition' tab you need to have the correct path to the mod directory and install info. This is not the same as where the mods are installed, usually where NMM is installed, try looking in Program Files\Nexus Mod Manager -
You can get all Insanity's stuff here: http://tesalliance.org/forums/index.php?/topic/5972-list-insanitys-skyrim-resources/
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Hi Sky, Thank for the reply and do you know if the sky option affect window shadow? Guess i will have to test it myself to see what possible with it. It's not that i am against scripts but knowing certain issues i prefer to go without them. My goal is to have exterior affecting interior windows without having to recreate all the geometry outside since my windows are opaque and i just want a little realism with the outside world when inside a building. No unfortunately, it just lets you see the sky, you can add trees and rocks ect on the other side of the window so it seems as though you're looking outside but it wont effect the lights or shadows of your cell.
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SSE Need some guidance on cell resets
skyrimlazz replied to spookyu's topic in Skyrim's Creation Kit and Modders
Each object can also have it's own encounter zone, in the reference window there is a dropdown list where you can select it's encounter zone which should make it behave independently of the cell. Setting it to "NoZoneZone" for example will have it reset every time you enter the cell -
LE Static Display Case
skyrimlazz replied to skyrimlazz's topic in Skyrim's Creation Kit and Modders
The vanilla ones, even open, have the open/close dialogue come up, I just could not get the option to select my own activators unless I placed them way over the display, but the one you sent works absolutely perfectly! Thank you :) -
Anyone have a static display case (DisplayCaseLgAngled01.nif) that's open, I can convert the one in the ck to static but it's closed. I'm trying to add my own activators in it but I only get the open/close option so I thought a static one would solve that problem.
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Nice detective work :) Have sent her a PM. Thanks again!
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Thanks, those are nice! Any idea where they came from I still need to get permission to use them.
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Thanks Tamira, much appreciated :)
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That was my intention, but my game is borked at the moment and I couldn't be bothered doing a reinstall and wrestling with all the mods again. That's plan-B
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Thanks, will check them out.
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Hi All, I've already posted over in the oblivion thread, (Mods please feel free to close one of the topics if this is not allowed) but thought I'd try here too: I'm looking for some picturesque screenshots of Ayleid ruins and permission to use them in my mod. I'm building an Ayleid themed castle for Skyrim and wanted to convert some into paintings to hang on the walls. I have tried googling and found some nice ones but trying to track down originals and getting permissions is a bit of a headache. Hope you can help, will give credit for the ones I use :smile:
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Hi All, I'm looking for some picturesque screenshots of Ayleid ruins and permission to use them in my mod. I'm building an Ayleid themed castle for Skyrim and wanted to convert some into paintings to hang on the walls. I have tried googling and found some nice ones but trying to track down originals and getting permissions is a bit of a headache. Hope you can help, will give credit for the ones I use :)
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Hi all, Does anyone know of a tutorial for Black Book, Elder Scroll and Daedric Artifact display similar to Sjogga's Dragon Claw Holders tutorial? Or even a modders resource that has the scripts?