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Qrsr

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Everything posted by Qrsr

  1. these are on the list so far: Lootable CarsLootable Cars And Trucks v2.0 all DLC. (EN) and (RU).Lootable Cars with Added HealthHorizon b1.8.7 car salvagingim curious if trucks wont break pre-combines but they should work, which is good. if there is no other way to get around not breaking pre-combines ... i can even imagine to put an activator on a car or something... to "mimic" or "simulate" a container like function.
  2. Static cars = rusted (non prestine) cars right? And movable (non static) cars are prestine cars which can explode? Or is there interference that static as well as non-static can be both, rusted and prestine cars?
  3. Ultimate question will it break pre-combines? And if would it be noticeable (FPS drops, general performance rollercoaster).
  4. Thanks for confirming that cars are no containers! I would like add can cars be "set" as containers though? E.g. for car and/or truck salvaging (maybe even motorcycles as well)?
  5. I have experienced it several times now that both cars (exploded) and power armors frame loot respawn (but i cant force its its so weird). Cars = new prestine cars. This gives me to understand that both (prestine cars and power armor frame 'loot') are subject to a cell respawn and I ask myself how exactly this works. Is a car and power armor frame a container or not. The keyword you gave seems to be a very good indication of this.
  6. Hello, can someone confirm: Is a vehicle/car set as container? Is a power armor frame set as container? Do cars respawn Do power armor frames respawn? Is loot from power armor frames affected by a cell respawn?I have trouble finding the data. thx.
  7. Anything new? Some stuff which might be handy... Chair Blocker: https://www.nexusmods.com/fallout4/mods/19164Immersive Waiting: https://www.nexusmods.com/fallout4/mods/14807https://steamcommunity.com/app/377160/discussions/0/282992646984394549/Faster Terminals: https://www.nexusmods.com/fallout4/mods/937Skip Intro Video: https://gameranx.com/features/id/31582/article/fallout-4-guide-how-to-skip-the-intro-video/Skips and timesavers: https://www.speedrun.com/fallout_4/thread/u97h3/2#bg56pVATS slo-mo kills: https://gamefaqs.gamespot.com/boards/164594-fallout-4/72795498compost...
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