I don't know if it's possible, but I'm trying to make a script where, if the player 'activates' a certain custom creature, they are teleported to a interior cell. I've done it on Oblivion, but the similar method is just not working for me, any ideas or help would be appreciated! I did try this script Scriptname TeleportSomewhereScript extends ObjectReference ObjectReference Property TargetLocation Auto Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().MoveTo(TargetLocation) EndEvent But it doesn't want to work, it keeps saying compilation failed, after I give the script a proper name and change the (TargetLocation) to the marker I used, which was a XMarker.