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Everything posted by hollaajith
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respawn rates of daedra/creatures (got questions)
hollaajith replied to kelticpete's topic in Morrowind's Troubleshooting
There are more gamesavers at the official forums..... Thats where I learned to become a Game saving knowledge :cool:. -
respawn rates of daedra/creatures (got questions)
hollaajith replied to kelticpete's topic in Morrowind's Troubleshooting
Don't dispose of the corpse. If you dispose of the corpse, the leveled list is spawned the moment you leave and re-enter the cell. -
Theft glitches-- a lot of merxhants claim I stole
hollaajith replied to kelticpete's topic in Morrowind's Troubleshooting
You can clear the stolen item flag on items. Rename your save file from ESS to ESP and move it to 'Data Files' folder.Then open CS and select your save. DON'T load it by pressing 'OK'. Instead, click 'Details'.Wait for the list to appear. Sort the list by clicking twice on ID tab. Then scroll down to 'STLN'.Highlight all the items under STLN record, and hit delete. A prompt appears asking you if you mark the records as Ignored. Say 'Yes'. An 'I' should appear in front of the records you selected.Close the window and click 'Cancel'. You don't have to save for it to work.Then move the ESP back and rename it back to ESS. You should no longer have any stolen item problem.It's kind of an exploit, but the the theft mechanism is broken, so its fair, IMO. -
Save games are getting bigger...and bigger
hollaajith replied to kelticpete's topic in Morrowind's Troubleshooting
I once completed all the three MQs and travelled extensively, and it reached nearly 10MBs. But the game ran fine actually. If you use Wrye Mash, you can see which take up the most data Right-click on save > Statistics. In my current save, Cell data and map data constitute about 50% of the size followed by NPC and Dialogue/journal. -
I've made a mod which does what you want. Want to test it ? CLICK Requires Tribunal and Bloodmoon This mod adds a spell which teleports you to nearest Mages guild when cast. To get the spell open console and type without quotes "player->addspell UAH_Mages_teleport" and press enter. Please test it. See how it works near caldera, in solstheim and mournhold. In mournhold, I made it such that it teleports you to palace courtyard since there are no mages guild there. There will be a brief moment where you appear outside a fort and then instantly transported to the correct mages guild. Its unavoidable. If everything works, I'll include this with my "Interevention Improved" mod. So feedback appreciated.
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Are you running MCP? There should be an option which adds 'take all' bottun. I have 'Take all' button when looking in containers.
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Also, when you change MGSO options, you have to re-install all the mods you addes after MGSO
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NifScope loads no meshes from Morrowind BSA
hollaajith replied to NaomeShade's topic in Morrowind's Discussion
Look for the size of those nif files. They should be several KBs. If not then they were not extracted properly. You can get bsa manager for morrowind from morrowind modding history. I can't link write now from mobile. Search for morrowind modding history via google and then search for the manager there -
Not with current capabilities of the engine.
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I'd try something like this begin Seeblick_Button float timer short doOnce ;if ( doOnce == 2 ) <--- This isn't needed if you want to close ; return \the door using same method ;endif if ( MenuMode == 1 ) return endif if ( OnActivate == 1 ) if ( doOnce == 0 ) PlaySound "Thunder3" MessageBox "You hear mechanical movement far away, above you but from within the house. You suddenly feel frightened without apparent reason." set doOnce to 1 elseif ( doOnce == 2 ) set doOnce to 3 endif endif if ( doOnce == 1 ) set timer to timer + GetSecondsPassed if ( timer <= 1 ) Move Z -10 endif "Seeblick Tapestry 2"->Move Z 200 if ( timer > 5 ) Set doOnce to 2 endif endif if ( doOnce == 3 ) ;do your thing to close the door set doOnce to 0 ;<-----Reset 'doOnce' to 0 to make it ready to open again on activate endif end Seeblick_Button Thats how I learned scripting too mashing different scripts, studying vanilla scripts etc.
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I'm having trouble understanding exactly what you want. May be post the script and may be someone will help. But, I suggest you post at the official bethesda forums. There are a lot of scripters hanging out there than here. Also, if you haven't try studying Scripting for dummies.
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PES has been dead for quite a while now. Almost all the mods from there is backed up in Morrowind Modding History. As for the bracer error, I think its an error with vanilla game. I think its fixed with Better Bodies.
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In response to post #20682459. Unchecking Better Bodies.esp from the Morrowind Launcher should be sufficient. If you want to uninstall completely, delete 'bb' folders from both 'Meshes' and 'Textures' folder.
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Morrowind slight lag in Balmora w/ MGSO
hollaajith replied to xENJAJVEx's topic in Morrowind's Troubleshooting
75 fps with MGSO high settings is pretty good actually, IMO. Morrowind is an old game pre-multicore and all those. So it doesn't take advantages of modern hardware. Also it more leans towards CPU power than GPU. So having more power per core is better and improves performance. Also, you might want to limit your FPS using MGE to , say 60. The more fps means more scripts the game has to process per second and also *might* cause slowdowns in places where there are more NPCs, creatures like Balmora or Sadrith Mora. -
Morrowind Mods - Nexus Mod Manager
hollaajith replied to PanzerDakkan's topic in Morrowind's Discussion
For NMM to work properly, I think, the folder structure of the mod needs to be a certain way. Since Morrowind mods predates NMM most of the mods don't follow that. So NMM rarely works for morrowind mods. -
If you are using MGSO, then make sure you fix the errors/bugs noted at the official thread. Also, MGEXE, MCP and MPP all have been updated since MGSO3.0 was released. So make sure you update those. Info at the thread linked.
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[HELP]Morrowind Script Extender 9.4 crash to desktop issue
hollaajith replied to RulerMan's topic in Morrowind's Discussion
Are you running MGE or MGEXE? If so then don't use the MWSE launcher as running both would result in a crash. -
Morrowind is prone to crash. If you have more than 2GB of RAM and OS is Vista or higher, try EXE optimizer and 4GB patch. PS: Make sure you reapply those patches after changing MCP options. Also, if EXE Optimizer spits out error, try disabling Benchmark, it should be good.
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Are you using hlaalu bump mapped? You need to have MCP's "Bump/reflect local lighting" option enabled.