Jump to content

XTgrndr

Members
  • Posts

    109
  • Joined

  • Last visited

Everything posted by XTgrndr

  1. I tried to explore the Courier Mile, but since I left my Radiation Suit in the Lucky 38, I had to run in, get the objective, run out again, go to Autodoc and then come back for the next objective. There are areas in the game I'd like to explore, but Radiation Exposure prevents me from doing so. I'd like to request an implant that can provide 100% Radiation Immunity that can be purchased from our favorite biotech Doctor Usagi (the one who runs the New Vegas clinic). Plus, I don't like to take off my Sneaky Stealth Suit, I feel like I make her sad each time I switch outfits!
  2. I am slowly working through the Sunset Sarsparilla Cap mission when I ran into an unusual roadblock while trying to go into the El Dorado substation: The Guards warn me not to go in and the door is marked in red (do not enter!). I checked it and regardless of allegiance, you will get shot if you try to enter the substation while it is guarded. Given that I obliterated the Legion in the name of the NCR, killed the Legion's supreme commander and his immediate replacement, won the war for them and executed Mr House for a bonus prize, it would be logical to assume they wouldn't mind me going anywhere, no matter how secure. Especially considering my Courier has the highest level of approval in the faction database from the NCR. Therefore I am requesting a mod that allows Couriers with high NCR loyalty to enter the substation openly without conflict. It would have to be triggered by something to do with NCR loyalty, most likely the approval rating.
  3. I'm trying to work on my first mod, but the incessant and frequent crashing of GECK is slowing down and mostly stopping the process altogether. So far, I've had this happen: 1. Crash when starting. 2. Crash when loading my mod. 3. Crash when editing NPC inventory. Since this is incredibly inconvenient, is there anything that can be done to stop GECK's inherent instability? I am using Windows 8.1 and a gaming PC with the latest components less then a month from the date of purchase.
  4. I am attempting to modify some NPCs for a mod I am attempting to create. I have created the base NPCs and am now working on finetuning them. I'm having problems posting screenshots, the forum keeps crashing when I try, so I'll have to describe the problems verbally. Character NPC: She is wearing the Combat Ranger Patrol armor. I wish to create a new version of this armor for her unit, remodel in a 3D editor and make it black. Also, I tried to make her Albino (like Ghost the NCR Sniper at Mojave Outpost), but while the coloration works in the GECK preview, it does not for the actual NPC or ingame. She is using the GRA katana and I wish her to use the modded black version, not the standard defauilt version. Is there a way to put the GRA mods in inventory and connect them to the katana she is carrying? Her stats have 15 Melee 48 Guns. I wish to reverse this so she has the appropriate skills for her weapon. Captain NPC: He is wearing the Armored MP (NCR) outfit, I want to make a new version of this in black too. I want these outfits to be completely new outfits so they don't change the models of the existing armors ingame (which are worn by many NCR NPCs). Lieutenant NPC: This is a bit more complicated, I want him to use the Ghost Seeker model (he is a Ghostperson). And preferably the Ghostperson melee combat animations, But he has to be labelled as a NCR soldier. Unit Soldiers: A generic soldier, wearing the black Combat Ranger Patrol armor as issued to the Character NPC. I tried to give them the NCR Combat helmet, but could not find it in the GECK. I'm uncertain if I need to create a new black version of this, as I could not see it in GECK yet. Is any of these things possible? And since I'm new to modding, as much and specific advice would be appreciated, as I have very little idea what I am doing.
  5. I installed Project Brazil and I did not expect it to overwrite all the loading screens and tooltips for those loading screens with it's own mod specific data. Does anyone know how I can return these loading screens to the default installation of New Vegas? I don't have the original unmodded installation anymore. I don't even know where to locate the old files to restore them anyway. Can anyone help me return the loading screens/menus to the default state?
  6. I finally found a program that allows me to run Steam (PC version) and by extension Fallout New Vegas on a MacOS. The program is called Play On Mac. I was able to copy my savegames to the program, but ran into a problem with the mods referenced by the savegame. Although I copied my directory exactly as is from the PC archive to the Steam Copy version, the game cannot find my mods. Does anyone have any suggestions as to why it does not acknowledge my mods? It is partially aware of them, as when I press the button to view the PipBoy, all you see is the forearm of the Courier. This is because I have modded the PipBoy to a handheld unit (Readius). If you are unfamiliar with Play On Mac, it creates a virtual drive that emulates windows, so in theory, any fix that can be applied to a normal windows drive structure can be applied to this virtual drive. Disclaimer: Play On Mac uses a fully legal version of Steam that accesses my Steam Account/Purchased Games, so I am not using a pirated version of the game. I am using the fully legal version of Fallout: New Vegas I purchased on my official Steam account.
  7. I want to document my Courier build for future reference as a text file. Is there any tool that can read the data from a savegame and tell me what the Courier's build is? The Information I want is: SPECIAL stats. Skills stats. Perks obtained. Traits obtained.
  8. I thought most of the damage was to the shield array. This would mean that the rest of the systems should be relatively functional. But the real question would be, could Sally work out where the navigation controls are located? You'd have to know where they were and how to operate them to move the spaceship to a new location. And now for some counterpoints. The spaceship is in a fixed geophysical orbit in a band over America. This means that at some point during it's orbit, it would probably pass close enough to New Vegas and the Mojave. Also, keep in mind the spaceship doesn't actually have to be in proximity to the destination to send it's crew to that location. All it has to do is fire a teleportation beacon into the ground at a targeted location and it can send people back and forth from the ship. That system is known to Sally, because she uses it at the end of the DLC. Considering she is smart enough to work it properly, it should be child's play (pun intended!) to choose another location to shoot a beacon at. I assume the only limitation would be the number of beacons available, but I'm assuming the ship has enough in storage to set up a decent travel network.
  9. I've been having serious problems with my PC and it eventually broke down. Since the "solution" (note the Turian airquotes) involved erasing the primary boot drive, I just wasn't in the mood to do a complete reinstall of my system, especially since it would require me to purchase the latest version of windows (because the old one no longer functions with newer games). But I still wish to play Fallout New Vegas. I've been doing some investigating on this topic and apparently, it is possible. But so far, I haven't managed to find a way to do it properly. The number 1 proposal has to be use Wineskin or Winewrapper, but I can't wrap my head around the technical process to get them to work. Before my PC took a nosedive into silicon based oblivion, I made sure to do a complete backup of the Fallout New Vegas folder and all the associated mods with it. And for the record, that is a legally purchased copy. What I am looking for is a simple way to boot up the programs inside this folder without having to do something overly complicated. I primarily want to run the game itself and have it use the installed mods (because my savegames won't work without them!). Hopefully I'd also find ways to use FOMM and GECK as well, but not sure if that is possible. Basically, I just want a program to access the FNV exe program and boot it in mac. Something quick, simple and easy to use whenever I want. Please let me know if there is a way to do this. Or alternatively, if it isn't possible, I'd appreciate knowing that too, so I can stop trying something that ultimately cannot be done. Oh, and please don't mention Bootcamp. I've been down that road and it never works. Especially since it makes you use windows and I don't want to do that again! Plus, I'm getting rather annoyed that 97% of the responses to this problem is some PC user who's never touched a mac in their life always invevitably thinks Bootcamp is the magic solution!
  10. I think the silos were fully functional, as you open the launch bay doors on one of them yourself about halfway through and accidentally launch the missile by doing so. And later on, you have the option of launching a massive strike against the side that offends you most (I chose the Legion). There is also some information about advanced technology somewhere in the Divide, as it scans ED-E from a great distance and recreates him exactly, even to the point of having the same memories. So given this incredible feat of construction, it's not unlikely that the same machines who copied ED-E were capable of maintaining the missiles in a functional state all this time. I think the device the Courier delivered was some kind of homing beacon, possibly designed to be planted in enemy terrority to provide a target site for the missiles to strike. It was just unfortunate someone sent it to the Divide and didn't realize what would happen when it was activated. Or maybe they did know and wanted to destroy the community there for some reason. And yes, Ulysses was one big nutjob. Christine Royce even says something like this to him. I was surprised that he bothered to rescue her, but I suspect he did it for practical reasons, he needed information and she had some. I elected to eliminate him anyway, a man like him could only be problematic later if you let him walk away. Besides, my Courier had a habit of eliminating anyone who supported the Legion's cause and even if Ulysses wasn't a full supporter, he still had links to them in some way.
  11. I'm working on certain achievements relating to Steam, but need a way to control enemy spawns in an interior location of my choice so I can bring the weapons I need to work on my achievements. The enemies spawned need to have the option of being unarmed, since I will be fighting them with bare hands most of the time. Therefore, I'd like an interior location where I can specify to fight unarmed enemies and being able to respawn them when I defeat them. And no, I cannot use console commands to spawn enemies, as using the console deactivates Steam achievements.
  12. I can tell you why there are no horses in FNV. According to Fallout canon, by the time of F3/FNV, horses are extinct. Papa Khan even tells you this ingame, as he is disappointed the Khans cannot ride horses like the Mongols they are emulating. So, unless you get a modified version of Giddyup Buttercup specifically designed for an adult to ride, there's no way you can ride a horse in Fallout anymore.
  13. Yes, I am aware of that mod, but the notes attached to it have me a little concerned. First is the list of bugs attached to it, well, not having those in my game! And secondly, it's just a regular pair of binoculars according to the screenshot. And I don't want the additional features merged into it. To give you an idea of the actual physical model I'm looking for, see this webpage: Sony DEV-50V Something with that shape is what I'm after.
  14. I've been looking for mods to give my Courier high tech gear, stuff that looks like it was supplied by Big MT. The next item on my list is Binoculars. I want something that has a digital overlay, manually controllable zoom and a toggle for nightvision mode. Preferably with a unique model, so you know it's technologically advanced and not just a regular pair of binoculars.
  15. I have dabbled a little in modding before. I modified the New Vegas open strip mod to remove a certain eyesore and construct the fence that isn't there by removing it. I did try to make a Companion, but the dialogue tree completely broke down, even though I was following the steps precisely. That project has been shelved indefinitely until I get more experience. This was the next thing I could think of doing. From my point of view, the only way to learn is by doing, if I'm just moving buildings around, I'll never learn anything. I did initially try to modify the Nipton Revisited mod, but I couldn't find Ghost after I loaded it. Not sure what variables are implemented there.
  16. Note that I used the word if, not did when describing the Courier helping the Mojave Brotherhood. In RPG games, canon can be a tricky thing, since we make canon what it is. However, the game developer (assuming there is no savegame importing like Mass Effect) will make decisions that event X and event Y is their canon, irrespective of what the players may or may not have done.
  17. I have a a halfway planned idea of a map modification I wish to make for New Vegas. But as I'm new to modding, I don't know where to begin. I'll give you the basic idea of my outline: I want to set up a missionline that chains off the completion of: Keep Your Eyes on the Prize, preferably completed in favor of the NCR by annihalating the Legion occupying Nipton. As an additional criteria, this should be a NCR only mission, as it's intended for their side of the story. If you're a Legion supporter, well, Ghost should tell you where to go. And she won't be giving you directions to the nearest bar, if you catch my drift. :wink: Ideally, it should award NCR fame as well if that's possible. The mission will progress in various stages, each one slightly changing the visual appearance of Nipton up until completion. The mission will be initially granted by Ghost after you completed the mission above, then handed off to another custom NPC who will be standing near her. This will probably be the hardest part to implement, as I have to make a new NPC from scratch and code the dialogue wheel. The last time I tried to make a dialogue coding, it failed horribly and I still haven't worked out why! The NPC will then be your contact for the remainder of the mission, getting you to gather troops to hold Nipton, procure support personnel for rebuilding once the troops are stationed onsite, getting materials to build gun emplacements and finally, a showdown with an invading Legion battlegroup where the NPC fights at your side, then executes the battlegroup leader when they are all slain by you and your forces. After this final step, I'd like to have the NPC relocate to the mayor's office, where the building will also change, being converted into a NCR command post. Also, if it's possible, I'd like to have Cass (if present) do something unique, either through dialogue or action if she's present for the troop gathering section, just for laughs/or character reference. And a criteria is that it must not conflict with this mod (after installation): Nipton Revisited But since I've never done anything like this before, I need as much tutorials as I can get to allow me to do this. I'm aware this is quite ambitious for a first mod, but I have to learn somehow. Feel free to tell me if you think I'm overreaching myself though and it's just not possible.
  18. Did some basic move testing, although not against enemies. It looks like this mod will work for me. A few different kicks exist, so it's not always the same animation. Now I have to find some targets to fight. I knew I shouldn't have massacred all those who opposed me. Mojave Heavyweight I wonder if this might be a good mod to have some unarmed fighting fun. Hopefully it will work with the modded animations and not restrict me to just punching. Edit: apparently not, i got the fight to start exactly one time, every other time, the client crashed! I'd prefer a repeatable event mod, if such a thing exists, so I can do the fights on demand whenever I want.
  19. Just checking in to see how this project is going. I expect with the complexity of this project, it won't be released anytime soon. But I can keep waiting. All good things are worth patience. I am using three of the above mods (not counting trade center and Run the lucky 38). Hopefully they won't be invalidated by this mod when it comes out. I don't know if I asked this before, but would it be possible to complete the Yes-Man plotline post game completion and have him use the Securitrons for the NCR (or your chosen ally/path) instead of for you alone. Or is that too complicated given the ending state path?
  20. I saw the mod above, but was uncertain about it since it said kicks only. Also, I automatically distrust any mod that isn't a direct New Vegas mod, because it may be incompatible. At a very minimum, I would like two basic attacks, a punch/one handed strike and a kick move. And yes, I did learn some of those moves (as many as a NCR aligned character can), but am unclear about what I need to execute them. I think Ranger Takedown requires you to be moving backwards while hitting the attack key. Since I push forward when attacking, I don't think this helps! Which is why I wanted something more simple, like pressing L for handstrike, H for kick.
  21. I was given this link about a cancelled Fallout game that would have given you at least a glimpse of post war China: http://fallout.wikia.com/wiki/Fallout_Extreme I wonder if they can reuse those ideas for a future Fallout game? Is it likely that Bethesda use unreleased info later if it can be?
  22. A random thought that just occurred to me, We've seen the American side of the story throughout all the Fallout games. But what does it look like from the Chinese perspective? Presumably as America's opponents in the Great War, they were also transformed into a post apocalyptic wasteland. But aside from a wartime combat simulation in Project Anchorage, we've never really seen what happened to China in Fallout lore. I think it would be interesting to have a Fallout spinoff game that explores what happened to China in the aftermath of the great war. Hopefully it would come with the requisite 4 story DLCs as well. I wonder if China (in the Fallout universe) is a more cold environment. It would be interesting to see a snow covered atomic wasteland as opposed to the desert we see so much. Could even be a source of a new water gathering mechanic, melting snow and purifying it of radiation to consume it.
  23. A point to consider is that if you arrange a treaty between the NCR and the Brotherhood means they work together and are no longer enemies. So if a player made this choice, I can't see the Mojave chapter of the Brotherhood backing a complete stranger against their most powerful/influential ally, the Courier.
  24. I'm looking for a specific mod to modify unarmed combat to martial arts. I've seen one or two, but not sure how these work in terms of gameplay. The one I looked at most said it replaced the animations with kicking only. At least, I think that's what it said. I'd actually like more precise control then that if possible. What I want is a Light/Heavy combat mode when no weapons are equipped. If you use a Light Attack, hands are used. If you use a Heavy Attack, you kick your opponents. Ideally, I'd like a few variations rather then just the same basic one. For example, if you kick, you could do a straight upward kick or leap upwards and do a roundhouse to the head.
  25. I am having a serious problem with this mod: http://www.nexusmods.com/newvegas/mods/43290/? While most of the NPCs I rescue are sent to their designated homes, Melody bugs out. She arrives at Cottonwood Cove, stands on the dock and won't move from that location to head to her designated home of Aerotech park. I once used console commands to force relocate her to Aerotech Park, with the only result was that she walked out of the gate and started travelling across the Mojave. I only followed her a little of the way, but it looks like she was going back to Cottonwood Cove. Does anyone know a method of locking NPCs to a designated location? So they move around it, but will not leave,
×
×
  • Create New...