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sensei23

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Everything posted by sensei23

  1. Yep, I can still recreate it anytime regardless of mods, load order, or settlement blueprints. So long as I stick to two large settlements and minimum build out the rest, no issues. :-)
  2. I did figure it out for my system. I use Expanded Settlements mod which expands the settlement build limits. I was also using Transfer Settlements to add several very large settlement blueprints. The problem exiting started after I had added the 3rd or 4th large settlement to the save file. I now have two large settlements and built out the rest with just the basics. Since backing off the size of my settlements, I have not experienced the issue.
  3. The trade functions in my trade menu works fine and all objects on both sides are present in one view. However, the sorted menus are unavailable. The one list showing all objects is visible but the submenus for ammo, weapons, armor, etc. are not available. I suspect that one of my several workshop mods is to blame, but I am unsure how to determine what type of conflict in xedit would be causing such behavior. For instance, there are many keyword conflicts between Armorsmith, Weaponsmith, and Armor Keywords mods. Are those benign? There are also many object placement conflicts in specific locations. Those would not seem to be relevant to this problem? Should I just spend the hours necessary to resolve all red marked conflicts? UPDATE Turned out to be a load order issue. I am using VIS-G sorting mod. I loaded it last after the other workshop mods and now everything works perfectly. :-)
  4. I need to know the release number for my Fallout 4 runtime. I have looked through the screens on Steam properties and the start up menus for the game, but I don't see anything.
  5. Excuse me?! Exactly what do you need to be updated in the Fallout 4 game software? You do realize that Bethesda is not providing any game fixes or updates? The updates simply support their mods for sale. I can guarantee there would not be one complaint if Bethesda never provided another "update" for Fallout 4. smh
  6. It is tiresome to say the least. It is interesting this time that f4se just crashes to desktop without any error messages. I usually the get the release number compatibility message, but this time it does not even get that far. A big shout out to the f4se team that puts up with this crap and keeps us going!
  7. OK, so this would explain why several of the links for my mods suddenly went dead on Nexus. As I read this announcement, there should have been a message placeholder at these links on Nexus?
  8. I recently started a new game because of an different conflict issue. Anyway, this problem returned after I started importing settlements with transfer settlements. Absolutely no issues in game; only when I exit. I have tried disabling autosave on exit to no avail. I also tried exiting to main menu and then exiting game. Still hangs. Interestingly enough, the autosave does work because after I logout and log back in, the saved game is there. I have also checked the saved games out with Resaver and it does not find any issues.
  9. Nope, just saw the issue that I was having with the plugins tab and went to report it. As I mentioned in the other thread, I will reinstall Vortex and see if that helps. There may just be a corrupted dll. Update: Uninstalling and then reinstalling did not help.
  10. It did. I went back to check that after I responded. All of the mod plugins are still showing in my plugins tab; they are just disabled as I left them. The appropriate plugins are enabling as I enable the corresponding mod. I think that given the issue with the feedback tab and this one that I should just reinstall Vortex. Update: Uninstalling and then reinstalling did not help.
  11. Apparently, I am not savvy enough to post the pic inline. Spent an hour trying to figure it out and finally gave up. I did manage to attach it as a file. Update--apparently that is how it is done. lol
  12. I have about 100 mods total. At the time that I started disabling them all, there were about 85 enabled. I disabled all of the mods. Each time that I disabled a mod, the deployment bar came up indicating that it was deploying. I was then surprised to look in the plugins tab to not only see all of the plugins, but that they were enabled as well. I have not done any manual mod installs. However, with only a couple of exceptions, all of the mods were migrated from NMM a couple of months ago. Many have been successfully upgraded through Vortex since then.
  13. I do have autodeploy activated. Vortex indicated that it was deploying as I disabled each mod.
  14. Yes, per my OP, I did select each option and enter a title. No, the section you are showing in red box did not appear.
  15. Did not see a "purge" the mods option? I simply disabled them. Apparently, disabling the mod does not disable the plugin which is a major pain. I had to disable all mods then disable all plugins. That was not the case in NMM. :-(
  16. I have been adding and deleting mods in an attempt to locate a mod conflict that is causing issues in my gameplay. I finally gave up on narrowing it down and decided to disable all mods and start adding mods back into a clean game until the issue recurs. However, after disabling all mods, I looked in the plugins section to find many plugins still enabled. Am I misunderstanding something or is that a problem with the Vortex software?
  17. I am having another issue, but I was unable to report it through the feedback option in Vortex. I am able to select Bug Report and Topic, fill in the Title, but then there is no where to add the description. I see the Your Message section, but I cannot select it and there is no text box available.
  18. I am having the same issue. Any solution ever discovered?
  19. Is it just me or does everyone else spend several hours re-stabilizing their mods every time Bethesda upgrades Fallout 4 or Skyrim? If not, what am I doing wrong? :sad:
  20. I understand how to manage my nexusmods.com mods with nexus mod manager. I also know how to select mods available on Bethesda.net and manage them through the Bethesda in-game mod manager. How can I manage Bethesda.net mods with NMM? I do not see any option to download the Bethesda.net mods. there are only a couple that do not exist in both places, but I do miss having them. Should I just activate them in the in-game mod manager and then let LOOT manage the load order? I don't want to start activating mods from both mod managers and break something. Thanks.
  21. Yes, but now I am CTD before I even get to the menu. Guess I get to start parsing through mods to figure out which one Bethesda broke now. :-(
  22. Thanks, Bethesda! Are we to expect monthly updates now? smh
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