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e1grey

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Everything posted by e1grey

  1. Â Most answers I get explain it with weak PC and engine limitations. I just don't install any mods that cause the stutters. It's a bummer, but I guess I'll have to save up for a better PC to check this explanation, which might take a while. Â I still don't understand how it works though. Why do vanilla characters not cause the stutters? Unique npcs only use unique face geometry and levelled lists, but share the textures and assets with vanilla characters; and they're stored in the same type of archives. I don't get it. honestly it'd be such a bulls*** excuse to simply dismiss the problem with "weak pc" because I'm running a 6700K OC, 16G OC RAM and an OC 1060 6GB but still ravaged by the problem. Engine's limitation sounds more likely... most significantly one is the Lots More Settlers and Attackers mod which causes the highest amount of stutter. I have no idea if it's about just editing any NPC to cause stutter or simply just due to FO4Edit causing problem while editing NPCs with it. But I'll try to pack custom 4k body texture mods into ba2 first. Yes, Lots More Settlers and Enemies causes the most stutters on my PC too. I'm thinking about trying Unique NPCs; the mod was completely redone in CK, and it says in the FAQ that performance is now close to vanilla game.
  2. Most answers I get explain it with weak PC and engine limitations. I just don't install any mods that cause the stutters. It's a bummer, but I guess I'll have to save up for a better PC to check this explanation, which might take a while. I still don't understand how it works though. Why do vanilla characters not cause the stutters? Unique npcs only use unique face geometry and levelled lists, but share the textures and assets with vanilla characters; and they're stored in the same type of archives. I don't get it.
  3. Well, there are almost 27K mods for Fallout 4, only on nexus. Keep looking. The 'good' mods aren't always the top downloaded or endorsed, and their names aren't always self-explanatory, so it might take time and effort before you find something that suits you.
  4. Cool. Looking forward to see my homeland in Fallout.
  5. Playing more than one character on one savegame would be awesome. I play three characters and try to make it so they're all in the same place, but never meet each other. I wonder if it's possible.
  6. Dual pisols were used to increase density of gunfire when automatic firearms hadn't been invented yet, or one could carry an additional pistol (a six-shooter) as a backup weapon, when there were no high-capacity magazines. It doesn't look cool, it looks inefficient, especially with abundance of automatic rifles and shotguns.
  7. I wouldn't recommend using Scrap Everything as it break precombined meshes, which may cause FPS drops, and CTDs with older saves.
  8. Is it set in Yuzhno-Sakhalinsk or Korsakov, or is Sakhalin was just picked for a title?
  9. Even if nothing like today's modders are able to mod for it, the people who still know their way around in the computer kernel and languages with a desire to, will make it better for their own fun. While the rest of us, hangers on, will put up with the the way Fallout 76 is, that is we will, until Bethesda can't keep the modding crowd from carving it up, like the Thanksgiving Turkey, themselves I don't consider Fallout 4 a game in a habitual sense. It's more of a vast, flexible platform for people to add their own things. I really hope there will be a way to make F76 into something like that. Bethesda's Fallout games go way too far from the original, fundamentally breaking lore, and they can't stand on their own because of inconsistencies and just downright silly world-building side-stories. I tried so hard to suspend my disbelief and make the world and the story work for me for a whole year of playing it, but at some point I had to give it up. I'm now having fun exploring all the quest mods and other seemingly lore-breaking mods.
  10. I wonder if BGS could've made a straight remake out the first two games instead of making their own thing. Not sure about "egos", but that recent Noclip documentary did shed some light on how people in BGS treat their games - specifically that they're okay with not finishing them and releasing them unpolished, the writer seemed to have no clue about what his own games were about, and for some reason it made me think that the IP was taken away from the original developers in a not most decent manner.
  11. I had never looked forward to upcoming mods like Fallout Miami, until after I heard about FO76. I really hope to see more and bigger quest mods in future. I wonder how much can actually be added to Fallout 4. There are a few DLC-type mods on nexus, and most of them are buggy and unfinished; which is understandable, considering that in most cases there's only one person doing all the work. I think that those mods show the biggest and best potentional of the modding community, because that's what RPG genre is all about (ar least for me) - adventure: a responsive world with characters, stories, things to learn, decisions to arrive to, etc., etc. Is there a limit?
  12. A glaring inconsistency! I'm surprised nobody has made a mod that adds them. Seriously though, pancakes would fit really well with all the other retro-futuristic Americana elements Bethesda's added since FO3.
  13. Is it not easier to make a list of things that do make sense in this game? It's possible to justify certain (but not all) mechanics, or design elements with "It's a game, not real world." However, if you allow yourself to think critically about the script any longer than a split second, you'll see inconsistencies almost everywhere, in every quest, in every character, etc.
  14. The author of the mod called Outcasts and Remnants (which adds NPCs) said that his mod was made entirely in CK. Yet I have stutters every time the mod-related NPC spawns. I don't think it's my specs. I've got i7, 1050 GPU, 32gb RAM, the game and the mods are on a half-empty SSD. I run mostly on high settings, with only textures on ultra. I have no idea what to think.
  15. If you only want variety for the NPCs, you might try a mod called Unique NPCs (https://www.nexusmods.com/fallout4/mods/21248). Recent update log says that the entire mod has been completely redone in Creation Kit, so if that works for you, you're lucky.
  16. I could only install CK. From there, I have no Idea what to do. It does look quite a bit more complicated that FO4Edit. Could somebody make a video tutorial for that? I wonder why any of the mod creators themselves haven't noticed this issue.
  17. So, did I get it right that there can't be a universal solution to this, and every mod maker could rework his mod or the part of it with edited NPCs? How difficult would it be to rework a mod like that (say, Varied Raders)? I would've tried to do it myself, but I'm completely IT-retarded.
  18. I wish I knew how to do this. Just in case you skipped my post above, even the NPCs with no looks or outfit alterations and only changed weapons still cause the stutter upon spawning.
  19. Hi. Just wanted to add to the discussion here, because the issue is still present. I have no doubt that the stutter upon loading a cell with NPCs is caused by non-vanilla NPCs. I don't think though that it's caused by facial textures. I've tested many mods that add customized NPCs and all of them cause it in my game. And as soon as I uninstalled them the stutters were completely gone. Now about the levelled lists (just in case here - I'm a not a tech-savvy guy) A quest mod called Project Valkyrie (https://www.nexusmods.com/fallout4/mods/28085) adds quests with encounters with raiders who use weapons different from those they would usually use. It seems that the mod authors gave them the gunner's weapons (like missile launchers, heavily modded assult and combat rifles, including some mod-weapons that I'd only seen used by gunners). Even with generic vanilla faces and facial textures, they too cause stutters. Someone in the above mentioned reddit post (https://www.reddit.com/r/FalloutMods/comments/89bg0c/fo4_heavy_stutter_caused_by_mods_that_edit_npcs/) suggests that levelled lists should be subdivided into separate entries, which, sadly, I don't know how to do; otherwise I would've tried it. Another thing I'm curious about is that why it started happening. Because, I used to have better settlers and other mods installed and had up to 25 settlers in some of my settlements. Today it would've caused severe stutters, but back then it didn't; I would've remembered that. I had a break from the game for a few months, and I think when I got back to it, it started happening. Not only it caused stutters but even interfering loadings (with the pulsator in the bottom right corner of he screen). I had to upgrade my PC because of that. Am I remembering things incorrectly? Has anyone tried the solution mentioned in the reddit post? Is this topic so inactive because other people don't have this kind of issues with these mods? I'd really like to know, because the game really needs more variety in NPCs.
  20. Any mods that add variety to npcs (e.g. better sttlers, varied raiders, lmse, etc.) may cause stutter. I used to have severe stutters because I had several such mods installed. Now I only have orphans of the commonwealth, and the stutters are minimal.
  21. There's a mod called Asuka officer uniform (https://www.nexusmods.com/fallout4/mods/14945/?). There are also two complementary mods that add cbbe functionality (https://www.nexusmods.com/fallout4/mods/14984) and moddablity on the amor workbench (https://www.nexusmods.com/fallout4/mods/15173). Could someone add more colors - preferably to the workbench options - like military drab, basic colors (black, white, gray, red, etc.), camo, etc?
  22. Why are there so few pistol mods that have a 3rd-person slide animation? Y'know, semiautomatic reload animation. I've only found three pistol mods that have the animation both in 1st and 3rd person view. They are: - 9mm Pistol (Browning HI-Power) Redux (https://www.nexusmods.com/fallout4/mods/20143) - MP443 "Grach" (https://www.nexusmods.com/fallout4/mods/23932) - OTs-33 "Pernach" (https://www.nexusmods.com/fallout4/mods/21629) I also recently discovered that Deliverer apprently doesn't have 3rd-person slide animations. I tried slowing down time with jet to see clearly that they're not there. If we have them in 1st person, why not in 3rd?
  23. A mod popped up on nexus which, from its description, did exactly that - removed all energy weapons. I didn't download it back then, and now I can't find it there. Perhaps the author removed it because of bugs, or renamed it. It doesn't help really. I guess, I'm here just to up this thread.
  24. There might already exist a mod that I'm about to describe, so please if you're aware direct me to it. In my 1000 of hours of playing there was (only) one random encounter when, while I was exploring, a woman came up to me and asked if I knew a place she could go to to settle in, and at that time I wasn't working on settlements, so I had to say, that I wasn't aware of any. Now whenever Preston sends me to clear the way for a new settlement I build a raido beacon and immeadiately scrap it, because it will attract a horde of settlers due to my high charisma, and when I come back to check on it they're just standing around like zombies waiting for me to take care of them. It's really annoying especially when they come to a small place like outpost zimonja. Just recently I remembered the encounter and thought that it would be really great to have more of them and be able to decide which person I want to send to one of my settlements, and only allow as many as I can settle adequately to my resources. It would be possible to set everything up properly for a desired number of settlers, and whether they go or not would be for me to decide. In this way I could arrange a settlement for only four or five people, for only females / males, send ghouls to the slog, etc. I also thought that in addition, it would be great to send enemies to settlements using the intimidation perk. I don't know if it's possible now, because I think there's a bug that doesn't allow me to interact with the held up enemies. Dogs and cats could be added too. The only way I found to control population in this way is assigning the 'undesirable' settlers to the vault 88 exercycle that kills them. But it's just silly.
  25. should be totally fine to just uninstall through NMM or whatever mod organizing program you use then. Yep. Just deleted them, and the menu works fine. Thanks a lot.
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