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Posts
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Everything posted by ousnius
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For CBBE, we've made this huge list of outfit mods: https://docs.google.com/spreadsheets/d/1TbQaDCEIdFMzAAd-0OJnGleYzwMeSi4XqVZlg7S4x-I Currently it's updated up to May 7, 2024. On Skyrim SE, CBBE with or without 3BA are definitely the most supported bodies.
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Told you people would be nice, I'm glad you pulled it through. :) Love you too. <3
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For anyone coming from Google, RaceMenu SE was officially released now: https://www.nexusmods.com/skyrimspecialedition/mods/19080
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Donation Points system now live for mod authors on Nexus Mods
ousnius replied to Dark0ne's topic in Site Updates
Thanks, this is gonna be interesting. :) -
As BodySlide was updated, the shaders and more were improved, so what it looks like now is roughly what the skin texture should be. In FO4, the skin textures are generally a little darker. But yes, there's nothing wrong about that here. You could increase the brightness in Outfit Studio, but that's not recommended, because then the bright outfits will become even more bright than they should be.
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In response to post #56081601. #56081651, #56083286 are all replies on the same post. Yes, as that counts for a new unique download in the respective month. EDIT: I got told I was wrong, it's only for new unique downloads total, not in the current month.
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In response to post #56081996. #56082276 is also a reply to the same post. The opt-in will be off by default for each mod page. That means, people won't be allowed to make "points" off of porting SSE mods, unless the author specifically enables the permissions option for it.
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In response to post #56081816. Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.
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There was no update. It's merely a change to the Steam manifest file, 1 KB. Even if there were an update, you can simply backup your old executable and put it back after the update, in case it would have changed the file.
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In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588 are all replies on the same post. A clean data folder is really not an argument for using or not using Vortex. It really isn't. You're saying you're switching profiles all the time, but these are all things that are still possible (just as easily and quickly) as with NMM or MO. Just instead of doing it at runtime, the hard links are handling it within seconds. This was all explained in the previous news post already.
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HEEELP! Bodyslide-outfitstudio issues...
ousnius replied to kalasnikofkose's topic in Skyrim's Skyrim LE
Your graphics card supports the latest versions of the program. Even a GT 120 supports it. You're either missing the latest graphics drivers from NVIDIA, or you're not running the program with the dedicated graphics. Read up on how to run programs with the dedicated instead of the integrated graphics chip. -
The flex system they integrated into FO4 is only exposed for shooting stuff into the ground. You can't use it for other game effects or assign it to other actions in the engine - what you can do is change the meshes (.nif files) used and some randomization parameters in the .txt file that's located in the game folder.
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Always nice to hear of Fading and his mods. Thanks for the mention as well. :)
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Interesting read as always. Thanks for the mention. ;)
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Yes, both the OP and my post above say so. You don't have to compare the pixels visually, you just hash the binary file content and compare the hashes - they were identical. Well, the reason I asked is because the OP did not actually say so. The OP said, "Duplicate means the file size, dimensions and format are the same." Which had no mention of the hash. Guess you're right about the OP. I did say it in a post though. However, even just the file size would have been enough to check, because the chance is close to zero that Beth would update a texture without increasing its dimensions. In theory it's possible, but realistically there's no reason they would do that. Anyway, yes. The duplicates are definitely identical dupes.
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No, the requirements are still accurate. Just because there's duplicates, doesn't mean the other 45 GB of the texture pack aren't much. My card's 4GB of memory were already full without the HD pack at 1440p and without mods. Both a 1070 and a 1080 are completely fine of course. The reason they put the 1080 instead of the 1070 is because it has way faster memory (not bigger) so there won't be stuttering when loading many textures. Note that stuttering isn't the same as frame rate loss.
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Yes, both the OP and my post above say so. You don't have to compare the pixels visually, you just hash the binary file content and compare the hashes - they were identical.
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Almost all things are improved, usually it's either the normal/specular map or the diffuse, or both. There's only a few exceptions that haven't been, they're listed in the Google sheet. While weapons are improved, there's exceptions there as well. For example the knife wasn't touched. It's not so much about the items improved, but the duplicate textures that haven't been (each mesh has 3-5 textures).
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Around 10 GB out of the 57 GB are duplicates (13 GB when extracted from the BA2 archives). 22414 out of 36623 files are duplicates, but the actual duplicated file size is 'only' 10 GB, since the duplicates are smaller than the improved ones.
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No, they are 100% identical in size, format, resolution and content, pixel by pixel. They were compared using hash values.
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I posted this on Reddit a day ago, but I figured it would be good to have it on a real forum as well. :wink: With great help by jonwd7 and klmx, I've made a little overview of the FO4 HD DLC that has just been released. Enjoy! :smile: Here's a Google Sheet of all texture files with vanilla and the HD DLC in separate sheets: https://docs.google.com/spreadsheets/d/1Z4C63i1binKPhZ_GyZ9bY-n1VB9bU07n83ql83X-fAg/ Random facts: Cubemaps, effects and head textures haven't been touched.There are many duplicate files that greatly increase the download size by around 10 GB, there's a list of them in the sheet.Duplicate means the file size, dimensions and format are the same.Almost all BC5 (normal/specular) and BC3 (diffuse with alpha) are included.Only a little more than half of BC1 (diffuse without alpha) textures are included, mostly due to the missing head textures. Number of texture files? Vanilla: 40963HD DLC: 36623Excluded from the HD DLC: 4688Identical duplicates in the HD DLC: 22414 What percentage of dimensions are 512x512? Vanilla: 52.91%HD DLC: 47.71% What percentage of dimensions are 1024x1024? Vanilla: 32.58%HD DLC: 10.54% What percentage of dimensions are 2048x2048? Vanilla: 6.22%HD DLC: 28.46% What percentage of dimensions are 4096x4096? Vanilla: 0.06%HD DLC: 5.10% Distribution of the texture format? Vanilla:BC1: 13628BC2: 2BC3: 15685BC5: 11314BC7: 1R8: 2B8G8R8A8: 330HD DLC:BC1: 9642BC2: 2BC3: 15638BC5: 11054BC7: 1R8: 2B8G8R8A8: 283
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I have recently found out that all users trying to donate to me via buttons and links on the Nexus are getting a German login and donation page on PayPal instead of the one in either their own language or English. My PayPal account is set to be German (for multiple reasons). Some of the donors have mentioned to me that they didn't know what to do because they can't read German, and there's no visible language toggle on PayPal's donation page. Now it would be logical if the donation page was either in the donor's own language, or always fixed at English. However this is not the case - English, Russian, German, French people are all getting my German login and donation page. Looking into the API for PayPal's donation buttons, I've found out that a possible fix would be forcing everyone's site to English via including this parameter on the HTML button: <input type="hidden" name="lc" value="en_US">https://developer.paypal.com/docs/classic/api/locale_codes/ Thanks for any help, thoughts or fixes. :smile:
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In response to post #43595330. #43598015, #43602180, #43602340 are all replies on the same post. The game is now 64-bit, so even with a plugin MO won't work for SSE. MO2 might work once updated, but be very buggy. However it probably won't be updated.