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Mathalor

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Everything posted by Mathalor

  1. http://www.nexusmods.com/skyrim/mods/25676/? and http://www.nexusmods.com/skyrim/mods/21256/? These guys did something similar. I hope it helps.
  2. edit: sorry, misunderstood. if it's a plugin in your data folder, it should show up under plugins when you fire up NMM. might be a bug of some kind
  3. I used the alternate stats from that page. If I hadn't, though, it would cause the reproccer.esp values to be different. It shouldn't cause the game to reject those values in favor of others. Yes? Quotsafan had some stuff that had to go after the reproccer, perhaps you're thinking of that.
  4. I'm using the wafr, falskaar, and daedric dawnbreaker patches from that author, but since they load before the reproccer does, I don't know how they'd be causing this problem. The stats from that page might, but such changes would show up in tes5edit when looking at the .esp.
  5. They don't show up in your list of mods, or your list of plugins? The mod list shows everything you've downloaded through or added to the nmm. The plugin list should show plugins in your data folder, regardless of whether they were installed through the nmm.
  6. If it was working without ctds before and you're getting them now, what has changed? Did you modify your load order or update or delete any mods, now or earlier in your playthrough?
  7. I used SUM to run my skyproc patchers, including ASIS, Automatic Variants, and the Reproccer. I did not merge the patches. Looking at the reproccer in tes5edit, I can see that the damage values on all of the weapons have increased substantially, and the 3 mods loaded afterward don't affect weapons (asis, asis dependency, automatic variants). When I'm in game, though, I'm seeing damage values even lower than vanilla. I can't tell why. I'm running 197 plugins, which is a lot, but not over the max. I've rebuilt the patches and restarted the game, but neither has solved my problem.
  8. I'm having a similar problem, and made my own thread about it yesterday. Good luck. As far as memory goes, I know asis will take more memory if you have mods that install extra npcs, as it has to do more work. @brandan93 I've never heard of anyone using "stable ugrid to load" for game stability on the default level of ugridstoload. Does that actually do something?
  9. I realize I have a long mod list and an older system. It can slow things down. I've put a lot of work into getting it to run as well as possible, including turning down some of the graphics on my game, and using tes5edit to scan for conflicts, and addressing them manually. I'm hoping there's more I can do about the game crashing other than buying a new setup. I'll try that performance monitor when I get things running again. I don't think I'll be hitting the 3.1 max any time soon. 4 gb ram, 260 gtx video card 8gb vram amd dual core processor, 3100 Mhz Loading graphically intensive stuff in game seems to slow my computer, but not crash it. Crashes seem to happen on load screens, saving the game, and randomly when walking around, in order of frequency.
  10. skyrim performance monitor - I downloaded an skse plugin that gives me my performance info while I'm playing. I can tell you fps dips near big cities, and my memory used fluctuates between 700 mb and just over 1g. I don't know how to use that information to help me identify the source of CTDs, and I don't know what the maximum is before the memory itself will cause a crash. Random crashes are random. Loading the game and recreating the circumstances does not reproduce the crash. Boss and Loot are both downloaded. DLC and a few mods are cleaned. Load order re-adjusted according to specific mod instructions by mod authors. Already use wrye bash, it's a neat tool. Kind of superfluous in function now that I can make my own compatibility patch from scratch, but saved me some time. Never heard of a stress test. Honestly these are good tools, but they're all things I already use or don't see how they'll help. Original request - "I need to know how to check to see if I'm hitting any of the maximums (graphical, processor use, memory, etc) that Skyrim can hit with my modding. I also need to know if there are any problems with skse 1.7, asis 1.40.8, enb 1.36 (graphic modifications disabled), or the latest version of hialgo boost that might be causing my problem. And if it's possible that the scripting from one mod conflicts with the script from another mod, I need to check that too."
  11. I need to know how to check to see if I'm hitting any of the maximums that Skyrim can hit with my modding. I also need to know if there are any problems with skse 1.7, asis 1.40.8, enb 1.36 (graphic modifications disabled), or the latest version of hialgo boost that might be causing my problem. And if it's possible that the scripting from one mod conflicts with the script from another mod, I need to check that too. I get crashes to desktop regularly. They usually happen when saving, or on load screens, but sometimes just randomly while playing. They happen irregularly, sometimes after 15 minutes, sometimes an hour. They can happen anywhere. I went through a lot of effort making my mods compatible with each other using tes5edit and a master plugin patch, but I'm really new to this. I also disabled several mods that either I couldn't make compatible, or had reports of instability (yes, I started a new game afterward). I don't know how to check the scripts that some of them run, to see if there's a problem there. This had the effect of making everything work really well together, but didn't abate the CTDs. There are several other things that I can think of that might be causing the problem. I need some means of determining why I'm still getting CTDs.
  12. Nuts. I was hoping to figure out the kit sooner or later, it just seems like a headache every time I try. Can I load 2 mods into the kit at the same time?
  13. it's possible that one of your mods isn't working with the newer skse, or skse was giving you some kind of bug.
  14. How do you tell what a keyword does for an npc using tesvedit? I'm trying to reconcile OBIS and enemy AI overhaul. most of the edits have been easy, add this flag, remove that weapon, change that stat, etc, but they both add a keyword to some of the boss bandits, specific from each mod. I need to know if I can give the npc both, if I need to pick one, or do something more invasive. How can I track down what an npc's keyword does?
  15. When you run the reproccer, it generates new armor values for everything. Yours can differ from other people. I don't think there are intended values, but if you don't run the reproccer and fire up your game, you'll see some odd results. I'm hoping that this: http://www.nexusmods.com/skyrim/mods/15860/? Will play nice with skyre. I like it's armor scaling much better.
  16. Perhaps I should amend my question. After playing around with the thing for a while. How do you tell the difference between a regular conflict that might make something not be spawned in the game, and a serious conflict that causes a crash to desktop?
  17. Yeah, I've been using BOSS, then LOOT, and wrye bash, and every tweak and compatibility patch I could find. I've scrubbed some really good mods already because of reported compatibility issues. I wouldn't have gotten to this point if I wasn't having problems still. Plus, I have the choice of which conflicts to address and what to do about them, if I look into the patch instead of taking it as auto-generated. I'm not really changing my mind about this. If it breaks my game I can always scrub the thing and start over, yet again. Is there someone here who understands the process of using Tesvedit to address mod conflicts who can tell me if I need to adapt the process from Fallout 3 or if there's anything I still need to know?
  18. Well, yes. A partial list wouldn't be of any use. Plus, both guides, the one linked and the FO3Edit guide say that it is necessary. I just can't figure out how to get the described option to show up. Edit: After googling and looking at comments, and watching atleast one youtube video, it seems the option is under another option, OTHER. So I guess only my second question stands. What needs to be filtered to look for conflicts in skyrim? Is it the same as in FO3?
  19. Well, since I'm looking for mod conflicts, I'm guessing that's all of them. I can apply the filter the older guide spoke of. It never mentioned a script, though. What script? Edit: Do you mean this thing? http://www.nexusmods.com/skyrim/mods/37981/? I'm not trying to merge my mods into one mod, I'm just looking for conflict resolution. I'm trying to make a merge patch plugin, that reasserts whatever is ignored in however many conflicts I have, or will atleast tell me what they are so I can take a guess as to what's causing my CTDs. Here's a shorter guide as to what I'm trying to do, except I plan to look over the stupid thing before I use it. http://www.nexusmods.com/skyrim/articles/32339/?
  20. I am in trouble. I keep getting CTDs. I'm using a lot of mods. I'm trying to make a merge patch plugin. I'm hoping that if it doesn't solve the problem it will atleast tell me which plugins are causing the problem. From what I've read, I'm supposed to find a blank spot on the left hand side, right click that spot, and select create merge patch plug in, then review or edit all the changes before I save it. I cannot find a blank spot. At all. Clicking any white spot highlights whatever mod is listed at that page height. Am I doing something wrong? Also, the FO3Edit documentation (there seems to be no Tes5edit guide) says I should use a filter with conflict and critical conflict selected at the top left, conflict status overall selected above that, flatten blocks/sub-blocks, flatten cell children, and conflict status inherited by parent selected at the bottom, and nothing else whatsoever. Does this hold true for Skyrim?
  21. _Ex isn't only in the skyre asis files, it's also contained in the 1.34.3 file I downloaded from the Asis page. Whatever it does, it wasn't added to the skyre asis file; it was already there.
  22. Edit: I this got it working by running the skse launcher as an administrator. I still don't get the old pop up window from the uncapper, which is odd, but the first time I leveled I got 15 stamina instead of 10, so atleast part of it is working. --I'm trying to run skyrim, but it's not starting up skse, or the uncapper, which relies on skse. running the launch skse file opens up the default skyrim options configurator, which it used to skip. It will run my enboost and my --hialgoboost. --How can I get this working again?
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