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SMB92

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Everything posted by SMB92

  1. Where are your patches for WMX and EVE for the DLC's and the EVE WMX patch? Also you want this: http://newvegas.nexusmods.com/mods/44757 and this straight after it: http://newvegas.nexusmods.com/mods/38961 (always reinstall this after activating ANY mod that alters/adds to the HUD like PN or Advanced Recon). Also i'd look into More Perks Merged here: http://newvegas.nexusmods.com/mods/44204. It doesn't require NVEC but it's great! Now last of all, YOU REALLY NEED a merged patch. After you get all those patches, get FNVedit. All you have to do is open it, select OK to load all the mods, then wait for it to load and then when it says it's finished loading in the right pane, right click ANYWHERE on the list of mods, a context menu will appear, select "Create merged patch" and just enter a name for it and presto! That LO is pretty good now btw, just that you need the patches. The game will NEVER be crash free, but if you do all that it will be much much much better :). Post again if you run into any hassles with that.
  2. No worries, glad you fixed it. I posted an answer to your question on the other thread :).
  3. That just looks to me like the XML got stuffed up. Go along and get the mod configuration menu, install it, override everything, then reinstall uHUD. In MCM you can move all that stuff around with uHUD's menu, under iHUD or aHUD options, one of the 2. When you reinstall uHUD, be sure to only tick what mods are necessary, i'm sure you did but just to be sure lol. Also be sure o run FOMM as administrator. Everytime you install a new mod that alters/adds ANYTHING to the HUD, reinstall uHUD! IMPORTANT EDIT: You really really want this: http://newvegas.nexusmods.com/mods/44757 Then do the above!
  4. Hey Xaranth, you don't have to actually launch the game through the launcher to rebuild the reg paths, you just have to open the launcher and close it :). Just a common misconception hahaha.
  5. Please post an LO. Obviously there is a bad conflict somewhere, if your using any overhaul/extensive/intensive mods that may alter scripts or quest references than it is likely that they are being overridden and that will result in immediate CTD. I advise you use FNVedit to look under the quests and scripts section and find out where it's going wrong.
  6. This is easy: You cleaned out your ESM files! You can't apply that technique to masters at ll, you end up with too many "Error: could not be resolved" messages if you have a look inside any file that requires that master, therefore making your mods even dirtier, full of missing ref's. Restore all of your plugins, edit by hand. ESPs can be cleaned safely so you can do that as I said EDIT: That's a great little mod that WFO!
  7. If the menu is missing it means that one of those plugins is filthy with invalid references and woould give many "Error:could not be resolved" messages in FNVedit. This is the usual culprit. Try getting rid of OWB tweaks. And yeah that LO is in need of a good sorting :)
  8. Use FOMM and under the Load Order option up top select "copy to clipboard" then just right click and paste :)
  9. Oh I never realised the OP LMAO. You say massive crashes after DarnUI ay? What you need is Unified HUD project. You are experiencing HUD problems due to bad installation and these always cause CTD's, if not at startup not long into play. EDIT: This is on top of what I already mentioned, that LO is still broken.
  10. Is that a vanilla quest? I can't seem to locate it in FNVedit. In any of the DLC's either. Are you 100% that the quest is called "old school ghoul" and doesn't have the prefix "the" or "a" or "an"? I can't find it under names anyway.
  11. That LO is so wrong. SO so so so wrong. Go and find the BOSS tool and sort your mods. Sorry for being blunt but it is so bad. I can't determine off hand which mods would cause this dialogue problem, but really if you sort your LO it will probably go away. However in saying that, theres a good chance your save game is fried from running this LO so you will likely need to start a new game. EDIT: Why are you running both WMX and WME? (weapon mods expanded vs weapon mods expansion). They are way not compatible with each other! Holy s***! In my opinion (and many others for that fact) ONLY USE WMX not WME!!! This is a big problem!
  12. Well you could do the player.setstage command if you knew the quest ID. i don't believe i've done that quest yet, what's the name of the quest? I will then give you the formID to do the setstage command and complete the quest.
  13. In a number of Bethesda games, including Oblivion and FO3 specifically, I found when I wanted to improve FPS by taking out some junk via disable commands, the game became ridiculously unstable. It is best to use GECK to remove things, that way the ESPs remain clean, as opposed to a buggy-ass save game game. Idk the specific reasons for the crashes, but definitely something I noticed big time. If you've continued on in your save after doing this than your save game is f****d. If you have anything to revert to, do that immediately. What you want to do is load up GECK with your mod and just the masters it requires, Fallout.esm and whatever else it needs (NO DLC'S) and just edit the area to your liking. If you need any help with this I suggest you goolge some GECK guides, otherwise PM me and I will get you started.
  14. Someone mentioned this a few days ago. It's usually because the nellis howitzer rounds blow em away occasionally. If I were you i'd get Rex in my party and use his marking perk and walk around the area again. If not then you can cheat and do this: player.placeatme 0015d9d8 1 - this will place the holotape at your feet. You could technically use the player.additem (code) 1 command but I'm not sure if that will add the note that the holotape comes with when you pick it up. It may do but I haven't tried adding a note via console so just to be safe you know. No worries then, kudos me anytime ;) XD
  15. I couldn't find anything really wrong with any of the texture stes, quest ref's or initial data. Seems like the texture has taken over the body texture, I'm wondering if that a save game glitch, but you say it followed you to previous saves? I'm going tot try to replicate the bug and i'll go over the quests that ref it again.
  16. Well i'm glad your familiar with the system, you didn't mention any of it in the OP so I assumed you didn't really know, and also cos you mentioned NMM. Sorry if I semed a bit harsh, but still that last line cracks me up XD Well you could quickly change the extension from fomod to rar, that's one way. You need to find me that crash dump and post it, I can almost bet It didn't find the registry key for NV, in which case the only way to fix is to quickly open the FalloutLauncher and close it, don't change any settings or your INIs will be reset. Same problem happens with FNVedit when you get the "Fatal: could not find registry key bla bla bla" error. Try that and let me know how you go.
  17. It's said that these bugs/weird effects are also worsened/more consistent with the Water Multisampling setting turned on when full scene reflections and soften reflections is turned on at the same time. As luthienanarion said, it's because of the way the engine handles the top level transparency layers. You'd do well to look in NifSkope and Blender. Idk the exact points to look at for that armor, but as you say if it's specific pieces, start with them. There was this glass armor I remember dl'ing a while back with this problem, I remember following a fix in NifSkope for it, I'll try to relocate that mod. Unless someone knows the exact thing we need to be seeing in NifSkope to correct it..
  18. LOL that's a weird bug. Have you tried equipping something else, exiting the pip boy and going back into it and unequipping so the character is nude? I have this problem with certain scripted armors sometimes, they need to be completely unequipped and pip boy closed to disappear... Only very rarely though. I'll have a look in FNVedit and see if I can find any obvious signs of such a bug.
  19. Well I know what your problem is, it isn't much in the way of sound though it's likely that has an effect also. What you're talking about is the constant sudden drop in FPS as you move around the Mojave/Exteriors. This is caused by the processor having a lot to render in cells that are loading as you go along, not the GPU, CPU has first say. Let me tell you that my OCed 3960X (4.7ghz) has the SAME problems, even with Xfired 7970s. You need to play with the Object Fade settings and Tree fade settings in order to reduce this as much as possible. An example: Oblivion has this same "pause" on vanilla, ON MY PC. NV is worse. SOme more specific advice: Make sure the setting in the INI file ugridstolaod is at 5 (for your system). You may want to change the setting bLandLOfadetime to HALF of your selected TIMESCALE - this affects the way the landscape textures load in front of you, by default it's 15 of course, can reduce stuttering and land not not fading in. The Object fade settings I refer to can be better adjusted in Configator, for you I recommend an Object fade of 40,000 and tree fade of 35000. Also, you may want to disable AA and Anistropic filtering in game and directly override it with CCC or Geforce, this greatly improves performance at no visual loss, if not better. Another recommendation: set interior/exterior cell buffer to 12/72 respectively. reduces load on RAM and CPU can access the records faster (the highest this etting can go safely is 24/144 and has a pretty dramatic affect on FPS from what I have tested.) Change all of these settings in both Fallout.ini, Falloutdefault.ini (in root game folder) and Fallouprefs.ini. I highly recommend Configator for changing most of these things. This is just a off the top recommendation for those specs, you may wwant to experiment further. Now on another note, ENB has varying performance affects from PC to PC, it may dramatically drop FPS on some, but then not much on others. Try mods like Cinematech, Dynavision, Imaginator and Directors Chair, they've never failed me and never cost me a FPS. Also worth noting, the weakest piece of hardware you must consider, is the HDD. If you're running the game off a normal HDD than you can expect a lot more of that load stutter than if you re running an SSD. I know this first hand, hell look at my sig for specs. And well there is more you can do but this is the main stuff :). Happy testing!!!
  20. @Dweedle - Nothing wrong with using FOOK and Project Nevada- at all, but FOOK wants to be well before PN. I run FOOK, PN, WMX, NVEC, AWOP, NVI, ILO and plenty plenty more with very minimal hassle, thanks to merged patches and manual patches done via FNVedit. @Nazguleater - If your going to use AWOP with NVI then you need NVI Combo+AWOP edition. Really. Also, a note, IWS isn't all that stable, no matter what you will get some crashes with the game, all we can do is attempt to reduce this to once every few hours or more, in my case I'll get a CTD anywhere from 2-8 hours, mostly after 4-5. I have NV Stutter Remover to blame for that also ;). For the best part, this LO is broken, actually, something shocking. Go find the BOSS tool (auto sorter) Then get FNVedit and load it up with all mods (they will be automatically selected) then right click on the mod list when it's loaded and select Create merged patch With that LO, BOSS will sort it out fine, they are all recognized plugins from what I can gather. Then as Dweedle suggested, you'll be up and running real soon, but by no means expect a crash free game, hell, it crashes on vanilla ffs XD. Good luck!
  21. Your LO is pretty god, but in saying that you need to learn that the game is as stable as a straw hut. You can make various changes to INi settings for performance which will reduce CTD's a bit, and also NV stutter remover, butat the end of the day you need to manually patch your LO, as in create your own patch in FNVedit. It doesn't happen overnight. You need to look into the FNVedit training manual, find the link to it on NVEC's home page, it's in my sig.
  22. You answered your own question My favorite line here is the last one. If you downloaded the mods manually than you could of installed them manually. For some of the mods you mentioned, really you need FOMM. You have to run it as administrator also or you get that message. If you're going to heavily mod NV than NMM is going to make things more difficult, it's not as comprehensive as FOMM. Not all mods come as FOMODS but you can turn a downloaded archive into a FOMOD by using Package Manager tool in FOMM and just selecting the archive. I don't know what the problem is with NMM but I don't use it anyway, but my advice to you is to learn how to use the proper programs like FOMM, FNVedit, BOSS, Configator etc etc and if you wanna get real tricky you can look into Wyre Flash also.
  23. I highly recommend this after you reinstall Readius: http://newvegas.nexusmods.com/mods/44400 Won't fix your problem now, as Rezubi said just do those things, but fixes and minimizes lots of little problems with Readius.
  24. Mod limit is here to stay unfortunately, however a newer much better project has begun! In fact I'll be making a release of it on Nexus! It will be a massive guide on how to build it it (won't be an all in one package sorry, too many permissions) with links to all mods and my supplied patches! BTW I got rid of Powered Power Armor. It only covers so many variants of PA and is very unrealistic when playing with NVEC and Project Nevada as they make changes to all new power armors + more vanilla. If it were to be patched for every mod it would be great, but sadly it's just too big an effort. Other than that it's a great mod. Also I have had to stop and debug the AWOP-Monster Mod patch, seems there is something about it causing ctd's non stop, something up with the spawn system and various patches that affect it. I have been given permission to re-release the mod once it's cleaned ^^ I will post a new thread soon in this thread,
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