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Sepherose

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Everything posted by Sepherose

  1. Sorry if I seemed aggro, but I have gotten a few people saying things that are a borderline attack >.<. And that project looks cool, I wish you luck! :D Thanks. In fact, I wasn't attacking you at all, I was just making a point because I worked with someone before that had no major skills, he was bossing everyone around and he was not doing anything for the mod, so I thought that was unfair. concerning you I knew you weren't the leader because I carefully take the time to read every post, because many people misunderstand things, and sometimes blame you for something that you haven't done. so in no way I was accusing you for anything, since everyone was talking about that topic, I just came with my opinion. but I hope you find people for your mod, otherwise if I'm free on the summer, be sure that I will help you add me as friend so I can assist you in moment of need Alright man, thank you :)
  2. Sorry if I seemed aggro, but I have gotten a few people saying things that are a borderline attack >.<. And that project looks cool, I wish you luck! :D
  3. I never said that I am in control of this. I also never said I was just going to sit in the background while other people did the work... I said I am going to be doing a basic GECK draft already, then sending it to another team member after I am done with that. Also, no one person can cover all facets of a large mod, hell, we could use someone like you on the team even. Here are my strong points: -Story and NPC concepts -Plot devices -Voice Acting -Sound Management Weaknesses: -Advanced worldbuilding -scripting -modeling I do have skills that can be of use, and I am also currently trying to organize the team we currently have in a solid direction alongside the project lead.
  4. Hey, thankes Linkes. And I fully understand what you guys are saying, although you were a bit harsh. It annoys the hell out of me when a possibly awesome project just gets dropped because no one initially had the drive, or they didn't take the proper steps. But we aren't being ADD about this. Currently our concept artist is finishing up the work for Junktown, once that is done, I will make a rough draft of it in the GECK, once that is done, it will be passed on for polishing, then a beta will be done, back to polish, etc. until that area is DONE. Then we move to the next area, hopefully we will have enough people interested by that point so we can have a couple of places being worked on at once. I guess my whole point is that a project this big is going to need a LOT of help. I know I personally have been treating it like a half-time job so I don't lose steam on it. Iv'e also been trying to gather more team members and whatnot. Anyway, I guess people are going to come to their own opinions about things, all I can say is that I personally won't be why (if) this project fails. :)
  5. As of now I am pretty sure we are going to start by building Junktown's worldspace then releasing it as a beta, so I will keep posting here and on our site section.
  6. There already is a small team put together, and I already stated what I am doing, not to mention I seem to be organizing quite a bit of this project even though I am not supposed to be doing it all... -_-' There is a little bit of stuff already roughly figured out, but we are trying iron out the kinks in what we have before showing it off, that way it actually does what it is supposed to. Also I did state that to implement ALL of what we want to do we will need a larger team, this is a request for people to join a team so this can get done.
  7. I still can't thank you enough for your support on this man, I really can't! :thanks: :thanks: :thanks:
  8. Are people really that uninterested in this? I mean really? I would have thought more people would be interested, kind of makes me sad. :(
  9. Okay, now that I understand, it did come across as a bit harsh, but I understand lol. I am not the team lead on this, and the team lead on this project is a really cool guy and is also very open to ideas, and has at least some ability with the GECK lol. I admit I can't script and I can't world build, but, if you want an in depth story, I can do that, or if you want a well developed personality for a character, I can do that to. :)
  10. I'm a story and NPC personality architect, I am also trying to provide direction and structure alongside the project lead. EDIT: Also I have been helping set up the site for it, the reason we have that is thanks to the team lead for FOOK. Link to FOOKunity site
  11. I know this seems insane, but I have been talking to the project lead of the GTS southern california project, and it looks like we might end up using the design docs of van buren that can be found online to add the story into the game using the GTS, kind of a bow to Interplay and Black Isle for coming up with Fallout in the first place, here is what we need: --AI Packet designers --Scripters --World Builders --Mesh artists --Texture artists --Nav Mesh workers --Concept artists --NPC personality Architects We have people with these skills but not enough to make this happen anytime soon, I know there has got to be people out there that would love to see this happen, and with enough people, it's possible. :thanks:
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