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Apis4

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Everything posted by Apis4

  1. OMFG!!!!!!!!!!!!!! You might be Subaverage.... but who isnt? For I... I... I.... LOVE YOU! That last bit worked!!!!! The path, pointing it specifically to the RIGHT FOLDER, seemed to WORK. THIS IS WHAT MY PREVIEW LOOKS LIKE NOW!!!!! Something SO EFFING SIMPLE!!!???? I think I FIXED IT!!!!! THANKS TO YOU. I would have your baby!!!! Except, I am a bloke, so I cant, so do not actually ask me to, but the sentiment is there
  2. Oh WOW.... OK I will try that latter trick, first.... the pathway.... and see if it helps. If not, I will try as you outlined, later this week, uninstall and reinstall BS/OS..... then uninstall ALL my clothing mods, and MANUALLY download and unpack Vtaw 8, and put JUST the Rouge files you outlined where you outlined them. Just so you know dude, I truly appreciate the effort to help, thanks.
  3. Wait, so uninstall BS/ OS, then redownload download BS/OD, then unzip it somewhere... and move EVERYTHING extracted to FO4/Data? Then delete my Vtaw packs, and then download Vtaw Wardrobe 8.... unpack it to my HD.... move JUST the Rouge outfit to the FO4 Data folder? Then start BS? Via my mod manager? See it if works? And then if it does, check if the Rogue outfit? If there is still NO textures showing.... something is wrong with the Mesh files/shape data? OK, I guess I will give this one more shot, in the next day or two. Just to be clear, I DID already delete ALL my Vtaw stuiff once already.... then downloaded JUST the Maxi Dress mod.... one outdfit, one gloves, one necklace, the simplest Vtaw mod I could find..... I reinstalled BS and looed, and it was there, but without textures so the ONLY thing which might make the difference is reinstalling BS manually putting EVERYTHING< not just tools in the data folder. I will give it a try.
  4. OK so manually installing BS/OS did NOT work. I copied EVERYTHING in Tools to my Data, and then launched BS, had to select the path, selected PC/Steam/SteamApps/Common/FO4/Data/Tools/BodySlide.... and it would not work. Installed again with NMM and selected the launch path as above, and FO4 as the game path... and voila... it worked. So I uninstalled ALL my Vtaw packs... and JUST installed ONE outfit... his Maxi Dress.... installed the outfit, then the BS files.... and it SHOWED in BS, and MORPHED... BUT the preview is STILL showing NO TEXTURE. I am completely and totally AT A LOSS. I will just reinstall all the previous packs so I do not ruin my current playthrough, then bin this silly mod and all the clothing mods. Absolute nightmare. Thank you so much for your help though Sunaverage, I truly appreciate it. I am not computer savvy though, if manager installations fail, I am lost. I did not check if the mesh files are protected, or the ShapeData missing.... because I do not know where those are (or even what they are, well, I can guess from the name, but that is about it). It would seem these mods do not like manager downloads, and manually doing it seems beyond me, so I have to cut my losses, but thanks so much anyway.
  5. OK I will try to uninstall all Vtaw stuff, and BS/OS and manually install. Does EVERYTHING including the additional texture packs and BS files for the clothing ALL go in to Data? Is there anything that needs to go some place else?
  6. So try to make a new project, and preset, then try to rename a piece of say the Vtaw clothing for THAT preset, and it will try to rebuild it from scratch to try make it fit the new preset made in the new project? OK.... I am real NOVICE with BSOS..... BUT I ki9nd of thought of THAT, and TRIED.... and I could NOT make a new project work... everything was blank... in the file menus... and I could NOT make any drop downs work, then when I manually clicked to choose... I could not find anything relevant... as in I could not select from CBBE files, or even get to where they were, or anything like that... and just could not do it. So if I manually DL, extract, then move say a one outfit Vtaw mod, to FO4 data... I guess that is where it goes..... then open BSOS... and it does not show, or it does not show with 100% textured mesh, showing the base default textures of the mod... then it is something..... with my BS/OS, yeah? YES... I ALWAYA get a SUCCESS notification after I build my batches. I select body.... CBBE Bodies..... then select CBBE Slim...build.... success..... then clear... then select the clothing group... in this case Unassigned, that is where MOST is, including all the Vtaw stuff..... then select from the menu below, CBBE Slim (outfit)... build. Success message both times. As for my body inworld...right this VERY moment, this time, I am a dude yo. But in installed CBBE as a replacer, and chose Slim, and all the chicks, save a couple of custom companions with their own, still CBBE based, bodies.... seem to have that body now. I wont play as a female character again now, until I sort this out lol. When Cait can, with her CBBE based slim body, or even if I convert them all to CBBE petite, so some of HN66's skimpy clothing works on them :P.... can wear all the Vtaw stuff, and KEEP the body I use, not bulge out all over the place... then I will know *I* can use it.. and will maybe consider playing a female character again. I could have sworn before, I am back in Fo6 after about two years break.... but back when... I COULD make all this stuff work. This is seems to be a NEW thing.
  7. I thought that too... but here is the preview of the Western Duster from the Nuka World DLC. It too is missing textures in the preview. But it happily conforms to CBBE Slim body I chose during CBBE installation, and when I changed my bodies in BS/OS, to CBBE Petite, it seemed to conform when I converted it too. I have all of the Vtaw Texture packs for all the packs I have installed. I have : the main pack, with the meshes and base colour, the Body Slide files, and the additional texture packs. I thought maybe my installer NMM, did not do them properly, but ALL texture options for them work in game. Yet if I change those outfits and ... lemme think....maybe the CROSS outfirts.... I'll have to double check.... outfit mods I HAVE the BS files for.....they DO NOT seem to change. I can do it manually too.... take up the sliders to trim down waists, round out, but shrink down butts, pert-ify and perk up, but reduce boobs, trim down thighs and narrow shoulders..... and in the preview, I will see the changes happening in real time.... then I build... then IN GAME... nada. So I do not think it is a texture issue, and if everything is showing up in game, and all the extra reclours are working, I am not sure it is file pathing, so I am at a complete loss, but thank you so much for the help and replying, anyway. I might just have to accept defeat and write off those mods as shonky.
  8. Also... this shows the difference between previews for CBBE Chubby, and CBBE Petite, for the same Outfit.. so BS is DEFINITELY making the changes..... they just do not take in game.
  9. I can try? I have NO idea how to do that.... but I see a paper clip at the bottom of this reply, so I guess I just screen shot, and attach the pic? I'll get on it ASAP.
  10. Hi, I have looked around, and a) I know this is a problem some people have... b) I have not found a definitive answer in any of the blogs, videos, or on the BS/OS mod page. When I try to rebuild some clothing, which has BS files, to suit MY body replacer, I find that it does not work IN GAME even though it SAYS it has worked in BS/OS. I first go to CBBE bodies as my category, then with menu beneath choose CBBE Slim, since that is the one I installed via FOMOD when installing CBBE, then build... and get told my CBBE bodies have successfully been changed. Then I clear the categories, chose a clothing category, then batch build to CBBE Slim (clothed) and am told it has worked.... ..... but it only works for SOME clothing. Seems to have worked for all the CBBE clothing and seemingly armour/wearables that came with CBBE for the vanilla game... for example.... but then for others, it does not work. Most noticeably for heavily mesh dependent clothing mods, like the popular packs by Vtaw, and there's a few others. More, if I then go and manually mess with sliders.... taking down all the ones I do not want.... which make the chubby base CBBE what it is, and taking up the ones I want, like smaller boobs, thinner thighs, more narrow hips, rounder, but smaller butt etc etc... until I have something pretty much identical to slim look of my replacer.... it shows me in real time in the preview window this is working... and then when I build it, it says it worked...... ....but even then, in game, NOPE, nothing, it does NOT work. The really crazy is thing is OCCASIONALLY, it seems SOMETIMES, SOME of the ones which DO NOT work, DO.... but only for the next immediate item of that kind I make in world.The next time I make the item, the rescale is gone. This happens especially with the actual bodies. That is to say, I will manually modify the body, or the clothing containing the body shape, specially paying attention in preview to the body, and it seems to work... but JUST ONCE. Other times I manually adjust every piece in an mod outfit.... and am told it worked... the preview shoed it work....... but when I make the outfit IN GAME, at least ONE piece, often the body, has NOT worked.... and there are wide hips, thighs, butts and boobs clipping out all over the place. This only happens with SOME outfits.... and there are some which seem to have a lot of object meshes too, which work fine, if I do not batch resize them, I manually edit them, and it all seems to work, they stay done, and all is well. So really looking for some help in FORCING the resizing for such ornery pieces as seem to be in some mods, to TAKE and STAY so I can actually USE the mods. Any experts which have some tips that want to share, please DO.
  11. I do not even use UI mods yet, for that very reason.... there will eventually be a reborn day zero UI mod, just like in SSE and FO4, that will incorporate all other UI mods based off it, back in to one mod, and once that mod is stable, that will be that.... before then.... things like this always happened. I really should have sought to install FO4 again, and just begin to play that through once more, rather than roll with this game.... BGS game mods are tedious AF until about three years or so after the games release, when it has reached final form studio side through patches, and all DLC has been released... before then.... every mod is a risk, and every update, and DLC drop, breaks mods. It is a f*cking nightmare
  12. I have EVERYTHINMG KZ, and nude skin mod, as well as a massive outpost object mod, and a massive ship building overhaul mod. I love KZ's work, so if they need updates, I gotta ride it out....might not even bother updating until after September, by the end of November, everything ruined by Shattered Space should be kosher again. Man I really wanted to try the land vehicle, but aint worth borking my mod list that I have JUST redone and finally got stable.
  13. In otherwords DO NOT update for a few days? Gotcha, I'll leave it a couple of weeks.
  14. Does the latest update with the REV-8 break mods again, or have we dodged a bullet?
  15. You know what would be a great mod? A mod which let you tell Hadrian about Vae Victus, and NOT have it lead to his execution. More, if the mod let you point out that his bombing of Londinium was just a Commander in tough position, or that he likely thought it would save more lives than it cost.... and that NOT make your Companions dislike it immediately, that would be even better. The simplistic black and white, black hat white hat understanding of SF writers in some scenarios, is just so pathetic as to be cringe inducing Like when they tried to make the PC look like he gave a flying F about H22 or whatever in FO4.... but THIS example? The absolute black and white casting of Francios Sanon as some evil monster, when he clearly was NOT to any reasonable mind belonging to someone above 12 years old, is just the worst! Being forced to 'Keep it secret' like you are colluding in some coverup, and protecting some evil, not being able to advocate for this VERY SMART move on Tolman, without it costing you affinity, that, that is just moronic AF in the extreme, and enough to put me off every buying another BGS game. I know I am not the only one who feels like that. So anyone wanting to tackle quest mods, and maybe wants to practice on a preexisting quest, THAT one would be a great one to fix. Just tossing out seeds.
  16. Did Bethesda patch the slight sim cheat where you can go bury your ship in the frame of the Space Station, and let them enemies crash in to it and blow up? It WAS a surefire way, one of the ONLY ways I found, to pass Tier 6 once you were above about level 50, and your ship became massively underpowered compared to the enemies. It used to take a while, but always worked. NOW though, enemy ships seem to take NO DAMAGE at all.... they crashed in to about ten times each, all four, on Tier 5... and no sparking engines, no smoking... not damage..... I watched and waited and watched and waited.... ......but BGS glitch like mofos.... so it COULD be just THIS instance that happened, so want to know if they were right C U Next Tuesday's and patched it?
  17. I am looking at using a clean save file from here to redo my mod load.... but it comes with far less money than I currently have (I am also taking a significant level decrease, down about 50 levels... from 170 to 120). Yet this save has everything else I need. I do not want to use consoles AT ALL, even if Baka Achievement Enabler reenables Achievements, but I cannot find a good money mod. If someone wanted to, there is a niche for a Money Chest.... or even a few, like five versions with anything from 100K to half a billion Credits (my Character has over half a billion. I might only be level 173, but I am five hundred + hrs in to this, and just ground so many radiants to see companions in action when I messed with their weapon load outs that I promise you, it IS possible to have that much without cheating). It would be a great mod, that fixed the one problem with clean save files on the Nexus of a moderate level. Most such saves of level 200+ Characters, or Maxed to 330, have hundreds of millions, or billions of Credits on the saves..(which I assume they get by injecting something in to the game code without console, or it is not as advertised).... which is great and only does not matter if they have done all the missions and are right before unity (in which case, Credits are not a pro for your mod, as you lose them immediately), low level ones, it does not matter, as you are obviously downloading for the clean only part, and are down for the grind..... .....but mid level saves, even if they a right after Unity, with the whole mission buffet before you, always seem to have underwhelming credits for how high they are, and have not seemed to go the extra mile to grind out heaps without doing anything else. So a mod which lets you go to a chest in the Lodge and pick up your 500,000,000 credits, would be BONZA. It would let people use Clean Save File mods, and instantly get their money back. Why? Because we are all different, we will not want all the ships and gear and chattel general the save mod creator has.... so a way to instantly get what WE want, without console, and without grind, which is why we used such a clean save mod, after we dump all their stuff, is an absolute necessity. But it seems no one has made such a mod yet. There's cheat chests, but they only give you pittance relatively speaking. No one has made one with a toe curling amount to let high level players looking to take advantage of a clean save file mod, then instantly go back to living how they are accustomed, and spending how they like, as they are used to.
  18. I thought the latest update was SUPOSED TO FIX THIS!!!! I still have it.
  19. Has SFSE, and things like Address Library if needed, all been updated now since the last update of a week or so ago? I have not updated, because I do not want to not be able to play, right now, thanks to me only discovering that my PC was made by morons, if I want to run mods too, I can only run one or two games at a time, so do not like losing game time to the waiting game. But if all is good now, and all relevant core mods have been updated for the new game version, then I'll go ahead and update. If not, I will go back to trying to build a ship that looks like a choice pair of boobs and come back when it HAS.
  20. I have this bug, I effing HATE it... BUT you CAN work around it a LITTLE by using a Filter... I used somethin Bypass its called, and it made the pics doable a bit
  21. I cannot make any nude skin mod work, NBIS, Starqueen, CRT or whatever.... none work. I use NMM, and they are all mod manager packaged, Starqueen even has a FOMOD for if you are using Vortex or MO2/NMM.... but thy just will not work. I need a nude skin mod, not just because I am depraved perv, which I am, but more because I have a ton of clothing which is made for if you do not have that sickening grey underwear, and I have to avoid using half of them, like some of the more risque KZ ensembles... because they get ruined by the worst clothing textures ever created for a game. Now I am looking at some sweet Tat overlays, but they work best with NUDE skin.. and I am effed because I cannot find one which works. Anyone know of any, no matter how bland and low def, that WORKS?
  22. Can someone do something.... make her have radiant dialogue, or better yet, redo her as a companion.... with Grace, the ship jacker from the FC Rangers Arc? Once you have your little interrogation, she just stands around Madame Savage's, right where you finish with her.... and never does ANYTHING, never says ANYTHING, you cannot even talk to her. She is the most pathetic piece of dead end writing in the game, even worse than Andreja's personal quest resolving nothing with the friend that survived. At worst, even a mod which made her nuke herself out the damn game once her role was played, would be preferable to her standing around doing nothing being worthless.
  23. That's a great mod idea... but we need one for companion/followers too.... if it is even possible, which it might not be... like with the Serana SDA mod for Skyrim where you could assign outfits for home, settlements, adventuring and sleepwear or something iirc. My ladies need to be made to look their best when rolling with me yo!!!
  24. But it is actually REALISTIC that animals can be Apex predators in ONE environ.... but OUTCLASSED entirely in another, and even be food. In places with no large terrestrial predators, things like Badgers and Foxes, are APEX PREDATORS.... but in places where they have things like BEARS and 'Big Cats'.... Badgers and Foxes are ON THE MENU. The Tasmanian Devil is the APEX PREDATOR on the island of Tasmania.... but ONLY there... because they only live THERE. At least since the Tasmanian Tiger went extinct in 1936. They DID used to live on MAINLAND Australia though, as did Tasmanian Tigers, actually..... however.... you know what else lives on Mainland Australia? Dingos. Marsupials are older than Cannis mammals.... so for a while there, the Tassie Devil was SECOND from the top of the Terrestrial Predator food chain.......after the Tassie Tiger...... .....but then, the Dingo came along... and BOOM. They are known as Tasmanian Devils and Tigers, because Dingos couldnt get to Tasmania.... so the Devils that got stuck there when it broke off mainland Australia, were saved, and became Apex Predators. On mainland Australia, after that, THEY BECAME DINGO FOOD.
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