Jump to content

calfurius

Premium Member
  • Posts

    280
  • Joined

  • Last visited

Everything posted by calfurius

  1. Imperials, they give off this "Sophisticated Warrior" vibe. I don't know I always felt as if Imperials are the most heroic race.
  2. Personally I prefer Sky-Re. I used Reqiuem but it was really unbalanced. Skyrim is a game about freedom and Reqiuem was just too restrictive for my tastes (playing a battlemage or magic knight at the early levels was impossible, and even with perks it wasn't that much fun because you still had some harsh restrictions). Not to mention it has a soft incompatibility with Interesting NPCs (They didn't have the proper perks resulting in them not having the proper power levels). I LOVED the added Immersion changes, but the balancing issues made it difficult for me to enjoy the mod. Sky-Re is compatible with a lot of mods. I use Sky-Re and add a bunch of immersion mods to my load order.
  3. Slaves..? Slavery is illegal in Skyrim mate. Also I think any improvements should be minor. Such as banners, maybe a shrine or something commemorating the battle. Also the quest should only begin until AFTER the Civil War is over. That way you avoid conflicts with the Civil War Overhaul mod.
  4. I used to use Reqiuem. I loved the immersion changes, I loved the atmosphere changes. I did not like it's balancing though. It made it REALLY difficult to play hybrid roles such as the Battlemage unless you had a whole bunch of perks invested in it. Made early levels more frustrating difficult then challenging difficult. Me personally, I find that Sky Re has the best balancing when it comes to perks and levelings.
  5. hmm Faalskaar is mine. The sidequests and story really do keep you interested. I have Dawnguard and Dragonborn but i've yet to complete their story's.
  6. Blegh, Skyrim is a fantasy world. Arguing what gender roles should be is moot, because it's an entirely different culture. Skyrim may be heavily based on Scandinavian culture, but that doesn't mean it IS Scandinavian culture. Hell the Draugr barrows are an example of this. The Draugr Barrows are more Egyptian if anything. When it comes to race? Well you could always chock it up to Betheseda just not wanting to go through all the effort of coding all these Dynamic racial tensions while at the same time trying to make it so that game is enjoyable to play. I also like to think that Khajiit are allowed into the cities, just not the Khajiit CARAVANS. Khajiit traveler just looking for a place to stay for the night is okay, but an entire caravan wanting to hook up a store and sell some of their "foreign" goods? Not so much. It could be reasoned that they could be smuggling illegal substances (which ironically they are) or they could be acting as fences for thieves in the cities (which once again, they are.) So yeah a single Khajiit entering the city is okay. A caravan has to stay outside.
  7. Oblivion was my first TES game, I have a LOT of fond memories of it. You should get Oblivion and install a bunch of mods for it (it has a really nice collection of mods). I haven't played Morrowind but from a lot of players who played Morrowind they will say it's a great game, but the combat is pretty bad and you'll need to do some managing and planning for your stats. Daggerfall has some aging problems, and you'll need do a whole bunch of stuff to install it. Then do more stuff to get patches and bug fixes for the game because daggerfall was notoriously buggy (even by Bethesda standards). Which game is the best in the series? Don't bother asking that question. There are large groups of people who say that Daggerfall was the best, People saying that Morrowind was the best, and people saying Oblivion was the best. Their all good games in their own right, so don't worry about making the wrong decision.
  8. @ Oubliette First off, who in the hell is going to mess with your character? You're the freaking Dragonborn. Even if they didn't know that, you're more then likely walking around heavily armored or walking in mage robes, meaning you're a wizard who could melt their faces with a flick of your wrists. Most racists wouldn't be stupid enough to antagonize you (Rolff Stone-Fist is an exception, even then, he just wants to fist fight you to work out some anger. He'll be your friend after you kick his ass). Most People in Skyrim aren't a bunch blatant crazy racists. Nord society may be intolerant, but their are NO signs that the society is so heavily racist that the Nord population is going out of it's way to lynch other races. Their may be a drunken brawl here or there, they may face discrimination when it comes to living standards and economic opportunities, but in general the racism of Nords in Skyrim boils down to "if you stay away from me, i'll stay away from you". As the Player Character you are given special exceptions. That's because making is so that picking a certain race has certain NPCs refusing to trade with you might be immersive, after awhile it gets annoying, punishes you for picking a race like, and also can be even MORE unimpressive because it'll have a Dark Elf questioning "why is it these Nords hate me so much when i'm the Dragonborn, a living legend of Nordic Culture?" At that point their hatred and racist attitudes towards you just becomes stupid and silly instead of immersive. Also why in the HELL would a merchant not trade with you because of your race? Ignoring that no merchant in the game is that insanely racist, an Argonian's gold is still the same gold as a Nord's. You could argue they might charge a slightly higher price to the Argonian, but they won't refuse a customer during the middle of a war, where taxes are high and the cost of food is going up. Could Skyrim had people react more to your race? eh, maybe. But you have to remember that the ELVEN races are the most blatantly racist. Human races generally have a low opinion of other races, but they aren't ACTIVE racists, their more of the "better keep an eye on that Khajiit in the corner". Elves, such as the Dunmer and Atlmer are more of the "I need some labor to be done, I guess I better get some enslaved Argonians to do it for me."
  9. @cfguy A lot of fantasy games are pretty unrealistic, I mean the way players handle their swords is better then in most fantasy games, but the stances are still pretty messy. Don't even get started on the concept of 2 handed and duel wielding weapons. 2 handed weapons weren't carried from place to place, they were given to soldiers at the start of a battle. Walking around with a great sword or great axe strapped your back is pretty unrealistic. But hey we forgive this because of Willing Suspension of Disbelief and the Rule of Fun.
  10. I'm sorry but what..? This is a completely different universe. While Skyrim and the TES series shares similiaries with our real life culture, how relations between race and gender work out ARE NOT THE SAME AS THE WAY THEY WORK HERE IN THE REAL WORLD. I mean you have freaking Giants and Mammoths walking across Skyrim and a culture who's dead has a tendency to come back to life as Draugr (aka MUMMIES) when their buried in tombs. You really want to apply the history and culture of something as complex as gender role to this type of universe? What the hell? TES games aren't PC, the world Betheseda presents is the world the game should be. All this bulls*** about "their shouldn't be that many female warriors!" falls flat when you realize that none of the races in Skyrim are even the same BREED of humans as the one in real life. I mean racial differences in real life are minimum. Their are actual REAL racial differences in the TES universe, even among the humans. Nords are stronger then Imperials, Bretons are more magically attuned then Nords, Imperials are a balance between the two with them being better at socializing and diplomacy. So the gender differences in TES games are more then likely to be different then the ones in real life. I mean Bosmer women are taller then Bosmer men is an example of this. These distinct racial differences don't exist in real life among Blacks, White, Asians, etc. The differences are based more on different culture and geographic differences then actual innate differences.
  11. You don't need the "siege Whiterun and failed" backstory. Just make it so that the Jarl wishing to expand the economic prosperity of the hold, decided to pay for some improvements in one of it's villages. Have it so that the lumber mill in Riverwood is becoming pretty successful so the village is now becoming more prosperous.
  12. Okay, you've convinced me :smile: . Looking forward to the mod. BUUUUT... "After General Tullius' Imperial army under the command of Legate Rikke, failed at sieging the neutral Balgruuf the Greater-held town of Whiterun" General Tullius would never do something that stupid. Tullius being a brilliant strategist would know that attacking Whiterun would not only make him an enemy of that hold, but would just further galvanize the Nord people into resisting the Empire. He would know that he would screw the Empire badly by doing something like that. Also Balgruuf would never stay neutral if the Empire attacked his hold. Hell the reason Balgruuf joined up with the Imperials because he feared he was about to be attacked by Ulfric. If Tullius had attacked Whiterun, (and failed at that) Balgruuf would of very quickly joined Ulfric's side. Also he wouldn't tolerate that his Steward and Brother were sympathizers with the people who attacked their city and killed their friends and kinsman. I'm sorry mate, no matter how you try and slice it, that backstory doesn't fit at all. I can try and think of a different one later on (it's midnight now where i'm at) but for now you should really consider thinking about changing that background. It just doesn't make any sense not only from a lore point of view, but it's just completely illogical.
  13. The Perk tree's don't need to be boring and linear. For example the sneak tree could have the left side of the perks devoted to sneaky, non-violent thieves and the right side to deadly assassins. Having a skill tree for Assassination would not only be hard to level up, but you couldn't put in enough unique perks in the tree without making it feel repetitive and stale. Also I don't think the game should RADICALLY change because of your race, I think their should be just slight variations. For example an High Elf buying goods from a racist Nord would get charged slightly higher prices. Walking past a bunch of Thalmor as a high elf and they will be more respectful to you. Getting a bonus in intimidation when you're an Orc, etc. Stuff like that reminds you that you're playing a unique race. Skyrim added stuff like this in the game, I just want it expanded. The races of Tamriel are known for their intolerance of each other. It was only thanks to the Imperial Empire that they've been (barely) stopping themselves from going to war with each other. (Until the Oblivion Crisis started the decline of the Empire and the races went back to trying to kill each other, Thalmor and Argonians being the biggest examples.) Also dividing the spells just because it doesn't seem as if you need to do so (for example night eyes), is just a petty thing tbh. Betheseda would have to go through the trouble of making an entirely new magic slot, making it that's it has smooth gameplay with the rest of the hand magic, just so people don't have to wave their hand for a second in order to use a few spells from different schools that they will barely use..? To me that sounds like a waste of time. I seriously don't care that i have to click on my left/right hand to cast Night Eye or Clairvoyance, hell i've played Skyrim for 2000+ hours and I never even noticed that until you mentioned it lol. Signs that become stronger during a sign's month would be bad idea because...time works pretty slowly in TES. Somebody can beat the main storyline, and do half or even all the faction quests in around a month in a half of game time. Hell a player would literally run out of things to do (unless they had a lot of quest mods) in around 3 months of game time. That type of bonus would be worthless because a normal player would rarely see it. I for one say keep fast travel for those who like it, but add optional carts and boats, etc, for those who prefer not to use it. If the very option of fast travel is to powerful for you too resist, then deep inside you want it there. I rarely fast travel, and the times I do fast I do it because I want too, not because "it's there".
  14. Well Riverwood is a logging village, not a fishing or farming village. They may have a few crops here in there but that's mostly just Subsistence farming, their growing food to eat not to sell. Alvor does have a forge, what he doesn't have is a SMELTER. Also the village walls are supposed to be of poor quality. They aren't some rich village, they make do with what they got. I suppose having a stable is okay, but it should be a small one that can take care of a horse or two, but not a whole herd of them. Also why would a village have two inns? Inns serve as a tavern for the locals to get a drink and relax, while also being a place where the occasional traveler or two can rest his haunches for the night. Having two inns would be pointless. On the matter of taverns, having a dedicated restaurant is completely out of place. Why would a restaurant be in a simple village? The locals there probably prefer simple meals that they've grown themselves or bought from a neighbor. A restaurant would be out of place in pretty much every place except Solitude and Whiterun and MAYBE Markarth. Nords aren't known for their delicate appetites and fancy delicacies. A Restaurant would be in the more "civilized" provinces main cities. For Example the provinces High Rock, Cyrodill, The Summerset Isles, etc. Also the Guards do have a place to sleep, which is the little camp outside of Riverwood. I think what would make more sense is for them to to stay at the inn (their current location isn't bad, but if bothers you the Inn is the most logical and lore friendly place). They couldn't possibly build a Guard Barracks in a short amount of time just so they can stay at the village temporarily. Hell the jobs of the Guards stationed in Riverwood is to escort the villagers out of the village in case of a Dragon attack. Building a barracks would a waste of time because the dragon would just burn the barracks as well as the entire village, to the ground. Also having a village square and docks.. is completely out of place for a simple village. Riverwood isn't dirt poor, but neither are they making a ton of gold. Having things like special inns, large squares, and docks are places that should be reserved for TOWNS such as Falkreath or Morthal, not VILLAGES such as Riverwood and Ivarstead. Also why would a village have banners of hero's all over their houses? I can imagine their being a small shrine in a public place, but having banners is a bit too much. Unless the owner of those banners are one of those "my glorious ancestors and damn the elves" type of Nords who go on and on about how great their culture and history is, (not a single person in Riverwood is like this) the banners are just out place. I like your idea, but you have a pretty funny idea about what's lore friendly about a Nord village and what's not. If you want to continue on with every single one of your ideas that I've questioned, then go ahead it's your mod. But it wouldn't be exactly be lore friendly and to be honest it would more closer to being UN-lorefriendly.
  15. I agree with a lot that was posted by Lachdonin, but I do have some critcism to both what you said and what Jackax137 has said. For one, spoken words? I don't really care much about that, to me using magic using only your hands is more cool. Shouting "fireball" everytime you cast a fireball spells is just egregiously narmy. Maybe back then in the old rpg days that would of been fine and dandy, but times have changed and saying words with your magic is pretty cliche now. Also screaming the spell before you cast it, just sounds pretty stupid to me. I mean why the hell would I need to say the word? Why the hell would I WANT to say the word? If i'm speaking in some ancient tongue (not English) and the words are the ones that are conjuring up the ability to do the magic, then I can live with that. But that would be completely against the established lore of the game. I didn't say the words in Oblivion or Skyrim, so why the hell am I saying in TES6 and what language am I saying it in? That wouldn't feel comfortable too me at all. Also I agree that the side quests should have multiple endings, but that the main storyline should stay relatively the same. I say relatively because they can add variations in HOW you complete the main storyline (torturing/interrogating a guy for information, or breaking into a guarded location instead to get the info) just as long as the overall ending is the same. That way they wouldn't shaft people who chose something different from the canon ending when they release the next game nor do they have to do some ass pull like a "Dragon Break" to explain what happened. This would also have it so that people feel that their playthrough is unique. because they can do the main storyline in different ways which could lead to slight variations that don't seriously detract from the ending. I think the differences in the races should be less on minor skill changes and more on their racial passives/power and how the world reacts to different races. Imperials should be great for people who want to play the Party Leader type of character because Imperials could special powers/perks that involve followers (which should be more then one, I'm thinking maybe starting off at 2 and allowing to have a third once you get a perk in Speech). For example Imperials could increase the power of their followers, can hire mercenaries at a lower cost, etc. Their strongest bonus should be in Speechcraft, not restoration like it was in Skyrim. Orcs can keep their berserker rage and they also get a damage bonus in using melee weapons. They can do things like that to all the races so that every race is more then just "this race gets X more skill points" because truth be told, that's not all that interesting and it really doesn't give that much personality or uniqueness to that race. I think you have to many skill tree's that are redundant. For example Survival and Bandaging could just be combined. Having them separate is more padding then actual variety. Same thing with sneak and assassination, and having a separate tree for staves and mysticism. Unarmed should just be combined with one handed, and unarmored shouldn't even be a skill tree. Having 9/9/9 for the sake of having 9/9/9 is just really annoying padding that really doesn't add anything to the game. I think Birthsigns should be like in Reqiuem. Where you could pick the Warrior, Mage, and Thief signs and while you can't choose change from those 3, you can change and switch between the ones that follow your birthsign. For example A person under the sign of the Thief can switch to the Thief, Shadow, Lover, and Tower birthsigns, but he can't choose any of the Warrior or Mage birthsigns nor the birthsigns under them. They can allow you to do this change via standing stones or something like that. Other then I agree with what you said, I do think that in order to stop the extra NPCs (ones that don't have unique personalities and dialogue) from just being useless blank faces, they should make it so that these NPCs only exist in large cities (villages and small towns should stay with the unique and varied NPCs) and they should be doing things with their lives. A random merchant bartering at a stall, a servant scrubbing the floors of a castle, children running around and playing, etc. I also think those NPc's should be able to be pick pocketed and react to the actions of the player. That's my two cents :wink:
  16. RnD is not that tedious imo, Just make sure you eat breakfast, eat lunch, and eat dinner. You'll be perfectly fine then.
  17. Bro seriously, your skyrim game is borked. The only option left is to do a clean install of skyrim, and delete all of your saves (forget your characters, those saves are corrupted now.) You'll have to stay all the way over, that's the only option left.
  18. I once had a massive problem with my skyrim installation, so I deleted my entire game (and I mean everything) and reinstalled Skyrim. Reinstalled the mods I wanted, and voila I was fine. It took me around two days (one day for skyrim to install another to get my mods back) but i haven't had any game breaking problems since.
  19. Wyrmstooth is also a good quest mod I hear, you can try that. Also the quests in "Interesting NPCs" are pretty well done as well.
  20. The Stormcloaks are honestly a bunch of (justifiably) angry Nords who are to pissed to see clearly. They are angry and want something to fight, regardless if it's wise or not. Ulfric made the empire the target, he gave the Nords somebody to fight against, somebody who they can beat down to take out their frustration and anger they feel towards the elves, towards magic users, towards the ban of talos, towards the humiliating defeat of the great war. The Nords are rightfully angry about their problems, but their target for their anger isn't being directed intelligently. When the Empire begins the 2nd great war with the Aldmeri Dominion, the Nords will have a new target, a new enemy to blame. This time, it'll be the smart target. If half the Nords in skyrim were strong enough to bring the empire to a standstill because of their anger, think about how much damage they could cause to AD with that anger? The Nords in Skyrim have shown throughout their history that when they are pushed, they DESTROY, and the AD just pissed them off.
  21. Thanks for the info, glad to know they are still working on some of the bugs.
  22. That feeling you have is called 'Nostalgia" it's what happens when you first play an Elder Scrolls game. That's why people who started on Morrowind will say "Morrowind is the best" while people who started on Oblivion will say "Oblivion is the best". While I enjoyed and played Oblivion more then Skyrim, I still think Skyrim is the better game overall. Oblivion had more role-play depth then Skyrim with it's use of stats, fame/infamy, and much better and varied quests. Skyrim's weakest point is how boring the quests are. They're all pretty much the same "go to X dungeon and kill X person or retrieve X item". Whoever was doing quest design, needs to be fired for his laziness. The story in Skyrim was good, not "omg jaw dropping great" but it's still good, it's just that the quests themselves implemented the story poorly.
  23. Use the Reproccer tool, it's added automatically when you download sky re. Go into your data folder, scroll down to where it says SkyProc patches, click on that folder, then click on the folder that has Reproccer on it. Click on the Java application, then click patch. Booms all your problems are solved. make you sure have Reproccer selected in your load order when you do this, and to keep it selected.
  24. What LP1 and Artmurder said is true, but i would be open to having a new alternate start mod. Sometimes live another life can be somewhat repetitive if you make a lot of new characters (which I do)
×
×
  • Create New...