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IKobi

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Everything posted by IKobi

  1. Just had this happen to me as well, I'll just ignore the error since it makes no sense. The groups it claims don't exist are perfectly fine and listed in the groups, the load order is as I set it too.
  2. I've had that happen to my horse once, people will be quick to blame MOD conflicts, however the game engine is extremely sensible and buggy and stuff like this tends to happen for no logic reason. I'm sorry I couldn't properly help you, you can mess with the Quest progression, however Paarthurnax shouldn't be missing in the first place. I guess you wouldn't be surprised to find out you're not the first to run into this issue, are you using the Unofficial Patch?
  3. Try to clean your save, https://www.nexusmods.com/skyrimspecialedition/mods/5031 Please make a backup of your save before using that tool, and follow the instructions to the letter.
  4. Do you have a save link for that? You mean this? https://skse.silverlock.org/
  5. You have the latest Vortex version? I know you said you enabled "handle links", but have you tried to click the button "Fix Now" (don't forget to close Chrome)? Best of luck to fix your issue.
  6. Well, that's a weird way to do it. I have Steam open, and I have Vortex open, but I don't run Vortex through steam. I just press the Play Icon in the Dashboard and my game starts up, along with the steam overlay The way modding works is different for every game, in fact SKSE didn't use to launch Steam back in the day, and people didn't had access to the overlay. I had my own work-around where I would rename SKSE to Skyrim Launcher, thankfully that is no longer needed. Until OP provides more information about what game he is trying to play, everyone is just shooting the dark.
  7. I was pointed to that same bandit camp yes, I even stopped doing bounties until I could find the cause. But now that you mention it, I clearly remember them being tied to a quest where you get ambushed at their camp. I must say it was a easiest bounty I ever did, they were never agro towards me nor fought back as I killed each and everyone one, including my bounty target (their leader, which also had the name Guard). I find it odd that they allowed themselves to get be killed one by one, they should have agroed the moment I resorted to violence (even citizens do this). Yes I remembered that now, thanks for the answers and clear insight.
  8. The game that limits the MODs count, try to convert light mods to ESL (or even merge them).
  9. A quick review I saw Passive Weapon Enchantment Recharging being loaded before SkyUI, however that mod uses MCM. I suggest you try using LOOT to sort your MODs then go from there (I don't know if LOOT has been updated to work correctly with native ESL files nowadays).
  10. Save the game and try this two commands in the console, in that specific order, prid 0003C57D moveto player
  11. I would like some clarity on an issue I been having with Skyrim SE Bandits. I don't know if, This was changed in SE.I haven't played Skyrim in so long I forgot this happened in LE.Straight to the details now, after I joined the thieves guild, I tried to take a bounty (hunt down some bandies) and I noticed their names changed to Guard and they weren't agro towards me. I assume due to me being part of the thieves guilds have made the bandits passive towards me (however I don't remember this happening in LE, and it will affect bounty hunting). So my question is, has SE changed bandit factions in any way? Keep in mind this is not a support request but mostly up to discussion, just want some insight on the bandit changes (or if there where any changes in the first place).
  12. That makes sense, however some patches are from third-parties is why I said the lack of support part. I can't say, I had same problem with SkyUI that was loading after Enhanced Blood, considering Enhanced Blood uses MCM would be counter productive. I fixed it either way through Manual Sorting. I don't feel in control of my mods and load order with Vortex, due to the extra steps needed to setup everything how we want. I had to fix a conflict between 2 sets of 2 mods once. MOD A conflicts with MOD B MOD C conflicts with MOD D So I told Vortex to load MOD C before MOD D Then when I went to fix the conflict between MOD A and MOD B some of the options were greyed out (I was forced to load MOD A after MOD B, even though that would cause problems). It was at this moment I felt I had no control whasoever over my Load Order, this was probably a bug, but still.
  13. I've seen more than one patch where the plugin don't include any masters (except for Skyrim.esm and Update.esm) and not surprisingly with no supplied information Vortex don't put this plugin in any particular order. If on the other hand a patch that is supposed to patch mod A and B includes both A and B as masters, the only reasons Vortex don't load the patch after A and B are: 1: Vortex is giving an error, example about missing master, and for this reason isn't sorting at all. 2: You've disabled sorting in Vortex. 3: You've manually locked the patch to a particular mod index. 4: You've loaded the load order from a save-game and in this save-game the order is wrong. Unfortunally I rarely see MODs including others as Masters, outside the usual vanilla Masters. I also noticed the trend where unlike LE of Skyrim, USSEP has less support from Modders. Back in LE the Unofficial Patch was pretty much a requirement for most MODs, while with SE we need to install compatibility patches. I had to put the Enhanced Blood Mod on it's own group, to avoid Vortex from putting it after Immersive Sounds (as Immersive Sounds include patches for that specific MOD so they can work correctly together). Fact is you not going to get a perfect load order with neither LOOT nor Vortex, the sorting you get from those is a starting point to help you (this same words where said by LOOT developer years ago), so claiming you don't need to sort your MODs is wrong (especially when you have lots of MODs that intersect each other). Although the groups (in Vortex) help a lot in sorting MODs (which is what I use, with one or two rules), the current way to change the MOD Index directly is as I said above unpratical and frustrating.
  14. Both of you lost reason the moment you resorted to insults. Right, https://forums.nexusmods.com/index.php?/topic/7620913-make-maunually-changing-load-order-easier/&do=findComment&comment=69855278 One of many, Vortex does such a good job as stated below. Why the hell would I ask for help, for something I can manage by myself? Plus I'm not about to ruin my load order again just to prove a point. If you want specifics I can clearly state them. SkyUI was being loaded after Enchanced Blood Textures, which needs MCM to manage some settings. Compatability patches for Immersive Sounds Compendium where being loaded before USSEP Master, to add insult to injury one of those patches was for USSEP itself. Even Immersive Armors was being loaded upside down, contrary to the instructions hothtrooper44 gave. The rest are mods which Vortex has no way of knowing what they doing and how essential their load order is, MODs that affect multipliers, stats, loot and others which need to be loaded late after speicifc mods so everything can work correctly, where being loaded in the middle and near top (and obviously not working correctly). Plus, no one is going to report issues on the Vortex section, the issues are reported in the specific MOD pages, so feel free to navigate and see the common problems with load orders. What the hell are you talking about, failing to even come up with a solid argument on top of resorting to insults, you go after the only thing that doesn't matter whasoever for the Vortex discussion. As for Augusta I won't even answer, when both you stop resorting to insults I'll reconsider coming back here. This is the last place where I expected such toxic behaviour, and shows I'm wasting my time here.
  15. Vortex already supports manual sort order, however it is extremely frustrating and tiresome to use compared to other Mod Managers. People will have you believe load order doesn't matter just to defend Vortex, however if that was any bit truth, we wouldn't have LOOT in the first place, nor would Vortex try to sort the MODs. Would love to watch those guys play with a Master like USSEP at the end of their load order (since they claim the order doesn't matter). Fact is I've seen Vortex load patches before the mods they supposed to patch, load dependencies after the mods that need them, and etc. I pitty anyone who relies on automatic sorting from Vortex cause it's plain awful (I even have my doubts it uses LOOT at all). No sane person with more than 50 MODs in Skyrim (or other game sensible to load order) will ever use Vortex, there's a reason most people use MO2, no offense of course.
  16. Regarding 2FA, you'll find the current system is easily exploit and bypassed by blackhats, we should have the option to use an authenticator (rather than e-mail, due to the application passwords those have).
  17. I wondering if someone can help me with a Casual Replacer. I had this project working perfectly one year ago, where I replaced the Casual Set 2 with Ark Clothes A. I went back to Mass Effect Andromeda this weekend, and I couldn't get this project to work again, I've spent the entire weekend trying over 20 bundles that Frosty Tools indicates have this file (and the game crashes every single time). I'm 50% sure this is a problem with Frosty Tools, cause this Project was working just fine last year, and the game hasn't been updated once since I last used it. I would appreciate if someone could help me get this working, or confirm it's in fact a Frosty Tools bug (I'll leave the project in the attachment). This was fixed on the latest Frosty Tools, was a bug on their side.
  18. This is one of those projects that goes on for years and never releases, or when it releases is pretty much outdated (we'll have TES:VI by then). I mean no disrespect to the Teams working on it though, is just the general rule for projects of this scope.
  19. In response to post #64102131. It depends on the host, I've had a website running for 15€ a year with unlimited bandwidth.
  20. In response to post #64110961. #64111471, #64111571, #64111716, #64111811, #64111971, #64112271 are all replies on the same post. This is 2018, and ads are constantly hijacked and used as malware. So using an ad-blocker is a no brainer, as much as I would like to support website X or Y, my personal security is not worth the risk. I won't even mention the privacy concerns involved, as ads tend to tag you with an ID cookie and track you around the web.
  21. I don't wanna be rude, but we were more limited with the trilogy, we always limited when the games don't have official mod support. Most of the mods for the trilogy are textures replacers, that changed with ME:A thanks to Frosty Tools. In the future if GalaxyEham can find a way to add content through Frosty Tools, it will open the door to many more fixes and mods in Frostbite Games like ME:A.
  22. Old topic, but if you could tell what you figured out and how you fixed it, may help other Members who end up with the same problem.
  23. Rest assured that everyone involved has been contributing diligently to ensure the files can be returned in good standing, authors and staff included. The ME2 file was returned when it was appropriate, as will be the case for the ME3 file. None of us want the files to be in moderation any longer than necessary. Your patience is appreciated. I'll wait and not speak of it again, there's nothing else I can do.
  24. No offense but my point stands, Nexus is slow and bias in this matters. The author of A.L.O.T said this over a week ago, Meaning Nexus has been holding ME3 A.L.O.T hostage for over 2 weeks now, you're not making any friends due to the hype with Andromeda everyone is looking forward to replay ME and Nexus is holding hostage a most have MOD. CreeperLava has been extremely patient and always respectful of the work of other modders, he never claimed ownership over any of the textures!
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