Jump to content
⚠ Known Issue: Media on User Profiles ×

kdridders

Premium Member
  • Posts

    94
  • Joined

  • Last visited

Everything posted by kdridders

  1. I will whip one up for you. It's published on Bethesda.Net, so you should be able to download it on XB1 "Critical Error In Cryo Bay Audio Fix (XB1)" Edit: I have read the other thread, please be polite to mod authors, this isn't a paid service where you expect for instant results or even a result at all for that matter.
  2. I find SetEyeTexture doesn't work in my mod at the moment so i'm working on it lol. I trust you have set the property in the creation kit? I would do: Scriptname RobynGreenSightGlowingEyesStart extends ActiveMagicEffect TextureSet EyesMaleHumanDawnguard ; Make sure to set this property up in the CK Event OnEffectStart(Actor akTarget, Actor akCaster) debug.notification("Green Sight started.") akCaster.SetEyeTexture(EyesMaleHumanDawnguard) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) debug.notification("Green Sight finished.") ; change color back EndEvent The problem you would have is unless you know the texture of the player before they change, you can't restore the original eyes using SetEyeTexture. Instead i'd make a formlist in the CK and add all the eye colors to it or just the Green ones and note down their index (number). I don't have time right now but I'll try and think of something to add when I get home.
  3. Go back to a clean save, then install 1.1.0.4 - it's the latest version and it's easier to support that way.
  4. Yeah if modellers get onboard, I plan to add support for other mods with children of other races, this at the moment only has little adults. I have permission for one mod, just need to add support. Wrong mod?
  5. Live on the nexus, also btw it's a non beta version so check out the V1.0.0! The beta team all have credits on the nexus page and the MCM now :) Thanks for helping me on this long road, but hey its finally released! Albeit as a WIP lol http://www.nexusmods.com/skyrim/mods/67423/?
  6. https://www.dropbox.com/s/a1g40ppjb2btvzr/SFLPregnancyBETA_5.1.2.3.zip?dl=0 Basically, I ran through the whole dialogue with conditions, changed it to start game enabled AND made a new .SEQ. Idk if it will work as my dialogue works anyway. I've been looking into alternative dialogue, and there are some promising leads but whether they work will be another thing entirely, I need to figure out the parameters of the function and then see what happens. Post if it works, but knowing SKyrim/CK it almost certainly wont! :(
  7. Oh great... Oh the joys of skyrim modding :/ I personally don't understand how it just stops showing up all of a sudden. Well once again looks like it has to be done the hard way. Ill start looking into ways of either manually forcing the dialogue to show or an alternative system entirely. The other alternative is just to start the mod again lol. Thanks for testing all
  8. Let me know if adding that new SEQ works please :confused:
  9. https://www.dropbox.com/s/mnuox6v7z5m8tiy/SFLPregnancyChildRearing.SEQ?dl=0 Please try this
  10. Okay thanks I'll add a new version with a new seq after work
  11. Yeah thats what I think it is. I have always included the .SEQ file with all my releases, so just have to try that wait method.
  12. Update: Haven't really been working on this mod apart from the occasional attempt to fix the stupid bugs :/ But I have made a decent effort tonight, so here's what is currently in the works: -- Possibility of twins, triplets etc! -- MCM getting a big update: I'm adding two more pages which give you information about your two children. E.g. Name, Race, Vampire, Werewolf. Enable all the non functional options already in the menu. -- Body Stuff! Yes, those of you with compatible skeletons such as XPMS (is that what its called? lol) will get "changing" bodies! Note that unless you have clothes which work with the belly stuff it won't show. I'm looking into a possible solution, but its low priority. -- More AI stuff Still working on finding a way to get the kids to go to bed on vanilla skyrim. Not working at the moment! If I have to use spells to assign them beds, so be it! -- Adding more stuff to events I'm working to add all of the stuff I can from the OP. So first up is labour, there will be checks on location, conditions and help etc, which will affect the labour. So You could come out unscathed or a LOT worse off, eventually there might be a possibility to affect the baby if you haven't been careful. -- Fixes and optimization Yes, this will be in the list for eternity. Endless bugs, and my poor scripting style means as I get better at scripting, then I'll have to go back and try and do things more efficiently. Its better for your game trust me! Though fortunately this mod isn't causing any slowdowns :P I'll keep you updated, so till the next time!
  13. Oh not again :/ I set up the stupid quest different to ensure this wouldn't happen :mad: Try this update please: https://www.dropbox.com/s/qzb4a5n9w9e2qzt/SFLPregnancyBETA_5.1.2.2.zip?dl=0
  14. Yes please. Oh right lol I dont know then haha
  15. There is nothing that affects the pregnancy related to beast form. The pregnancy isnt at all affected by it. It will notice if you're a werewolf and the child will inherit it. So it should be fine.
  16. Hey all, Here's another hotfix, which **touches everything made of wood in a mile radius** SHOULD actually fix the mcm menu not showing. It is working for me on all saves clean or not, it has a check which **should** force mcm to check for new menus if the menu doesn't show up. It shoud take a while to register (usually a minute for me) If after 5 it hasn't, then type in the console: setstage ski_configmanagerinstance 1 That should force it to register the menu. Let me know in PM whether it works or not: https://www.dropbox.com/s/3pr600gx4pa8nak/SFLPregnancyBETA_5.1.2.1.zip?dl=0
  17. Hey all, Back home now, here is a hotfix for the Beta which should resolve MCM menu issues. If possible please use on a save which hasn't run the mod before, though it seems to work for me on save games with have run it before. Any bugs or anything please drop me a PM. https://www.dropbox.com/s/togziyb8pryhio0/SFLPregnancyBETA.zip?dl=0
  18. Yeah keep to pm please. This is a rather annoying bug also affecting one of the beta testers, can you try papyrus logging please. I'm off island till tonight so I'll look into it when I get home.
  19. Yeah not much been happening to be honest, im enjoying a one night stay off island for my birthday. Since nothing is really popping up at the moment, beta is now public: https://www.dropbox.com/s/t8fpsctv2y5ssan/SFLPregnancyBeta.zip?dl=0
  20. Poll: Stick with vanilla skyrim as a requirement and add hearthfire with a plugin OR Require Hearthfire?
  21. Aren't mods usually made with an unmodded version of Skyrim? Not this one lol
  22. Still nobody, so hopefully added later. Thanks! Update: I havent been working on the mod in the last few days as for some reason skyrim has decided to no longer show any of my dialogue. So after I plan to reinstall everything and continue to develop under a clean modded game. Maybe the packages will work too!! Work code wise is pretty good and testing has gone well, though a little quiet recently. I plan to extend the testing group to get a few more in, hopefully a public version will be out by the end of the month/early June.
×
×
  • Create New...