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kdridders

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Everything posted by kdridders

  1. OK later down the line when we have something working, then we can try and get permission for RS/TK compatibility (RS FTW) I still think one year is a loooooooooooooooooong time but that's just me A MCM menu could sort out time issues and leave it to the player
  2. Yay! What are your thoughts on growth time? Take a look at all of the times Kendansa specified and let me know what (if any) alterations should be made! Number 1 suspect is baby takes 3 years game time to grow to a child!
  3. Anduniel: That is the idea (I forget stuff when typing :O ) but in the odd circumstance that the player is ignoring the warnings and decides to go on a silly quest then it is there anyway. I'm trying to make this standalone as possible but is everyone against a MCM menu? Either that or I need to invent a config file reader or just have different version for different difficulties. I'm trying to keep it to the original spec on page 1 and I often forget to add important details to my posts on here :(
  4. I have at this time decided to follow Bethesda in FO3 and keep the baby as a quest object that will reside in it's crib until it grows into a child. Unless anybody can create a baby model with skeleton and animations it will remain as an object for now. I'm working on setting up my 3d software but it is proving challenging to say the least. The crib will be a compulsary part of the quest (or at least something soft for baby to rest on) and will be merchant dialogue or hearthfire house building method? Anyway the idea is that the crib will be added to the house like either above methods and that will be the spawn for the baby. I will code in that the baby is added to the player and they must get it home ASAP and place it in the crib (or maybe give to follower/housecarl), if the player gets into combat then there is a risk of harming the baby (could be a difficulty setting?) also the player could get the housecarl to look after the baby while your out, or hire a "nanny", or just guard the home (depending on location I guess) Sound good or rubbish?
  5. OK thanks for that, never really looked into the error, so that's sorted now. :)
  6. I mean I tried and couldn't. For me anyway it has Skyrim.esm, Update.esm and HearthFires.esm as masters. Which results in multiple master files, aborting load message.
  7. I never managed to get it to load in the CK so I've only looked at the papyrus outside of it. My code is from scratch, though I have used yours for reference (atm) no dialogue (though I forget what I have put in it :O ) I'm basically describing my version but I really haven't been working on it over the last few days, busy times at the moment.
  8. "No race restrictions" - Nothing was said originally, My code supports different race parents "Vanilla Voice" - Nothing in my code at all with voices, I haven't added anything along those lines atm. Mine should just trigger upon waking up with lovers comfort (as per Kendansa's original spec) So it shouldn't matter as far as I know "Stage Script" - Basically means Quest. There is a hidden quest running in the background which calls all the shots. Said quest starts with the game and the player shouldn't see it. There will be additional, visible quests in later to handle interactions with spouse and also purchasing necessary supplies and what not.
  9. Sorry, I was only working off my flawed memory. I never actually tested but thoroughly inspected the source. That other script should work but it requires the stage script to get it running since the "disease" would need to be dynamically applied to the actor.
  10. That one you downloaded was a draft by anduniel, which was uploaded to assist me with development. The actual version hasn't been released as it is still in development. As far as I know the version you have doesn't work because Anduniel wasn't sure how to enable it in the dialogue, hence why it isn't working for you.
  11. Coolio, I'll add you as a tester with darthvader45. No ETA for testers as it is only a couple of days old "Oh, and does any of the preggo stuff (just the basics of sickness, finding out ur preggers) work just yet or no? " Not yet. It has been coded mostly but like I said it is only a couple of days old. "From what I was reading it seemed as though I would be able to look at my active effects and see the preggo-ness as a disease." I have set up a message or message box to initially inform the player they are pregnant, you will be able to find it but I think I will have it so it isn't under disease, but the debuffs are. Again this is all subject to change as my head is all other the place, figuring out how to do it. I will keep you all posted regularly.
  12. Adding the follower bit should be ok, so should custom parents as long as they use default races. Though support could be easily added via patches. I'm making good progress, looking forward to continuing after work :)
  13. Progress surprisingly is not half bad! But most of the time I'm pulling my hair out at the papyrus compiler throwing hate errors lol The plan in my head is for there to be a quest to prepare the home for raising a child. This involves buying stuff like supplies, toys, clothes and a crib or more :wink: Basically the current idea: - Sleep. When you wake up and are awarded lovers comfort it runs the conception function. The current value is 20% but I am open to increasing or decreasing that based on days in month etc - If you're luck (or unlucky :wink: ) You will find your character (if female) is pregnant or your spouse if your male. - Expect Morning Sickness - Effects will be applied as time goes on i.e. perks/effects - Body will be changed as time goes on. I plan for two versions or perhaps a MCM menu to adjust between weight or node scaling (depending on your preferred body mesh/skeleton) - Quest to prepare everything - As labour approaches you will get warning messages and nasty debuffs like slow movement speed - You give birth to a baby - which will spend most (if not all) of its time in that lovely crib (so don't be a cheap skate, get a top of the line, luxury model :tongue:) - If an animator gets onboard, perhaps the baby will be animated (idles) or even animations such for parent-child interactions. Interactions should be in but worst case would be message box or something. - As much as I would like to add a toddler stage, I'm no modeler or animator! - Eventually it will grow into a small child (which unlike the generic baby model will actually inherit features from the parent) - Which will over time grow to a teen, before (holds breath) becoming an adult (will go through yet another phase of inheriting looks :O ) - I will TRY and make it a follower and maybe inherit dragonborn abilities :wink: That is the wishlist, which is as always subject to change based on both difficulty, team members and whether it is actually possible in the first place I'm open for requests btw ;-)
  14. I very much intend for it to be standalone, but I suspect as we move onto tougher stuff we may need SKSE. Most people should have SKSE anyway but for the sake of simplicity I will try and make do without :wink:
  15. Thanks. I have taken a look at your work and it has given me ideas of different ways of doing it. I made a script yesterday based off the vampire disease like you which handles everything after conception and up to labour. I have added the basic code at the moment, but will have to add the big "chunks" like mesh manipulation and fleshing out the perks etc. In short your work is very useful :smile:
  16. I've decided to have a go at making this mod (no promises!!) Scripting has begun but no eta I'm afraid :/
  17. I can test for you. I would also like to get involved too :)
  18. I'm currently planning/making a modding framework for this very idea. I'm currently working on a up to date marriage mod to overhaul the current system. The framework will eventually try to include everything from courtship -> grand kids haha (well maybe too far :P) I'm only good on the scripting side of things so voice actors, modelers etc would be needed should the mod get anywhere ;-)
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