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kdridders

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Everything posted by kdridders

  1. Update: Not much really happening lol. At least in Vanilla skyrim, the kids won't sleep for some reason despite packages. So I'm recreating package procedures in the script, which is strange to say the least lol. Haven't tested it yet, but hope to soon.
  2. Yeah a few were found, most were mistakes on my part lol. My beta team have gone "dark", haven't heard from any of them in a few days now.
  3. The plans are everything on the OP. I intend to have fully functional babies, and proper pregnancy. But not to the extent of cycles like being female etc. The best way would be to leave the baby at home and the spouse/housecarl can take care of it on your behalf, though if you don't trust them, you could always take them with you. I'll add cradles to to the wish list.
  4. Probably. Update: I'll upload the latest beta for testers later, just need to fix the packages and a dialogue test for the children.
  5. The beta is going well, few problems were mistakes by me. There have been a few "updates" for it fixing various issues and even a hotfix. I will shortly be sending out a new version of the beta which fixes a few major bugs and enhances AI. Oh and it seems to be compatible with RS Children out the box:
  6. That doesn't mean it doesn't work yet, it does work. The non human races are mini adults until I can get some child models for them. Please keep beta reports to the messages. But no that isn't why. Imperial children and characters ARE supported. The dialogue only checks you are talking to your spouse and the gender, nothing else. If you didn't get that then the scripts aren't running. Double check all files have copied over to your skyrim, if the .SEQ file isn't copied the dialogue won't show. Use that latest zip with NMM or extract it to the data folder, the script will tell you if the marriage system isn't working.
  7. Hey all, Since sadly the non human kids are mini adults, what mods would you guys like compatibility with? List them here!
  8. Update: The Beta has been released! (Early!) I have picked 6 beta testers who have been consistently in this thread over time. They will have a message in their inbox containing a link to download it. For everyone else, sorry this is a small closed beta. You'll get your hands on it when it finishes beta testing.
  9. No. Not yet anyway in the future when we get a modeller.
  10. Update: Well another milestone, just hit version 0.5.0! The mod now supports your children inheriting Vampirism off you or your spouse ;-) Currently they will always inherit it, but in later versions it will be a settable chance in the menu. A few wierd bugs later (which are fixed) I'm happy to send it out :) I don't have time to work on it after work because I'm on a early shift tommorow, so after work tommorow, I'll get it packaged up and sent to my beta testers. So the testers should find a link to the beta in their inbox tommorow evening (GMT)
  11. Pregnancy will work as normal since it only checks if the spouse is in the same cell. I'll look into inheriting werewolf and vampires, but it isn't in yet. Update: All races are supported now as kids :) (Mini adults with child voice) Few ai bugs but should hopefully sort that out after work.
  12. Good to see you back! All of the dialogue ive put in are exactly the same as yours. Would you like to be in charge of dialogue then? Im no voice actor or writer haha @serenityswillow You can sort it out with Anduniel? Thanks everyone :-)
  13. Great! I cant write dialogue though. I dont mind im quite happy having a univeral voice but multiple ones would be good too!
  14. Well another update: Late last night and before work I started working on the non human child races. They're all done in the CK (smaller versions of adult races) just leaves have to add them to the scripts, and setup the lists of all the body parts, then all vanilla races are supported! Also made a breakthrough on packages (still learning lol) so now they will move about the house, sandboxing, they can also now eat and sleep. This is for the base vanilla skyrim version. Im weighing up wether to add hearthfire support as a plugin, or simply keep seperate esp for vanilla and hearthfire. other dlc don't matter as it doesnt affect the kids. Important point to raise is that there currently isn't any dialogue with the child. This wont be a problem with the hearthfire children since the kids will work the same as the adopted ones. I plan on adding the dialogue at somepoint for the vanilla version, but its going to need to be done from scratch. Anybody who wants to write dialogue and or voice act, for parents and kids. Also nice little interaction scenes would be good! Baby models are also wanted, I will look into asking for resources from other mods too, but the less dependant on other mods the better! I will see if i can get the other races done and working before i pack it for beta.
  15. Okay cool. For no human kiddies, I'll have to link into other mods because, sadly Bethesda didn't make any non human children. :/
  16. I need to add this. You can have a child but it'll be a human race regardless. Other races will be added via other mods.
  17. Almost took that as a hint... ;D You too huh? All human races. Others... will require integration with other mods. I'll look into it as argonians do need doing haha. Update!!: Well today for the first time, the female PC side of the mod got play tested! (Thanks to a save downloaded from the nexus) After a few hours of frustration (better than expected!), it works and is now finally Beta Ready! Which in turn means the whole initial vanilla version of the mod is beta ready! Over the next few days, I'll package it all up for distribution to the beta testers, who will all get PM's. Latest changelog: 0.4.5 28/4/15 -- Female PC passes Alpha testing and pending final tweak playtest, ready for beta-- Config menu now lists children correctly-- Mod works as expected! (0.4.1 - > 0.4.5 were the FIRST ever tests for the Female PC!) 0.4.4 -- Fixed latest round of bugs-- Code added for PC again 0.4.3 -- Conception bug narrowed down but not solved-- Extended Female PC code to match rest of mod 0.4.2 -- Female PC dialogue now working-- Conception not occuring bug 0.4.1 -- Female PC dialogue Added-- Bugs noted 0.4.0 28/4/15 -- Major code rewrite and clean-- Fixed the appearance bug!-- Persistant storage now works-- Added more checks-- Added initialisation to keep the appearances and names applied-- Removed PapyrusUtil dependancies from Mod-- Male PC is now BETA, as soon as Female PC is BETA, mod will be sent to beta team.
  18. After beta testing is completed, so no estimates. Update: The mod is now an .esm rather than a .esp. So now additional support can be done via plugins for it. Hearthfire support will be the first!
  19. Update: Several huge bugs have hindered me over the last two days. Child appearances and names weren't persisting when loading a save, after starting up Skyrim. I was under the illusion it was working because the appearances where persisting through save games, as long as I didn't quit Skyrim. Several rewrites and cleans later the bug has been fixed. The Male PC side is now ready for distribution to my beta team (I'll announce when i'm sending the mod) All that remains before the mod is sent out is the completion of the female PC side. This means: - Dialogue - Code check and extension - Alpha testing So that leaves the current version log. (Notice the versioning is starting to make sense! it's because I forget to update it) CHANGELOG 0.4.0 28/4/2015 -- Major code rewrite and clean-- Fixed the appearance bug!-- Persistant storage now works-- Added more checks-- Added initialisation to keep the appearances and names applied-- Removed PapyrusUtil dependancies from Mod-- Male PC is now BETA, as soon as Female PC is BETA, mod will be sent to beta team. 0.3.5 -- Major bug where SkyUI menu is not picking up child names-- Major bug where children names and appearances are not persisting when starting the game from the desktop-- Minor Bug fixes and additional checks 0.3.4 -- Added 6 hour labour instead of whole day (NOTE: Placeholder until full function added)-- General bug fixes-- Posted first pics to nexus forums! :P 0.3.3 -- Better child data storage-- Better child generation 0.3.2 -- Code cleanup 1-- Added additional code to handle looks-- Can now name child! 0.3.1 -- Added more variables, formlists and properties-- Added race inheritance-- Enhanced config menu 0.3 -- Bug fixes-- Linked config menu options to main quest-- Improved links to other scripts-- Hair color and style now work! 0.2.5 -- Bug fixes-- Added a script for generated children 0.1.8.5 -- Fixed bug where "go to bed" dialogue option was still selectable-- Fixed config menu bugs 0.1.7.9 -- Bug Fixes-- Added a cooldown timer between pregnancy attempts-- Started config menu-- Started NMM installer 0.1.7.3 -- Bug Fixes. Conception function runs again. More than one child is possible and working 2/4/15-- Fixed bug where dialogue option was still available after selection 14/4/15-- Added majority of the dialogue 14/4/15-- Fixed dialogue showing up wrongly 14/4/15-- Added more conditions for checks 14/4/15 0.1 -- Fixed bug where the spouse gender check was failing 4/12/2014-- Fixed bug where the active pregnancy check was failing 4/12/2014-- Sets a stage to prevent conception running when there is an active pregnancy 4/12/2014-- Added Pregnancy Time tracking system 5/12/2014-- Added Pregnancy "Disease" 5/12/2014-- Added function to handle inheriting parents looks 5/12/2014-- Added function to spawn child 5/12/2014-- Fixed a bug on sleep register and silly programming mistakes :O 5/12/2014-- Added More checks after issues 15/12/2014-- Changed checks and added more bug fixes 15/12/2014-- Fixed mod breaking issue with saving pregnancy and setting the flag 23/1/2015-- Pregnancy progress function base function added. Set stage bug noted 26/1/2015-- Several Functions enhanced, perks and other things added. Pending play test. Need to add body change funcs 24/2/15-- Bugs noted from last test, possible fixes implemented. Pending play test 26/2/15-- Bugs fixed, pregnancy produces a child of the correct race. Inherit looks function needs work 27/2/15-- Bug fixes. Inherit Looks function still not working correctly. 30/3/15-- Inherit Looks function is working as well as is techinically feasable. Bug fixes 1/4/15
  20. No. Speak to wife then just sleep in bed. The mod requirements: - SKSE - SkyUI - skyui_lib - PapyrusUtil Other than that nothing.
  21. Request Noted. You can already name your newborn "child", implemented that a while ago :smile: As for aging this mod won't be delving at least for the near future into anything above the age of vanilla children, I did plan for this to be the "Skyrim Family Overhaul" series of mods. Aiming to deal with everything including a marriage overhaul. Pregnancy is just one "module" in the series. I don't really want to delve into killing of NPC's/Player due to old age :/ Again could perhaps happen in the future. A general update: During rigorous alpha testing, I have uncovered numerous faults which have require rewrites of the code, but 90% of the bugs are squashed. the mod is more extensive than since the last update: - SkyUI configuration Menu (see below) - Name your child - Hair Color inheritance - Hair Style Inheritance (sort of) - Basic spouse dialogue (Literally a copy of Anduniels) - Cooldown between conception attempts - Random features inheritance (This is buggy and very limited due to skyrim) - Other things that I can't think of at the moment :/ The code for the main script is sitting at 826 lines of code, the actor script 118, Config Menu 342 (Total of 1286) Plenty of variables, property's and aliases. This is a very very hard mod the create, and kudos to everyone who made the existing SexLab ones. I hope to be beta testing soon, I had to cut out Hearthfire as a dependancy for the base vanilla mod. So that needs testing and cleaning. Mod Support: Q: I use "X, Y, Z" Children Mod, is it compatible? A: I don't know. At this time I don't have any, please try it out when the time comes. Q: I use "X, Y, Z" Texture Mod, is it compatiable? A: Very unlikely. Texture mods which aren't replacing vanilla entries exactly, won't work with this mod (inheriting looks). My spouse in game is from Bijin Warmaidens and as such uses a custom hair style, color, body etc. The inherit function doesn't work with it because it doesn't know where to find it in the creation kit. Q: OK, so will you add compatibility for it? A: I plan to add support for most major mods, and this will be announced during release. Support will be added via plugins for the mod and hopefully with support of the other mod authors, the major ones will have compatibility files included in the base mod installer. I could do big plugins with installers carrying files for multiple mods too, to cut down on mass files to download. Q: Body support A: At this time there is no body scaling therefore all body types are supported. This will change in the future and only CBBE and UNP will be supported initially with XP32 Skeleton Support. Others can be requested. I shall post some pictures soon so you can see this is real haha Thanks for your patience, beta links will be sent out soon. There you go! Lots of work to be done: - Change % to days - Fix Clear pregnancy toggle - Update the version - Release
  22. No idea. Never heard of the mod but I guess so.
  23. Well support for RS children is planned. Im going to install it at somepoint anyway. Playable child races arent planned. At least by me anyway
  24. Update: The SkyUI menu works with a few bugs, and still needs some code to finish but is 80% of the way there.
  25. Update: I have written the base code for the NMM install wizard, mesh manipulation script and am a third of the way through a SkyUI Configuration Menu So getting there quickly!
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