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Xeron222

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  1. Hi, I was just thinking - I have a mod that burns bodies (and makes them disappear)...it's: https://www.nexusmods.com/skyrimspecialedition/mods/10614 So I'm wondering if the same could be done for wooden furniture? Fire spells could be used to burn furniture - which would either delete it completely after a few seconds of burning, or could turn the furniture into an ash pile if that's even possible...that way if you burn a container like a barrel / chest, you can still loot the items from the ash pile. For quitting factions - I was thinking...what if you start a playthrough as a member of the Dark Brotherhood but then decide you want to join the Thieves' Guild instead? I mean, there's nothing wrong with doing both...but from a roleplay perspective, it makes sense to 'quit' one guild to join another. It could be done by adding dialogue options to "quit" at a certain point in each factions questline: "This guild isn't for me." (or something similar). That dialogue option could "Fail" the questline at that point. Kind of like what happens if you 'break the rules' of the guilds.
  2. This is what I use - but they still have the shape.: https://www.nexusmods.com/skyrimspecialedition/mods/184 The "Full Scales" option: https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/184-6-1480050287.jpg
  3. That's something I thought about as well - it would be awesome for roleplay purposes if your family lived in Helgen and were killed by Alduin. More reason to hate him and actual motivation to kick his butt lol. I have trouble actually hating the villains in Skyrim - other than Harkon...he put his family through some stuff. :/ Alduin is just doing what is in his nature though - depending on how you interpret the lore. Same for Miraak.
  4. I'm a passable writer and good at creating characters + backgrounds...I can't help with the actual scripting / mod creation other than making simple followers in the CK though. I even know how to add voices - the problem would be where these 'family' npcs should be placed. I've thought about this concept a lot myself. You could have an MCM menu to spawn certain NPCs and decide where they will spawn? That would require scripting and knowledge of how to create an MCM in the first place, though...(which I don't have :( ). My idea for this would be to use the vanilla houses - I'm sure many people use mod added houses or hearthfire houses instead anyway...an option to choose which vanilla house your 'family' spawns in would be preferable. I'd very likely always choose Proudspire in Solitude as my family's home. That would require fully upgrading the vanilla homes to have all the furniture / etc when one is selected, though. There could be a way to name the npc(s) in the MCM before you spawn them. That way, you could have them namable by the player. If the player wants to be raised by their Uncle Steve, for example - they would just type in "Uncle Steve" as the npc name then click an option when they are ready for him to spawn wherever he's going to spawn. Would that even be possible with an MCM? I know this mod spawns npcs using an MCM (without custom genetics / naming): https://www.nexusmods.com/skyrimspecialedition/mods/4560 OR you could have a FOMOD installer that lets the player choose the races and genetics (hair color / eye color / skin tone / fur color / etc) of their parent(s), guardian(s), cousin(s), sibling(s), etc...before even entering the game? Then they would just need to rename the npc(s) in the MCM and spawn them in to whichever vanilla house they want to use. Idk about voicing them, though - using text to speech mods is kind of a controversial topic at the moment...but it would be really cool to have a mother npc that actually comments on your adventures: "My son...a thief? Where did I go wrong!?" "Going on another adventure? Remember to pack clean underwear!" etc.
  5. It would be really cool to have a 'reaction' power / hotkey that lets the player 'react' dramatically to certain things in various ways. Alduin destroyed Helgen? "OH NO MY PARENTS LIVED HERE! T.T" *thrusts hands in the air and kneels down to do a crying animation (with sound?)*. Someone stole my sweet roll? "GRRRR!" *Thrusts fist into the air angrily*. Inigo and Lucien are trolling each other again? "*laughter noises*" *Laughing animation*. *shrug* I think it would be cool, at least. :)
  6. Could possibly be done with SPID? I know it takes away from some quests - but for immersion it would make sense. The only real reason to do EVERY Daedric quest is if you're going for the 'Oblivion Walker' achievement or just want to collect everything. What if some of the Daedric artifacts were actually BEING USED by enemies though? More powerful enemies + an alternate way to get some of the artifacts.
  7. For editing textures in GIMP: It's actually not too bad. I'm not an expert at all - but this is what I do: 1. Download the mod you want to edit the textures of manually (not through a mod organizer like Vortex). 2. Unzip the folder of the mod and rename the unzipped version whatever you want. I usually just put "Xer0s" in front of the folder name. 3. Go into the newly re-named folder and open up the texture image (.dds) you want to edit in GIMP. Edit it however you want - I usually just google what I'm looking for and paste it over the original image. Then I resize it to fit the 'image space' of the original image. 4. When done editing, click 'file' and 'export' (NOT save!). Don't change the name of the image. Then, replace the original image when asked. 5. Go back to where you renamed the folder earlier and right click on it...then 'zip' it again. Open up your mod organizer / Vortex and install the zipped file there (if you use Vortex, click the 'Mods' tab on the left and there should be an option on the orange bar to 'install file'. Install the zipped file and it should work like any other mod. :) Don't forget to deploy, though! 6. Close out of everything and go test out your new texture in Skyrim! :) It takes some experimenting...things don't always line up how I expect them to using this method...and I can't say for sure if this is the best way to do it tbh. This is just what I do. IF anything messes up, the textures don't look right, or you want to go back to the original textures --- just disable your mod in Vortex and install the original zipped file instead. If you need to edit it, use your unzipped folder again to edit the textures - rename the unzipped folder again if you want to, and then rezip it and re-install it with Vortex again.
  8. This would be awesome - would go very well with 'clockwork doll' style mods: https://www.nexusmods.com/skyrimspecialedition/users/75764303?tab=user+files https://www.nexusmods.com/skyrimspecialedition/mods/24634 https://www.nexusmods.com/skyrimspecialedition/mods/24636 i would personally love a Ball-Jointed Doll skin / body mod - especially with actual 3d ball joints! There used to be a 'Ball-Jointed Doll Race' mod by TheDaedricDoll, but it's been deleted...this was the page for it: https://www.nexusmods.com/skyrimspecialedition/mods/32336.
  9. I just realized it would probably be helpful if I add a link to what the weapons actually look like...*facepalm* http://dulfy.net/2018/08/28/gw2-equinox-weapon-skins-gallery/
  10. You're welcome! :) I've made some small personal use mods too - but just stuff that's easy to do in the CK like simple followers (no scripting!), books and notes, duplicate/personalized items, etc. I know what you mean about scripting - it can be headache inducing! I want to learn eventually. I'd love to make mods...but by the time I get to the point where I'm ready to seriously start - Elder Scrolls 6 will be out lol.
  11. Don't be discouraged! It is a good idea. I don't have the skill, personally, but I've made a few suggestions here myself that haven't received any replies. It's up to the individual / mod author to be inspired by something they see - whether it comes from a forum post here, a forum post somewhere else, reddit (where it's probably more likely to be noticed tbh), Discord (bleh, not my thing - but popular with mod creators!), or anywhere else in general (real life, other games, etc). My point is: Don't give up. :) A lot of the more experienced mod authors like to encourage others to start making mods themselves. If you really really want to see your idea become reality - that would be the best option, but I know some people just don't have time or aren't interested in learning the skills needed (which is also fine). I'm learning very slowly - at my own pace. Maybe I'll create some of my own ideas one day if they haven't already been done by that point. I post them here on the off chance that someone who DOES currently have the skill needed will get inspired and potentially do something with the idea(s) instead of them just wasting away (until I *MAYBE* make them myself...)...but I don't expect them to be picked up. My ideas / suggestions are just there for free use if anyone wants to use them.
  12. There are a few options available. I use the first one: https://www.nexusmods.com/skyrimspecialedition/mods/28313 https://www.nexusmods.com/skyrimspecialedition/mods/28365 For JUST that stone, specificially, this one recently came out: https://www.nexusmods.com/skyrimspecialedition/mods/82752
  13. 1. Slippery Ice - Running on ice doesn't seem like a good idea - maybe while sprinting, there could be a chance of falling / slipping. Could be something like: https://www.nexusmods.com/skyrimspecialedition/mods/70534 https://www.nexusmods.com/skyrimspecialedition/mods/70979 ...but happens while running on ice. Would be really cool if there could be an ice spell that the player can use that is similar to Wall of Frost, but instead of a wall - it could make the ground icy and could make npcs / enemies slip. Fun for trolling npcs. 2. Random effect when 'learning' new spells - instead of learning the spell, there could be a random chance of something else happening. For example: If you use a Spell Tome to learn Flames, there could be a very small chance of an explosion. Kind of like in the College of Winterhold when the student mages are experimenting with spells and things go wrong. For Ice spells the player could end up frozen (paralyzed?) temporarily. For Conjuration, there could be a small chance of summons being hostile. 3. Ghosts (and Arvak!) waterwalking - shouldn't all ghosts be able to walk on water? 4. Elisif's (or Ulfrik's) coronation - could be an 'event' after the main quest. No one is ever officially made ruler of Skyrim after the civil war. This is something that has always bugged me. It could possibly involve removing some dialogue / conversations and possibly adding new ones via splicing / XVASynth. Maybe an option for the Dragonborn to become high king / queen as well? Since those who are dragonborn are usually (not always) rulers. 5. Useful for new players (and possibly old players!!): A mod that hints at the morality / alignment / factions of quests before you accept them. Would require editing dialogues. Something like "Hey, help me check out this abandoned house!" Player choices: "Okay! (Daedric Quest)". I know it's a bit spoilery in a way, but it prevents players from making choices they don't want to without realizing it. 6. "Buildable" furniture. We already have mods that let us place furniture...but for *immersion*, wouldn't it be cool to actually *BUILD* the furniture? Would require furniture placement marker and possible animations. There is already a Hammering animation in the game...could be used (possibly while kneeling?) to show an animation for building a bed / chair / shelf / etc. More immersive decorating! 7. Something else that has always bothered me is how 'seasons' and time work in Skyrim. If you use mods like 'Seasons of Skyrim' or 'Holidays'...you never get to see the different seasons and holidays because of how long the months are. I know there are mods like "Time Passes"...but what about a mod that cuts the game months in half? Instead of 30/31 days...it could be 14/15 days for each month. I know this would mess with holidays - unless a patch could be made eventually. Instead of holidays being on the 30/31st of the month, they could be on the 14th / 15th of the month. So the holidays would need to be squished down to different days, basically. With the in game months cut in half - that would make the total number of in game days change to 182.5 instead of 365. If you use pregnancy mods, that would make 9 months need to be more like 4.5 months to match the new timing. 8. Speaking of time in Skyrim...how do the people of Skyrim keep track of it? There are no clocks, only one moondial in game - but there is mention of sundials. There is one mod that adds Sundials and Moondials: https://www.nexusmods.com/skyrimspecialedition/mods/60226 I've used it myself, and it is a great idea - but it has a problem with one of the doors under riften. As far as keeping track of what day / month it is - there are no calendars at all. How do people know what month / day it is? 9. Rare Plants - Jarrin root, for example. In Skyrim, Jarrin root is very very rare. So rare that there is only ONE instance of it in the game. Where did it come from? Is it the ONLY plant of it's kind in all of Skyrim? I know it's overpowered - but shouldn't there be a few more somewhere?
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