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Khundiann

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  1. An old post, I know.. but maybe it will still help some people The Remove Online Options for In-Game Menus mod had it as one of its features:
  2. Sorry for not replying earlier to your question, I haven't visited the forum for quite some time. I'm pretty sure the problem will have been the dawnguard skeleton overwriting the XP32 Maximum skeleton, wich should be impossible because loose files have priority over files packed in a .bsa file. If anyone experiences the same problem, installing dawnguard file first and the XP32 maximum skeleton second should eliminate this issue too. In the end, I'm glad you managed to get it working without any help. Might have taken a bit longer, but fixing something yourself is much more rewarding. :smile: PS: changed the order of step 1 and 2 to avoid this issue completely
  3. I was wondering how interested the community would be in custom story missions. Currently building some missions for fun, this made me think about creating a DLC sized story. Please share your thoughts, and send me a pm if this is something you would enjoy being a part of.
  4. WICO - Windsong Immersive Character Overhaul is deffinately worth a try. It includes presets. SkySight Skins - Ultra HD 4K 2K Male Textures and Real Feet Meshes best male skin textures in both versions of skyrim.
  5. Probably the *.nif of the object doesn't have collision data, because of that cannot interact with it at all ingame. (Guessing here, haven't actually checked your issue out) Edit: fixed typo
  6. Shimmering, flickering and blurring, complaints many people have across several games. I never noticed until I started modding my night sky, watching the nebulae and stars made it easy to see the glitches. Even worse flickering and stuff when moving around a bit faster, but I didn't want to overdo it for the video. Turning off TAA and forcing AA Supersampling in control panel.. no more glitches, but a few more jaggies to be seen. (working on that now lol) When watching the videos, turn on 1080p at 60fps in youtube options and fullscreen ofcourse Skyrim sky with TAA Skyrim sky with AAx8 and SSx8 forced in Nvidia Control Panel
  7. Could pickup the PC version of SSE and start modding yourself, use the other standing stone mods to learn how it works. :)
  8. I have made a step by step guide here , enjoy :)
  9. I recommend to follow the install guide, and pay close attention to the markers added by the creator, "-FPS-" in yellow and red. I would not install those on a laptop, or at least test them out carefully to see how much of an impact they have on performance, probably not a bad idea to turn off Depth Of Field too in the enb.
  10. This looks like it will probably be able to fix your issue http://www.nexusmods.com/skyrimspecialedition/mods/9124/?
  11. Thats actually the ENB I'm using together with dolomite, the reshade interface (opened with shift + F2) enables you to make Skyrim as colorful or "depressing" as you want. Toggle the buttons on and off for the effects or adjust the values until you are content. :smile: EDIT: Whoops, just noticed this was for the original skyrim, not special edition. I always used Realvision ENB on Oldrim
  12. I strongly advise non-ModOrganizer users to take a look at step 5 before trying this, without the separated folder system of MO.. this might be a bit cumbersome. This step by step guide is obviously not set in stone, you can choose the options you want. I merely provided my choices to have a setup that works nicely together. 1. Install DSpSoB 1 0 Dawnguard Download Bethesda Archive Extractor and extract the file to its own folderOpen Bethesda Archive Extractor and open the "DSpSoB.bsa" fileExtract the "DSpSoB.bsa" file to a new folderDownload SSE NIF Optimizer and extract the file to its own folderOpen SSE NIF Optimizer and browse to the folder where you extracted the "DSpSoB.bsa" file -> Press OptimizeGo to ..\Steam\steamapps\common\Skyrim Special Edition\Tools\Archive and open Archive.exeAt the bottom of the archiver window, doublecheck "Recurse Directories" is checkedRight Above that, the option "Root Dir"... Point that to the folder where you extracted the "DSpSoB.bsa" fileOn top of the Archiver window, select "Edit" -> "Add Directory"... Point that to the folder where you extracted the "DSpSoB.bsa" fileOn top of the Archiver window, select "Edit" -> "Check All Items"On top of the Archiver window, select "File" -> "Save"A message box will pop up with the message "There is currently no archive type selected. Do you wish to save anyway?"... Choose yesBrowse to the location of the old "DSpSoB.bsa" file and select it to overwriteA message box will pop up asking if you're sure you want to overwrite.. Choose yes (the old file will be backed up automaticly) 2. Install XP32 Maximum Skeleton Special Extended Select skeleton rig map (BBP)Select default 1st person skeletonSelect belt-fastened quiversSelect back-hip daggersSelect swords on back 3. Install Immersive Animations Select main moduleSelect sneakingSelect strafeSelect normal sprintSelect greatsword sprintSelect dual sword wield -- swords on backSelect dual axe wieldSelect dual dagger wieldSelect dual mace wieldSelect dual wield comboSelect single sword or dagger on backSelect rogue stabSelect female walk fixSelect leaping cross slash 4. Install Pretty Combat Animations Select Style 01 for sneak style optionSelect sneak turnSelelct Style 01 for karate style optionSelect crossbow animationsSelect ranger optionSelect the ranger_belt-fastened quiver optionDO NOT select either of the origin sneak optionsSelect warrior for the greatsword style optionSelect warrior for the battleaxe and warhammer style optionSelect both the 2hm block and sprint optionSelect weapon master for 1 handed melee and dual wield style optionSelect weaponmaster_back_sheath_dual wield style for the extra equip unequip style for custom skeletonSelect weaponmaster_dagger_back_sheath_dual wield style for the dagger extra equip style for custom skeleton 5a. Update the Pretty Combat Animations for Skyrim SE for ModOrganizer users Go to ..\Steam\steamapps\common\Skyrim Special Edition\Tools\HavokBehaviorPostProcess and copy "HavokBehaviorPostProcess.exe"Go to where ModOrganizer installed Pretty Combat Animations and paste the "HavokBehaviorPostProcess.exe" in that folderDownload converttoskyrimSE , extract it and copy the "converttoskyrimSE.bat" in the same folder as "HavokBehaviorPostProcess.exe"Run the "converttoskyrimSE.bat" file and it will update all the animations inside the Pretty Combat Animations folder 5b. Update the Pretty Combat Animations for Skyrim SE without ModOrganizer Since I never used other mod managers, its kinda hard to give a step by step guide on how to do this.I will give a list of all the files generated by Pretty Combat Animations, at least you guys can retrieve them and update them by copying them all to a new folder and update them like thatFiles added to ..\meshes\actors\character\animationsFiles added to ..\meshes\actors\character\animations\dlc01Files added to ..\meshes\actors\character\animations\femaleCopy all these files to a new folderGo to ..\Steam\steamapps\common\Skyrim Special Edition\Tools\HavokBehaviorPostProcess and copy "HavokBehaviorPostProcess.exe"Go to where you copied all the files added by Pretty Combat Animations and paste the "HavokBehaviorPostProcess.exe" in that folderDownload converttoskyrimSE , extract it and copy the "converttoskyrimSE.bat" in the same folder as "HavokBehaviorPostProcess.exe"Run the "converttoskyrimSE.bat" file and it will update all the animations insideCopy and paste the updated animations into your game/mod folder, overwriting the old ones 6. Install 360 Walk and Run Plus Select both recommended options for male animationsSelect both recommended options for female animations + BBP OnSelect the run backward speed fix patchSelect 360 swimming EDIT : Added the SSE NIF Optimizer steps EDIT2 : Changed the order of step 1 and 2, to avoid overwrite issues with skeleton files
  13. I totally understand that the devs want to make sure they don't FUBAR the release of the new NMM, people their expectations are high for this new NMM. Though I would like to get my hands on it as soon as possible too. We just need to give the devs some time, so they can deliver a relatively bugfree tool. ModOrganizer2 is kinda unstable in some features, but the core functionality is still there. I'm running a 200+ plugin and 300+ mods total skyrim se game atm, I suggest you take a look at it when you want to do some serious modding while we wait for the new NMM.
  14. I have to agree with Krisser143 that the whole virtual file system was the main draw for me too in MO, keep your game folder clean. Enable and disable on the fly without breaking your install, manage wich mod overwrites others by simply dragging and dropping in the modllist. Please don't talk about the VFS feature like it was a bad thing, this was a stroke of brilliance imo! That said, I have complete confidence in Tannin42 and the other devs at the Nexus that they will do their best to please us all. Lets not forget what Tannin42 achieved on his own, and in his spare time... Combined forces on this new NMM will surprise us all! I think I speak for majority of the people here when I say... "I can't wait!" :D
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