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GileadMaerlyn

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Everything posted by GileadMaerlyn

  1. I edited nifs with blender, and it works fine. I don't know about this one, though. This tutorial is quite complete and will walk you through the importing and exporting of skyrim nifs in blender.
  2. Yeah, it's not totally wrong, sorry. It would work, too, I admit, but it's not the proper way to do it.
  3. Wrong. In order to retexture it, and keep the original texture for the original armor, you only need the new texture in you data folder and the CK. First, go in TextureSet under Miscellaneous in the Object Window. Right click on the list and click New. A TextureSet window appears. Name your texture. Click on Diffuse, then Load Image and choose the texture in your data folder. It should appear on the right. If a normal map is provided (XXX_n.dds), load it in Normal/Gloss line. Click OK. Do the same for the female texture if male and female are different. Go back to the armor list and open the form you created from the elven armor. In the model tab, there's an Armor Addon (ElvenCuirassAA, normally) click on it. Rename it, click OK, say yes to create a new form. Delete ElvenCuirassAA from the Model list, and right Click->New to add the one you just created. Open it. There's a line called biped model, click on the select button. Now you should see the armor. Under Alternate texture, double click on the name of the armor mesh and select your texture set. Click OK. Do the same for the female. Click OK on the armoradon and armor windows. You have now an elven armor with a new texture, while keeping the original one.
  4. If you just want a male head with a female body, just use the console command player.sexchange. If you want the game to consider you as male, while having a female body, that'll require lots of modding (less if you want all male NPC to have a female body as well).
  5. I don't understand. You want to play a male character with a female body?
  6. http://www.gamefront.com/how-to-improve-skyrim-with-ini-file-tweaks/ 3rd section.
  7. This function has nothing to do with your title. GetModelPath only gives you the file path of the world model (the model you see on the ground and in the inventory) of an armor. I don't see what else to say to make it clearer, the description you gave is perfectly clear.
  8. Stronger Nords: easily doable, as it is a race. (I don't know if there's such a mod, though) Different body per class, that would be doable, but a lot more complicated. EDIT: In fact, if you have different bodies for different races, you would need different clothes/armor for every races, and that's a lot of work to^^
  9. That's very strange... If you can't solve this, then download manually and use "add from file" in NMM.
  10. Do you have NMM open when you click on the button? Sometimes clicking it don't launch the manager, so I find it best to launch it before.
  11. I saw a big red thing with a white exclamation mark once in skyrim in lieu of an armor I was editing. So it seems to exist.
  12. I don't know and I don't think it's possible... Anyway, I never modded rings in any way, so I might be wrong.
  13. Asked a lot of times... Rule one of EVERY forum: Search before posting. As I'm in a good mood, here's what you should have found: Unlimited Rings Multilingual Skyrim Unlimited Rings And Amulets Unlimited Rings Equip More Rings
  14. So I need to backup only .esp files? Or also the scripts folder? If you don't modify the scripts (edit them and build them), you don't need to do a backup for them, just the esp.
  15. Here's the quest design tutorial series of the creation kit wiki.
  16. The mod is huge, there are lot of folders, meshes, scripts, sounds and such, also I have tons of other mods which use that folders. It isn't impossible to separate them, but its pain in the a*s. The main thing I'm worried about is that the mod is actually a player house with a lot of mannequins and chests, in which I've stored a tons of items. Thanks though! If that's the only way, I better start removing my items. P.S. e.g. If I have one .esp file which adds a three craftable armors, but I want the three armors to be separated in three files for each armor. Can that be done? Or i need to make everything from scratch again? That would be possible if the CK has Save As option, but it doesn't. How that is possible? :ohmy: The CK only affects .esp files, not the rest of your mod, such as models, etc... Just backup the one you are modifying. EDIT: Come to think of it, It only modifies the scripts.
  17. 1. Create a backup of your mod (copy/paste it somewhere else or copy and rename it), do you modifications on the one you left in the data folder and if you want to go back to the way it was before your modifications, just put your backup back in the data folder.
  18. You didn't do any research did you? Cause there's a mod doing that with almost the same name as your topic... Birds of Skyrim
  19. Ok, I just did it. It works fine. The boots are not the product of my work, so you should contact the author of the mod and ask him if he'd be willing to do it and release it, or let someone else release it. Be aware though that this will create major clipping with armors that cover the legs.
  20. It's the way meshes work for skyrim, I'm not sure it's possible to do so, but I could try and adapt one of the boots you talked about and see if I can put the two pieces together and separate the leg part from the armor. Could you give me a link of one of those boots ? I don't guarantee any result, though.
  21. Well, it should be explained in the description of the mod.
  22. You have some good tutorials on the nexus wiki, too (e.g. this one for creating an armor), though it's not very furnished.
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