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SuzanoSho

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Everything posted by SuzanoSho

  1. Having the same issue. @Picky, are you saying that selecting the Backup and Repair option won't cause us to lose any data? The main thing I'm worried about is that it doesn't give us any info about WHICH mods are affected, at all, so I would hate to have to hunt down which ones were ruined without any info after the fact...
  2. I don't think it is. I'm using a 2080, have 8gb of VRAM, and 16gb of shared memory, with 32gb of RAM... Every time I start the game, it is the exact same models displaying this problem. Additionally, the mesh is showing up as flat; a problem as simple as missing textures would still show a 3d mesh (a purple one, mind you). The "running out of VRAM" issue produces the same purple, textureless 3D meshes, except on different meshes and randomly, as far as I know, rather than on the exact same, small number of objects and literally nothing else, ever. What's more is that the color seems to range from gray to blue to purple, as if it's reacting to whatever weather is currently loaded. Looking through xEdit, the only thing they seem to have in common is the application of a DNAM record with SnowMaterialObjectLight1P as the material...
  3. Need help discovering what on Earth might be causing THIS: https://imgur.com/a/URNurrq The textures and models show up just fine in Nifskope, checking the RefIDs in xEdit with all mods loaded didn't reveal anything about the models that stood out to me in particular. Thought it might be a Better Dynamic Snow issue, but disabling that mod didn't seem to change anything. Additionally, on the rock/cliff portion above the entrance to a mine, I'm seeing the same issue. I recall seeing this issue before in one of the mine/cave entrances in Beyond Skyrim Bruma a long time ago... I can't seem to find any information on this problem that actually helps, although I've seen other threads asking for help with it. Any ideas what it might be?...
  4. Man, I swear, you are the most HELPFUL person I've ever met on this website. I was just having this issue myself, and I definitely use Dint's hair. Turns out that switching my character's hair not only fixed the problem you're referring to, it also fixes an issue I had with _m.dds files not properaly showing up on certain armors in game (like Team TAL's armors and stuff from the Ninirim collection)... Thank you, once again!... As for the OP's issue, it's one I'm familiar with myself, and I honestly think it has something to do with modified interiors. I've had the issue occur in one specific area during my current playthrough, and it was as if there's a single strip of occlusion or something that only applies to your player character, spanning a small random area inside one of the dungeon's rooms. Your character just pops right back into existence whenever they leave the affected area, which could be in as little as half a step to a few meters away, depending on how large of an area is affected. This same issue occurs in Fallout 4 as well with certain modded interiors. Unfortunately, I don't know a fix for it...
  5. Vortex is showing me this error right now, out of nowhere. I've never seen this prior to the latest update. I can ignore this, right? Most of the Light plugins were marked as light through Vortex itself, and that message only just popped up, after I deployed 3 armor mods. Warning still persists after clicking "Check Again", as well as after marking the new plugins as light and sorting them... Fallout 4 is the game, btw... ADDITIONAL INFO: -For good measure, the plugins marked as Light in Vortex also show up as such in xEdit -It only seems to be allowing me to have 260 plugins enabled before throwing the error, including the 7 main+DLC files. Doesn't not seem to care whether they are Masters, Light Masters, ESPs, or ESPFEs in it's count
  6. I'm having this exact same problem... I was just running SKSE through Vortex just fine earlier today. I updated Vortex and now, SKSE doesn't even pop up when I try to launch it through Vortex. Gonna see if it works when launched by itself. No, I have not updated or restarted my computer at all between playing earlier today and now... EDIT: Working just fine for me when launching by double-clicking the executable...LOOT just completely destroyed my load order for no reason tho, not sure why. CTDs abound...
  7. I have no actual notification of unsolved file conflicts. Every little lightning bolt is green. I've deployed several times to ensure nothing is being overlooked. Still no notification. Anytime I click on one of the tools or try to start SKSE through Vortex, a toast message pops up saying that I have unsolved conflicts and that it may cause issues, blah blah, with only two options at the bottom of the window: "Cancel" and "Show"... Clicking on "Show" closes the message window and does absolutely nothing else. Clicking on "Cancel" closes the message window and does absolutely nothing else. Going back to the mods tab reveals absolutely nothing new, everything seems to be in order. Restarting Vortex does not solve the problem. I can not start my game, Bodyslide, DynDoLOD, Outfit Studio, LOOT, SSEEdit, etc. from Vortex at all because of this message. UPDATE: I seem to have gotten around it for now by closing Vortex, sorting with LOOT, and then opening Vortex again. I have not deployed mods with Vortex since doing so but at the very least I was able to use tools through Vortex.
  8. I can't even get 1 MB on Vortex lately. s#*! goes to around 40 kb at the highest and then keeps getting slower by increments of 10, just to hit 0 and restart the process... I'm guessing it's an issue with the CDN server...
  9. Also, I have no idea if this is related or not, but I discovered that my CTDs are due to SkyUI suddenly not working in my game at all, despite it being one of the first mods I installed and working flawless before (it would have had to have gone bad mid-gaming session, as that's when I got my first CTD, and every CTD after that, upon loading as well as upon trying to start a new game, was because of SkyUI's plugin being enabled...reinstalling/redownloading has not fixed this)...
  10. There's a more button that shows which ESPs are affected, I looked in Vortex and checked the dependency rules, I've tried sorting with both Vortex and LOOT and LOOT doesn't bring up the warning/error, the same mods were working and being sorted just fine minutes prior to this error coming up, enabling them one by one does not settle the issue, and interestingly enough, the affected mods listed has changed twice now...all of my mods are in the default group currently, as Googling around brought me to a suggestion like that before I decided to make a post here; it changed nothing tho...
  11. Vortex should give you the option to pause/resume downloads with the orange button to the right of the Download entry in the Downloads pane...
  12. This literally started happening out of the blue. The mods referenced (Immersive College of Winterhold, Bijin All In One, Markarth Entrance Overhaul) have absolutely no custom rules applied to their plugins whatsoever... I can't seem to get rid of this error...even worse, now I can't start a new game nor load a save in Skyrim SE without a CTD, despite things running fine only once prior to, without me changing any mods or files in any way in between that time and now...
  13. Having the exact same issue on a fresh installation of Windows 10, up to date...gonna try the fix now...
  14. All I did was switch from Skyrim SE to Witcher 3, close the manager, uninstall Witcher 3 and then switch back to SSE after re-opening the manager... After switching back, not only is EVERY mod disabled, some of them are even magically uninstalled...I don't understand what setting I have to use to stop this from happening just because I want to play a different game...
  15. Hmmm...while I don't remember toggling between those modes, I suppose that's a possibility, seems like something that would be so simple to do that I would have forgotten (I wouldn't have any reason to do so tho)... I definitely wouldn't have deleted the directory, as it's actually still there...the profiles folder is still there, with the load order and plugins files also still intact and having not been modified in over a month...also, I suppose that I should mention that all of my plugins are present in Vortex as well, just all disabled for whatever reason...clicking the Mods tab shows that there are no mods there... At this point, I guess I'll just have to try and see if the game still works as it's supposed to if I enable all the plugins, as I don't think anything in the data folder for Fallout 4 has been altered either. If something else seems out of order after doing so, I'll be sure to report it in here (this is a beta after all)... Thanks for the help!...
  16. Hm, I've been having this issue since first using the program earlier this year... Having become used to it, now I'll have to check and see if it's been fixed lol...
  17. I'm not sure how this even came about, but after downloading and installing every mod for Fallout 4 through Vortex, modding the game, getting it stable, and playing for a few months, then taking a break from Fallout 4 to mess with Skyrim Special Edition (another game completely managed with Vortex), and finally coming back to FO4 after a month or so, I noticed that both Fallout 4 and Skyrim Legendary Edition have mysteriously been un-managed by Vortex... I can assure you that I didn't reinstall, touch any settings that would affect this, nor change the installation of the games themselves...however, no big deal, I'll just set them to be managed again, right?... Well, unfortunately, upon doing so, I get a warning notification that "Mods can not be deployed", a big fat 0 for the active mods count, the base directory changed back to default, and when trying to set to the directory it had previously (with both the "downloads" folder and "mods" folder still intact and full of the installs/downloads), it tells me that the base folders have to be empty... Is there any way to get my previous set up back to the way it was?...
  18. So, I haven't touched my SSE game in around two months, and decided to start it up today. In the time that I haven't played, I have updated Vortex Mod Manager at least once. Additionally, I haven't even gone into the Skyrim Special Edition installation folder, nor any of the Vortex folders. I started SKSE64 and when trying to load a game, it informed me that a **LOT** of my mods weren't installed. It is then that I opened Vortex, switched the game mode from Fallout 4 to SSE, and I was greeted with a notification that there has been an update to Vortex installed since the last time I used SSE on there. No big deal, I think to myself, I'll just follow the prompts. I'm sorry I can't remember the EXACT notification message at the moment, but I do recall that the suggested way forward had something to do with a "purge" (which was also one of the buttons presented to me in the message)... After pressing the button, Vortex "stopped working", so I had to close it. After starting it up again, every time I click the Mods tab, it shows me this little number: Additionally, there are many ESPs missing from my load order, but not all of them (I'm sure clicking the "purge" option is responsible for this, since the program crash probably interrupted the process)...interestingly enough, it's only the ESP missing from these installed mods, any BSAs or INIs or etc that were installed with the same mod are still in my Data folder. The ESPs are also still in the user/AppData/Roaming/Vortex/skyrimse/mods/ folder... Is there any way to fix this? Will I have to start over in regards to these mods? Hopefully I've provided enough info...
  19. I personally use the Pampas bodysuits mod and changed the armor slot of all of them to 62 (I think, can't remember)... That way they can be worn with anything, especially the more skimpy armors, and not reveal so much skin...there is some clipping on SOME armors solely because they are, as per my guess, the same elevation from the skin in some areas...
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