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Everything posted by DemongelRex
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...your favourite LOD combination...
DemongelRex replied to SparrowBlack's topic in Skyrim's Skyrim LE
Well, it's modular, so it is what you make of it. -
Yea, what you said lol.
- 12 replies
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- skills
- skill menu
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...your favourite LOD combination...
DemongelRex replied to SparrowBlack's topic in Skyrim's Skyrim LE
Also, I do not alter uGridstoLoad, yet I can have the distant detail load just as well as if it did, using other ini tweaks, especially for shadows and trees. Though there can be a performance impact if your pc isn't up for it. EDIT: Should've have just edited my post above... -
...your favourite LOD combination...
DemongelRex replied to SparrowBlack's topic in Skyrim's Skyrim LE
Skyrim Mod Combiner. -
http://imgur.com/a/IrPsP
- 12 replies
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- skills
- skill menu
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Actually, I have a copy of Skill Interface Rextextured, and I also use UI Extensions. My skill menu looks amazing, with immersive sounds to make it that much more epic. If needed, I could upload it.
- 12 replies
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- skills
- skill menu
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LE Limiting the amount of items you can put in chests
DemongelRex replied to TheHeisenburger's topic in Skyrim's Mod Ideas
Well it should be do-able, I believe. I would also like to see this. -
^^lol.
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Well the author of "TOMES" is working on that.
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Like I said, its subjective. Besides, I thought the Unofficial Skyrim Patch fixed this anyway?
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Search "Simple Taxes" and "Extensible Follower Framework".
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Well you only make the experience subjectively worse for yourself, I suppose.
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Does any mod limit the amount of enchanting buffs?
DemongelRex replied to OgreSamanosuke's topic in Skyrim's Skyrim LE
I think Skyrim itself has a soft limit to the passive Stat boost you can have invested into one stat. It won't necessarily tell you that you do, but you'll notice stuff like this in game. -
He probably means the box that literally appears one time; the first time your health gets too low, to be removed. It appears one time, so not necessary, unless you constantly start a new game.
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LE (request) loading screens with progress bar
DemongelRex replied to SilverNirvash's topic in Skyrim's Mod Ideas
I just found this. I do not necessarily need it because I don't get ILS anymore and I run on an SSD, so my load times are short anyway...but it could be useful, and a nice addition. -
BTw, I found the mod that added that dialogue. For reference, it was Resplendent Racials.
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[Idea]Skill Book mod I will make if people are interested
DemongelRex replied to Daiyus's topic in Skyrim's Skyrim LE
Would be awesome! 10/10 would endorse dat shiz. -
I used the fixed meshes and the esp found a few pages back (UBR3) Khajiit now have Argonian feet (lol). Argonians seem to be working as intended.
- 3038 replies
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- beast races
- digitigrade
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(and 4 more)
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Yea, messing with skeletons, especially an advanced one like xpms is heart wrenching. A fix would not be easy, and has been attempted by many. Though the author of Equipping Overhaul, DragonDude, is currently developing a workaround, which will be integrated with the next major version of Equipping Overhaul.
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Please tell me if I am misunderstanding something: Cheating is not okay, but exploiting a flaw in the game is okay?
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NPC's with standalone facegendata have bulging eyes.
DemongelRex replied to DemongelRex's topic in Skyrim's Skyrim LE
Fixed. Apparently this is an issue with the mod Immersive First Person and how it renders nearby objects. For anyone who may ever encounter this issue, raise your near clipping mode (Near) to 1000 and the issue should disappear. Consider this issue solved. May this information be helpful to someone in the future. -
The tree ID's I believe are the same (which is why no one is able to make their own perk trees, they must edit existing ones), so yes, Valkasha is correct. Make sure you actually enabled the plugins and have started a completely new game.
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Enable the plugin in the mod manager.
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Ah, thanks for the reply.