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Everything posted by IntenseMute
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Introductions with Doc Mitchell
IntenseMute replied to Swordsguy2010's topic in Fallout New Vegas's Mod Ideas
Here you go: https://drive.google.com/open?id=1gKNx1PVGpSwjsBy0DXPzAWzvtSD2JNK3 -
Hey, I think you left out what the actual bug you are talking about is. As for question #2 You don't need a continually running quest script to capture the users input, you can use an event handler (Although, it probably isn't necessary if your script is light), here is the necessary function: SetOnKeyDownEventHandler and here is how to implement it in to your script Tip Event Handler for Hotkey If you want the user to have the ability to change the input key without using MCM, you can create an INI file, here is the necessary function: GetINIFloat
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edit reward in geck new vegas
IntenseMute replied to virginharvester's topic in Fallout New Vegas's Discussion
First you edit the quest VMS42 https://imgur.com/a/vM6BzDQ Then once the window pops up, click the topic tab and in the list to the left search for "You're doing the right thing." for the Philip Lem ending (Powder Gangers fame ending) or click "Yes. You can join then, but he says you would all still have to pass the initiation rite." for the Samuel Cooke ending. Philip Lem Ending: https://imgur.com/a/3sjaUkO Samuel Cooke Ending: https://imgur.com/a/8DmRgqJ -
nvac error crash solid project related
IntenseMute replied to oxman1's topic in Fallout New Vegas's Mod Troubleshooting
I see what you are talking about, If I load FalloutNV.esm with Solid Project and then check for errors I get this. https://imgur.com/a/mwWxrkU It is nothing to worry about, Solid Project is just referencing PlayerRef without FalloutNV.esm being a master. -
nvac error crash solid project related
IntenseMute replied to oxman1's topic in Fallout New Vegas's Mod Troubleshooting
I do not have the same errors. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [00] SolidProject.esm [00:00] aquestRTENPC "aquestRTENPC" [NPC_:00000CDA] [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS [00:00] Done: Checking for Errors, Processed Records: 812, Errors found: 1, Elapsed Time: 00:00 -
nvac error crash solid project related
IntenseMute replied to oxman1's topic in Fallout New Vegas's Mod Troubleshooting
The script you mentioned controls the following part of the mod: https://imgur.com/a/CnzeC3X Maybe disable that. -
Remove NPC/object names from Hud
IntenseMute replied to inIimbo's topic in Fallout New Vegas's Mod Ideas
Here you go: https://www.nexusmods.com/newvegas/mods/67319?tab=files (The download name is "inlimbo - 001") Edit: Also I should note that it will not work if you have Darnified UI installed and judging by the font in your image, this might apply to you. Edit2: Added new link, this one has Darnified UI compatibility built in. Edit3: I forgot to mention, this mod requires NVSE and JIP LN NVSE Plugin Edit4: The HUD Editor - https://www.nexusmods.com/newvegas/mods/67470 -
Just tested and it works for me. You should be getting a notification like the image below. https://imgur.com/lzDTf06 As for your question, I have no links to give, somebody else can probably help you with that. Also, I don't mind doing these mod request. It's like solving a crossword puzzle, it's enjoyable.
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auto consume consumables
IntenseMute replied to virginharvester's topic in Fallout New Vegas's Mod Ideas
I think I found out what the problem is, should be fixed now. -
auto consume consumables
IntenseMute replied to virginharvester's topic in Fallout New Vegas's Mod Ideas
thank for your hardwork, i really uncomfortable with the misunderstood , thanks again I made the mod because I liked the idea so don't worry about it. Also just uploaded Auto Consume v1.0.1 If you wanted just the food/drinks/radaway feature and nothing else then your ini file should look like this: -
auto consume consumables
IntenseMute replied to virginharvester's topic in Fallout New Vegas's Mod Ideas
It does not do that currently, but I can add this feature. -
auto consume consumables
IntenseMute replied to virginharvester's topic in Fallout New Vegas's Mod Ideas
Tell me if I'm understanding you properly, you want a mod that automatically consumes food and drink items to regain health? -
auto consume consumables
IntenseMute replied to virginharvester's topic in Fallout New Vegas's Mod Ideas
Here you go: Auto Consume -
Replacing a creature reference with a static
IntenseMute replied to Nomumbra's topic in Fallout New Vegas's GECK and Modders
Quote from SetPos page -
if you go too far from exit door(when the script triggered), like bridge in prime (near that palced mine) the items (ammunition box) still get red mark, i think the script trigger need additional trigger, like run every 30 seconds or so Test the new download for me: https://www.nexusmods.com/newvegas/mods/67213