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IntenseMute

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Everything posted by IntenseMute

  1. I can confirm it is not a mod conflict Here is a fix: Project Nevada - Better Sprinting Here is a fix: https://www.nexusmods.com/newvegas/mods/67319?tab=files Install "jman150 - 001" If you have "Project Nevada - Extra Options" installed then ignore 001 and install 002.
  2. Here you go: https://drive.google.com/open?id=1gKNx1PVGpSwjsBy0DXPzAWzvtSD2JNK3
  3. Hey, I think you left out what the actual bug you are talking about is. As for question #2 You don't need a continually running quest script to capture the users input, you can use an event handler (Although, it probably isn't necessary if your script is light), here is the necessary function: SetOnKeyDownEventHandler and here is how to implement it in to your script Tip Event Handler for Hotkey If you want the user to have the ability to change the input key without using MCM, you can create an INI file, here is the necessary function: GetINIFloat
  4. First you edit the quest VMS42 https://imgur.com/a/vM6BzDQ Then once the window pops up, click the topic tab and in the list to the left search for "You're doing the right thing." for the Philip Lem ending (Powder Gangers fame ending) or click "Yes. You can join then, but he says you would all still have to pass the initiation rite." for the Samuel Cooke ending. Philip Lem Ending: https://imgur.com/a/3sjaUkO Samuel Cooke Ending: https://imgur.com/a/8DmRgqJ
  5. I see what you are talking about, If I load FalloutNV.esm with Solid Project and then check for errors I get this. https://imgur.com/a/mwWxrkU It is nothing to worry about, Solid Project is just referencing PlayerRef without FalloutNV.esm being a master.
  6. I do not have the same errors. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [00] SolidProject.esm [00:00] aquestRTENPC "aquestRTENPC" [NPC_:00000CDA] [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS [00:00] Done: Checking for Errors, Processed Records: 812, Errors found: 1, Elapsed Time: 00:00
  7. The script you mentioned controls the following part of the mod: https://imgur.com/a/CnzeC3X Maybe disable that.
  8. Here you go: https://www.nexusmods.com/newvegas/mods/67319?tab=files (The download name is "inlimbo - 001") Edit: Also I should note that it will not work if you have Darnified UI installed and judging by the font in your image, this might apply to you. Edit2: Added new link, this one has Darnified UI compatibility built in. Edit3: I forgot to mention, this mod requires NVSE and JIP LN NVSE Plugin Edit4: The HUD Editor - https://www.nexusmods.com/newvegas/mods/67470
  9. Just tested and it works for me. You should be getting a notification like the image below. https://imgur.com/lzDTf06 As for your question, I have no links to give, somebody else can probably help you with that. Also, I don't mind doing these mod request. It's like solving a crossword puzzle, it's enjoyable.
  10. I think I found out what the problem is, should be fixed now.
  11. https://www.nexusmods.com/newvegas/mods/67319?tab=files (The download name is "virginharvester - 001") Converts 1000 caps to 1 point in a random skill every 60 real life seconds (Timer does not count down when in menus). Does not require NVSE.
  12. thank for your hardwork, i really uncomfortable with the misunderstood , thanks again I made the mod because I liked the idea so don't worry about it. Also just uploaded Auto Consume v1.0.1 If you wanted just the food/drinks/radaway feature and nothing else then your ini file should look like this:
  13. It does not do that currently, but I can add this feature.
  14. Tell me if I'm understanding you properly, you want a mod that automatically consumes food and drink items to regain health?
  15. erm, yeah i can't do anything with that, what is it? It's an esp, it will remove the script that is attached to the explosive collar but like I said, it probably won't fix it.
  16. If you still get the bug after your reinstallation, try this https://drive.google.com/open?id=1EYbY5a-V5t_LYn9OVtSXU6d2VCpFwJUY probably won't fix it but worth a shot.
  17. I can spawn those containers just fine and I have Project Nevada installed Are you using these commands? Ammo player.placeatme 69EE6 Weapons player.placeatme 8F7B9 Armor player.placeatme 69EE7
  18. I only have Fallout 3, and it doesn't have many functions like New Vegas does so the port would be inferior to this one.
  19. if you go too far from exit door(when the script triggered), like bridge in prime (near that palced mine) the items (ammunition box) still get red mark, i think the script trigger need additional trigger, like run every 30 seconds or so Test the new download for me: https://www.nexusmods.com/newvegas/mods/67213
  20. Once installed, walk in to a new cell and it should start to work.
  21. I guess I could publish it for the few people that would find it useful.
  22. So just to be sure, you want a script that will let you remove ownership of items everywhere? Edit: https://drive.google.com/open?id=1X3ocUJSprNqPGj35cgKFEYd_jhhi-nrx Requires NVSE and JIP LN NVSE Plugin If you want to edit it in the geck, you also need GECK Extender (The optional file)
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