Jump to content
ℹ️ Intermittent Download History issues ×

charwo

Premium Member
  • Posts

    1190
  • Joined

  • Last visited

Everything posted by charwo

  1. I'm trying a delay tactic on the main quest just for those reasons. I had the conversation with Preston, but backed out of the conversation with the drug-addled gramma spouting about visions. So that whole group is still sitting in the Concord Museum while my char is free to figure out what he's going to do with this situation. So far he's explored the local area, started learning the biggest threats and has realized he's going to need to be a survivalist if he wants to survive long enough to find out what happened to his son. He HAS met non-aggressive people for the first time (traders and Abernathy Farm), so he knows it's not totally a living hell out there. So next he'll be focusing on finding population centers while getting more survival-related perks (I'm RP'ing that he can't build workstations without blacksmith + the appropriate perks). So far, so good actually. The pace feels much better. After three days he's getting his stuff together and has a plan of action. At some point he'll go back to Concord and talk again with those people as at least two of them seemed to have their heads on straight, and he can use all the friends he can get. That's actually a good idea. A very good idea.
  2. I'm not sure how to feel about the Autromitron DLC, because it's SO like Robco Certified, but not quite. I know TalkieToaster's done a few mods for Fallout 4, so maybe Robco Certified is planned, but I feel that Automotron tried and failed to replace Robco Certified. But you still can't do what I like to do: Learn sneak Turn robots into companions Pack them up Take them home It added a whole new level of scav to my playstyle, and if we can somehow get roobt companions to work as auxiliary settlers, it would go a long way to making the settlement building feel realistic. How did that wall get built so fast Jim? Why I have three dozen construction bots, of course, and their not even union! I personally still want a Robco Certified so I can take home and fix all the robots from the Constitution.....and of course have Ironsides as a companion, but I know someone is going to do that, probably as soon as the GECK comes out. I very much want to conquer the wasteland with an army of sentry bots instead of just blowing them up. That and.....if you see this Talkie Toaster, please make it so we can hack gen 1&2 synths.
  3. No no no, the Fallout series is for me....I just got major problems with 3&4. I Fallout 4 isn't an RPG but it's playable out of the box, which I would say Fallout 3 was not. It needs some fine tuning. Lots of stupid design decisions, massive ludonarrative dissonance, not an RPG, but not unsalvageable . Plus even though I find settlement building trifling, doesn't mean I think it's a bad idea, I just don't want to do it myself. I think it's an utter OCD waste of time, and a mod to where the settlements build themselves over time like the bases in Suikoden would be a better fit for me.
  4. That's where you and I are different. I don't give a damn about the gameplay, I never will. I play for the story, I play for the characters, I play for the beauty, which admittedly takes some modding for Fallout. I want realism, if the AI can't be corrected properly then so be it, and in this case I'm not expecting any sophistication for strung out raiders or semiprofessional thugs like the Gunners. If someone comes along and fixes the AI, makes the cover system more responsive (namely everyone get UNDER half cover) great. If they can't, that's no reason why I got dump half a clip of 5.56 ammo into some guys chest to make him keel over (Power Armor excluded). People get knocked out of a fight quick, it'd be better if you could strip motherf*#@ers while they're bleeding out, but that's what head cannon is for.
  5. Why? This is an RPG, humans can take missiles, fireballs, powerful impacts and keep kicking. RPGs are never meant to be realistic in terms of combat. One of the best RPG titles has a train attacks you and you still live, and you can preterm a German suplex, against the train. See? What you looking for is a shooter not an RPG game. Did you play FWE/Project Nevada? They made combat STUPID lethal. You had to shoot Overlords multiple times in the head, but that was about it. You stumble into a group of raiders, you get wacked in seconds, Head shot em with a 32? They go down and don't get up. Real quick and dirty either way.
  6. Yeah, I mean a way to keep the Railroad from dying. They go quiet until Father kicks it and possibly uses the SS to quickly neuter the SRB. Of course there needs to be more things that that: have you tried to use the Railroad to blow up the Prydwen in the Institute ending? Totally possible, sneaky as s#*!, I thought myself pretty clever, and all it does is skip the last mission for the Institute, no one comments on it. I am much disappoint. And with self building settlements.....I don't want to spend a second on Minecraft s#*!. It's triffling as far as I'm concerned. I personally I want to be able for bases to build themselves.....clear out the Corvega factory or the Steel Factory one of the Vaults, people come, people clear up the bodies, they build defenses, and the local leaders just say "Yo, we need you guard this caravan/go on this supply run/help us with out defenses." THEY do the damn work. It'd be nice to have a thing where every time you help a community out in a Minuteman mission, you come back in a day and they're actually a tiny bit stronger. And as to actual Wasteland Elder s#*!, I mean....have you ever played Banner Saga? You're a caravan leader and you need to resolve disputes, decide who and how you're going to train, how to procure food when food runs low. It'd be fun to do things like speech checked marriage counseling, burying the dead, convincing the locals not to kill the guy they think is a synth. Being an actual leader of men. As to hardcore mode, we'll see. Cause I REALLY hate how bullet spongey most enemies become. Shooting a guy four times in the head to kill him gets repetitive. And I want a thing were non VATS hits fills the critical meter, and not be punished in AP costs for putting a scope on a gun.....and something where the legendaries aren't pure and utter cheese. I don't believe in fair play in a firefight, but if you can't actually justify that plasma effect on your rifle, you shouldn't have that plasma effect. This ain't Borderlands.
  7. I'm wondering if there's any grapevine about mods that people are planning to do once the GECK comes out. There's some s#*! I want, mostly a questline change where you can convince the Railroad to go underground in the Institute ending. But is there anyone planning on doing an updated Fallout Classic Weapons? Or given New Vegas, a Fallout Classic Armors? Maybe a mod that let's you have dynamic self building settlements? Or something where you actually do Wasteland Elder things other than clear out a Ghoul infestation every 20 minutes? Is someone planning a Fallout 4 version of FWE/Project Nevada?
  8. Nah, it easy. You just easily add conditions and more dialogue. Let say confidence man: "Ever been in a fist fight?" Unarmed perk: never found anyone who won't go down. Boom easy as a cake walk. You can also add lines by adding a more options. Anyone with quest modding skills won't break a sweat. Most lines, items and stuff can be easily made to have such checks. You can we sit and whine, or try to show beth a fight. Thing is should there be the logical de-escalation option: "I'M IN POWER ARMOR DUMBASS, DON'T f*#@ WITH ME." It's potentially game breaking, but I'd want it as it is good for roleplaying. Hell, in Unlikely Valentine, I want the option to convince the first gangster you're a delivery boy or something so you don't have to fight your way in. A way to pacify Covenant or convince a non-violent end to Cabot House would be good.
  9. Well, in that case, buy 10 of them, and give them to buddies? I mean... well, you get me... Oh, my friend, I am not a rich woman.
  10. I think unless someone goes in and rips out and reassembles the bland, non-interactive storyline, this game in and of itself will continue to suck. Just to site one example, the "New Era" speech you're supposed to give for the Institute needs to be completely redone. Look at the speech Shepard gives when they get the Normandy in Mass Effect 1: It's a cut abnd paste speech yeah, but it's well done, and it's charismatic and it's not changing one little word which you can totally hear the VA phone it in. It's a nice idea that so badly executed I want to apologize to George Lucas for all my prequel hate. It's so, so bad. This game needs a revoice: the player character needs to be mute not because voiced protagonist is bad, but because the options they had to work with SUCK and it's too much to ask anyone to redo the voice options. Father needs to be recast with new lines just not to sound like an utter, remorseless psychopath. These three characters need WAY more emotional depth and SS needs loopbacks for asking for more information, places for skill checks, and smartass remarks the game doesn't treat as 'yes.' I will never get the game I want from Fallout 4, but with self (script) built settlements, a mod that allows all companions and all their reactions one after another, and a way to craft (like new NPCs) that don't require the perks (Hire the lesbian scientists in Diamond City to convert your alien blaster to use MF cells!) it'll be fine. That's the new stuff. Most of the mods that are really needed already exist and need to be ported over: a two perks per level mod, Fallout Classic Weapons (updated) Stun and Tie Up NPCs (Stun) mod that rewards non-lethal playthroughs, Animalia a Vurt flora mod, something to turn the Glowing Sea green and verdant Convenient Horses A Fallout Classic Armors Robco Certified Well that and something where you can make settlements in awesome places like old Vaults, the Corvega plant, the Steel Plant, and other defensible places. But as long as I get my horses, my Green mods and my animal mods, I'll be happy just riding around and shooting at things.
  11. My computer crapped out a few months ago and I lost everything. I just put Skyrim back on my system. I'm wondering if there are any good roleplaying mods? Ones with good dialogue trees, choice, character development, that sort of thing?
  12. I might check Dark Souls out yet. I like your field training idea, but wouldn't that be much harder for modders to implement? At least in New Vegas you had the challenges system so you could do a Perks for Challenges mod, which I love and use every playthrough. I know there's going to be a FWE for Fallout 4 eventually, but implementing a challenges section I'd think would be tough, and if they're going to implement things like that I want the datalog system reintroduced so I can listen to the holotape I just picked up without needing to sort through dozens of other s#*! to find it.
  13. Boombro: Will take that advice to heart. As to why I don't play a lot of games, is I tend to play them deeply, getting all the achievements unlocked, and then doing them again while I have the sound off and listen to audiobooks. Dark Souls in particular has such a reputation for being hard I didn't think it appropriate for the reading. As to the stories I don't believe, well, factoring in seeing Life After People and factoring in 200 years of scaving, there should be: No buildings of pre-21st century construction left in non populated areas (assuming the 21st century houses were as over engineered as the Vaults) The Cars should have been gone and stripped/dismantled for parts and/or fortifications a long time ago Settlements outside Boston need to be highly fortified like Bunker Hill, and much better maintained around defensible structures (the Corvega factory, USAF Olivia, at least one fortified pre-war town) Boston as an intact city would be a refugee magnet from the first days and should have been at least Mogadishu by Fallout 4 The Glowing Sea should not exist beyond the 2070s. Too many robots to reprogram and loot (like there wasn't one scav who made a living taking protectrons back to civilization for profit in all the 200 years?) Nothing is well maintained or clean even after 8 human generations Don't get me started on Libertailia Bethesda uses the genre as an excuse for doing nothing with intelligence or insight. Artistic License for them means an excuse to do things by the numbers rather consider how natural forces, natural decay, the crazy technology and human ingenuity and ruthlessness would mesh. I read one book about Somalia and I could do a better job in writing about what a post-collapse society would look like. Jim UK: I think the perk problem is easy to fix, just take out the level requirements and have a two perks per level mod....that way you can spend one perk on what should be skills and the other on rule bending perks. The real problem with this system is that skills are important for ingame skill checks. Without a repair skill, the Last Voyage Quest relies on intelligence, ergo, read Proust? Then you get to rewire broken circuitry. Klipperken: I appreciate that, but this time, I'm going to buy it full price to support the company. It was crowd funded after all and I hope they make more CRPGs
  14. OK, I'll bite. SRPGs, you mean Strategy RPG? And as far as endless, I tried to look that up but Endless is a vague search word. And the issue isn't the writing so much as it is a focus. I'm trying to learn writing craft by doing some fanfic, and when/if I get around to a Fallout 4 fanfic, there is SO MUCH GOOD POTENTIAL for good storytelling. Unlike 3 (sans DLC), there's an embarrassment of riches. The problem Bethesda has it is has all of these potentially wonderful sites to build story's on and they think "how can I turn this into a dungeon?" I never liked the Social Preservation experiment, and coming from Fallout 1, I just despise it. But Bethesda looked at this as a cheap way to avoid building communities and settlements and used it as an excuse to build more dungeons. They could have had an entire intact, prewar city up and running like New Vegas, instead they made it into a ghost town. The LA Boneyard in Fallout 1 was more lively with settlements than Boston and LA was flattened with multiple megatonnage nuclear weapons: no ruin was more than 2 stories tall If they made something half ruined, half intact, like Paradigm City from Big-O, and built the sidequests around a dangerous living city rather than yet another ruin, I wouldn't be bitching nearly so much. They waste the Commons with a battle with a Behemoth wearing a boat for a hat. YAWN. I have no doubts that if the modding community builds as many new settlements as town rather than save files, and expands the vanilla dialogue trees to have actual roleplaying options new voice or not, this could be a great game. But Fallout 2 had as much violence in a game as I could take before it became boring. And that's the biggest complaint: the combat is so ubiquitous that it's a CHORE TO PLAY. I want a combat light RPG and that's never ever going to happen but I want other things to do than combat. It's like, look at OLD World Blues: there was a metric ton of combat, that's not what the DLC is loved for: it's loved because of zany dialogue, Honest Hearts is loved for it's moving stories, And Point Lookout is loved for it's pseudo-Lovecraftian atmosphere I don't remember the combat from these at all, combat wasn't the point. Combat is all Fallout 4 has to offer if you don't like settlement building, and I sure the f*** don't. Add in some verdant green mods, some animal mods, I'll get into the exploring, but that's down the pike. You really should have quoted me since I have low memory problems, I have no idea what are you talking about now. This is what you asked. "Even if they changed the lead writer? He is the main problem afterall. All they have to do is change him and that it. There are quests in FO4 that reek of okay to good and branching unlike the main questline he lead. Have you thought about 4x games like endless and or SRPGs?" I guess you're right about the map, I simply don't believe the stories that map is telling me. And no, I haven't played Dark Souls or Monster Hunter. I'm trying to squirrel up the money for Wasteland 2. So what's this Endless game and what is an SRPG in this context?
  15. OK, I'll bite. SRPGs, you mean Strategy RPG? And as far as endless, I tried to look that up but Endless is a vague search word. And the issue isn't the writing so much as it is a focus. I'm trying to learn writing craft by doing some fanfic, and when/if I get around to a Fallout 4 fanfic, there is SO MUCH GOOD POTENTIAL for good storytelling. Unlike 3 (sans DLC), there's an embarrassment of riches. The problem Bethesda has it is has all of these potentially wonderful sites to build story's on and they think "how can I turn this into a dungeon?" I never liked the Social Preservation experiment, and coming from Fallout 1, I just despise it. But Bethesda looked at this as a cheap way to avoid building communities and settlements and used it as an excuse to build more dungeons. They could have had an entire intact, prewar city up and running like New Vegas, instead they made it into a ghost town. The LA Boneyard in Fallout 1 was more lively with settlements than Boston and LA was flattened with multiple megatonnage nuclear weapons: no ruin was more than 2 stories tall If they made something half ruined, half intact, like Paradigm City from Big-O, and built the sidequests around a dangerous living city rather than yet another ruin, I wouldn't be bitching nearly so much. They waste the Commons with a battle with a Behemoth wearing a boat for a hat. YAWN. I have no doubts that if the modding community builds as many new settlements as town rather than save files, and expands the vanilla dialogue trees to have actual roleplaying options new voice or not, this could be a great game. But Fallout 2 had as much violence in a game as I could take before it became boring. And that's the biggest complaint: the combat is so ubiquitous that it's a CHORE TO PLAY. I want a combat light RPG and that's never ever going to happen but I want other things to do than combat. It's like, look at OLD World Blues: there was a metric ton of combat, that's not what the DLC is loved for: it's loved because of zany dialogue, Honest Hearts is loved for it's moving stories, And Point Lookout is loved for it's pseudo-Lovecraftian atmosphere I don't remember the combat from these at all, combat wasn't the point. Combat is all Fallout 4 has to offer if you don't like settlement building, and I sure the f*#@ don't. Add in some verdant green mods, some animal mods, I'll get into the exploring, but that's down the pike.
  16. I wish they'd sell the IP to Obsidian. For all the "loving attention" Bethesda puts into world design, they: A. Don't get a s*** about realism at any level B. Don't understand the difference between absurdist humor and intelligence-draining camp C. They've never really understood Fallout D. They aren't even trying to make RPGs anymore. I really hate the open sandbox design. Roleplaying isn't about exploring, nor is it about combat: it's about choice, and dialogue and good storytelling. Bethesda has never told me a good story, and with Fallout 4 it's very apparent they never will. And they won't even let ME tell a good story with their world. The SS is not in any way my character.....in a couple of years from now when I come back to this game and modders have made it into something of a RP, I feel I have no choice but to play man named Nate.....who is so deep in PTSD and evil army psychological conditioning all he feels is recoil when killing HUNDREDS of people. I have to play the male because someone without combat training is DOA, I have to play a semi psychopath based on the reactions and (lack of) choices the character is capable of making, and I can't do anything sidequest related until he meets Father.....which actually gives a good excuse to get the character shitfaced and off to Far Harbor. There are so many things they could have done with this game, with this setting, and they choose the worst, least innovative, most by the numbers decisions possible. I don't want Bethesda to make a Fallout 5, and I definitely will not play it. I got scammed for the last time: I will not buy a Bethesda game again.
  17. I hope when it comes all the animals get ported, as well as Convenient Horses. Get a real Walking Dead/Last of Us Vibe going on.
  18. MY advice is to stay as far away from this shitpile as possible. What for the GOTY edition when you can pick it up for $20 bucks about three or four years from now. It's going to take that long, (if then) to fix Bethesda's horrible, horrible design decisions. This thing is an FPS, there's nothing to do but shoot at people all day. The dialogue system needs to be completely reworked, the main character completely overhauled to be an actual human being, fine turning the endings, giving real choice and depth of roleplay, and even the Karma system probably has to be reintroduced. And since it's unlikely that anyone is going to overhaul the main story, which is the only thing that this game has going for it, a bunch of modded Quests with real choice are going to need to be written to even hope of making this into an actual RPG. I blew 90 bucks on this turkey, learn from my mistake.
  19. Well that's the thing, a series of any kind has to progress in order to survive. You can't take a game that spans decades and have the same style, the same music, the same clothes and not have it developed. I mean all of the ruins are a fixed point sure, but although I found Fallout 2 denser and wackier than Fallout 1 and I didn't really like that for the most part, tangible progress was a great hallmark that more than made up for it. Seeing the reformation of society, seeing the frontier advance and close was one of the highlights playing both Fallout 2 and New Vegas. It meant victory, so I didn't mind that DLC aside, New Vegas was almost entirely a western and almost nothing of post-apocalypse in the conventional sense. Society had moved on and the genre shifted accordingly. ANd this the single worst part of Fallout 4: it doesn't change and shift genre to fit it's surroundings. Fallout4's setting lends itself to less shooting, less exploration, and more city noir and political intrigue. It one of the reasons why the Railroad missions were one of the few that I actually enjoyed. Besides, even a half-decent franchise like Borderlands actually benefited from going to from FPS to Adventure game, in Tales From the Borderlands. Not a permanent shift mind you, but one that demonstrates the world's versatility, and the willingness of writers to adapt genre approaches to the story as it presents itself. And Fallout is increasingly being made for the newbs and the casuals as it is. I've been with Fallout from the beginning, and I will not buy Fallout 5. And judging from hate on the outliers I'm not the only one.
  20. "Anyway, moot point. Beth doesn't give a damn about our opinion on lore." Oh I know that is very true. But the fact is artistic vision or not, it's a bad, bad, nonsensical design derision. There is such a thing as bad art, and there is such a thing as plot holes and whether they are intentional or not makes no defense of their wisdom. The OP is utterly correct, 200 years is WAY too long along for this level of technology to A, still be holding out from 2077, and still be holding at this level of ramshakleness. We are well justified in being critical of Bethesda's creation, because art is not an excuse for bad design, thoughtless worldbuilding and lazy storytelling, much less the most undymanic world I've played in a Fallout game.This game is a giant dumpster fire and not being able to get my money back, I'm morbidly curious to see if mods can ever fix it.I probably won't be playing again for years. It will certainly be the last Bethesda product I ever buy.
  21. How the f*#@ was I rude? I said he was wrong. I didn't attack his character or nothing. I didn't insinuate questionable parentage, cause that's out of bounds and not relative to the idea. I object to his ideas, and yes "artistic vision" does not mean 'excuse not to think things through'
  22. Old Spice, you're so full of s#*!. 1. There was sure as f*#@ an internet, email doesn't happen without internet, and what's more is that the internet even in 1980s terms had to exist for the same reason it exists in RL, to harden communications against nuclear attack 2. You make so many, many assumptions. We have no idea of Fallout's history before the resource wars, it could have looked exactly like ours. And even with fracking in RL we'll be lucky to keep our oil reserves going to 2050. This issue is not the development of clean energy or not, there's simply not enough petroleum substitutes to last to 2050 without them, it's that the world didn't scale up those reknewables in time. The geo-politcal world fallows suit; war, even cold war, is exhausting, cultural developments don't suddenly stop. s#*! there wasn't medivel stasis in the middle ages. Fashions changed, music changed, castle tech changed. s#*!, Italy in the 12th century was more economically developed in the 12th century than it was in the 2nd century. The Romans looked impressive but didn't even have wheelbarrows. 3. We can tell a lot of things actually from the fact the world survived to 2050 in good order: there was clean energy, there simply wasn't enough of it fast enough, China liberalized to have the economy needed to threaten the US, the Soviets lost the Cold War and Eastern Europe, even if they survived, they HAD to liberalize because state planning doesn't work. 4. The Fallout universe came back AROUND to retro-futurism, but wasn't stuck in the 50s because science, technology, and culture simply don't work that way. And none of this is explains the cultural stasis on the east coast. The west is very dynamic, with lots of tribes, gangs, societies. I personally square the circle and make the game 110 years after 2077, which Fallout 1 having been 60 years ago. It makes the recovery seem less than torporous.
  23. Well, I'm not working on a Fallout 4 fic, certainly not yet, but here, I uploaded some of what I have written so far of Fallout 3 https://www.fanfiction.net/s/11742684/1/Le-Enfant-Terribles It's fanfiction, but I did my best thus far.
  24. Bethesda has never been interested in telling a good sotry story that challenges the player or their pre-concieved notions in any way. Most people expect the post-apocalypse genre to look a certain way after a terrible terrible movie (Road Warrior) and Bethesda builds em to order. Nothing in a Bethesda game is ever original. The last thing they did that was was they made the Dwaves into Elves.
  25. I'd just take a "boot and lockdown" victory over the Institute, no rampantly destryoing valuable real estate. It's a Fallout tradition, and I didn't like it in Fallout 1. I would LOVE to see the Minutement take contorl of the Institute and use it as a safehouse and rapid response nexus. A real important question for me, since I'm bascially taking out the SPAS MARINES anyway, which is a better pick to do it with if not the Institute? The Railroad way is awesome, but is it better for the Minutemen to have much needed glory?
×
×
  • Create New...