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charwo

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Everything posted by charwo

  1. Well, thank you for the quick reply! And unlike DUST, I actually want to check out Frost at some point. But in the same way, I wouldn't consider playing New Vegas without Project Nevada, I don't want to play Fallout 4 with a fleshed out, more realistic overhaul. I understand it might not be coming out for a while, I'm just trying to get headding on when.
  2. Not going to lie, Fallout 4 was the most wasted 90 bucks I ever spent. It makes me ashamed to be a Fallout fan. But, 'Mods will fix it!' It certainly made Fallout 3 playable and that was an even worse shitshow vanilla. I've tried to passively check up on the state of modding, but I can't find anything. Mostly I'm waiting for a Project Nevada and a Fallout Classic Weapons mods because it doesn't really matter how goo the shooting is, if the weapons are laughable crap and you need thirteen headshots to down a Gunner.
  3. Of all the things I hated about this, it turns out the weapons is what gets me from even trying out new mods. I'd very much like to play Maxwell's World and Penn's Woods, but....I truly hate the weapons. No semiauto rifles, the combat rifle makes no sense, and while I like the pipe pistol, there's way, way way too much of it in vanilla. Is there a Fallout Classic Weapons project someone is working on?
  4. It all depends. I'm willing to play to suit the mod. I HATE HATE HATE fetch quests that take me back to repeated areas, but that's not an unsurmountable obsticle if the story is good. Bad voice acting/quality is no problem for me (I'll just turn down the voices to zero). If there's no navmeshing, I'll go in anyway, cause I have mods that allow me to track and redeploy my companions. Bullet Sponges I hate, unless utterly justified (and short of magic, it's hard to justify), but I'm playing with Project Nevada and the damage is already cranked up. I'll take it down soon enough. Give me good characters, a good story, and chance to be a force for good in the world in large ways and small, and I'll be happy. Oh and use perk checks. I love perk checks.
  5. Project Nevada is probably the only essential mod for me. Then there's RobCo Certified: this thing makes you feel like a total science badass as you can take all those pesky robots, reprogram them and unleash them against your enemies. You can also build custom bots of various utility and some are from the first two Fallout games. But what I really like are story mods. Download the Someguy Series, all of it. Just play through it once, it's amazing. Then there's Zion Trail, Demos, Autumn Leaves, Project Brazil Boom to the Moon Novac Public Library There are also fun quest mods like Saxxon's Quest and Badlands Basically look to the first three pages of top endorsed Quest and Adventure mods and you'll find something worthwhile.
  6. There's New Vegas Trade Center which allows you to invest in companies, although that's really passive. The More Perks mod: http://www.nexusmods.com/newvegas/mods/35979/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D35979&pUp=1 Has an add on in Honest Hearts where after you complete the DLC and have a barter of 100, you can invest in Nevada Mercenaries and Western Caravan, and give them a lot of caps to do things like Mount Expeditions, Advertise, Raid Bandit encampments. And the rewards can be colossal: I had Nevada Mercenaries raid a Bandit Camp, which isn't the most lucrative or risky thing they can do. Not only did I make 20% return on my investment, part of the loot were three high end unique weapons: a Mysterious Magnum, a Thump Thump, something else and a Ranger Sequoia all in perfect condition. It takes a LOT of caps, and it's something of a gamble, but if you have 100,000 caps or more, it's well worth your time. It can really make you Courier feel like a financial badass.
  7. Having just played Boulder Dome and Zion Trail, I have a couple of very minor peeves: 1. I understand that factions want to kill each other, and betrayal is a part of that. But when I don't get the option to save a people from extermination just because, it boithers me. Although it was A-OK in Russel because it was so well done in terms of sequence. You just don't have time to save both communities. Also in this is having characters that die no matter what you do, despite it being realistic to save them. 2. When a faction is almost decimated before you even start because they did something unspeakably stupid (the Boulder Dome scientists come to mind). 3. Too many notes left behind. Zion Trail has 42 notes as part of a quest and you're supposed to find each and every last one to get a perk. It takes up a LOT of space on the Pipboy. 4. Mods where all you do is fight. For once I'd like a story driven mod about dealing with the PTSD from all the people even a good Courier has to kill.
  8. This is what head cannon is for. Take a look at a cut item from the game: http://fallout.wikia.com/wiki/Offer_to_permit_annexation House offers the Strip in exchange for NCR citizenship and total immunity. Course, with my my head cannon is that my Courier harvests' House's brain and puts it in bio-med gel like a robobrain, until she can grow House a new body through cloning. You can actually turn him into a Think Tank with RobCo Certified (him and Cesar and the King) and use him as a companion. No dialogue though, which is a shame.
  9. That's true/ But as much as Tom says it will never happen again, it probably will. The way I figure it, my Courier would do a 20% cut from the co-op, all proceeds going anonymously to White's family. It hurts Tom, it keeps the secrets and it's something close to restorative justice.
  10. How wonderful. Now can I hear from someone who isn't into moral relativism.
  11. I'm trying my hand at a Fallout New Vegas story, and I'm trying to portray my Courier as Choatic Good, and I'm trying to figure out what a Chaotic Good Person would do with Tom Anderson. He''s done a bad, bad thing, and as a good person you can't just let it slide. On the other hand, even him turning himself in hurts Westside. Taking a vut from the Co-op is likey to cause Tom the most pain, but it also hurts Westside tremously, but it's borderling evil, even as a punishment. Since this is a story and doesn't have to reflect the option in game, what are so other otpions a Choatic Good character could take? Any third options you wish you could have made in dealing with Anderson?
  12. That's my conclusion as well. I understand the appeal of trying to make your own story, but I shouldn't have to write a fanfic based on a game in my head just to get around all the bullshit. Just to make it cohesive and substantial, and good. You can do enough head cannon to make the Fallout 4 story great, but you shouldn't have to. And at that point, you're better off making your own Fallout-ish story from scratch.
  13. Has anyone ever thought about changing the endings? Like how Hoover Dam plays out? Like activating the Securitron Vault before Hoover Dam on behalf of NCR to avert the battle entirely, or a questline where you and Yes-Man can activate the bots during the Legion strike, and if Ceasar is dead, you can compel Lanius under Securitron fire into giving the throne of the Legion to YOU. So not only could you be lord of Vegas in an independent Ending, but become Emperor of the Four States and Nevada in one fell swoop? Or even gaining the throne of the Legion and then giving the Four States to NCR. It would be the ultimate coup de grace, should the player be so inclined. I personally think it would be awesome, and I've seen some amazing mods that were way more work than what I'm thinking of.
  14. Realistically, the world would have recovered much more than in Fallout 4. It's one of the things I HATE about Bethesda's vision of the east coast. But given A Boston start, I'd figure out where the civilized places are, due to trade routes and such. I'd get a job as a teacher, save up some money and take a boat to NCR territory. Yes this means a trip through the straights of Magellan, but in a pre-industrial civilization I have no useful skills at all, shooting people if my feet are cured by future science. The mid level clerical work needed by the rebuilding NCR or even the civilian side of Caesar's Legion lends itself towards my degree. Alternatively, making my way to Vault 81 to apprentice for something technical and useful, from repair, to robotics to doctoring and then trying to make my way to NCR territory would be my goal. They'd take me because I'm a Vault Dweller, and because I'm already college educated, I'm sure there's something they could have me do.
  15. Stuff that's recent? I dunno, not seen a lot of that, but I'm just now getting into some mods that were made last year, technically before FO4 came out and they are amazing. Try: Strangers Abroad Honest Hearts Reborn Zion Trail Hope Lies (companion) Not to mention, I haven't played up through them just yet, someguy finally released New Vegas Bounties III and the epilogue, Better Angels. I was disappointed too in Fallout 4. I feel that was 90 bucks I flushed down he toilet. I feel that it was as bad of a piss on longtime Fallout fans as Colonial Marines was to Alien fans. The game is a horrible RPG, and a complete waste of time. SO I feel you. But there's so much more mod content in New Vegas, getting a taste of the smorgasbord is hard.
  16. Yes, I am using the new 4gb mod. It worked like a charm until the Windows 10 crash. Then after I reverted back to an older driver, the vanilla launcher kept popping up when I tried to launch the 4gb extension. And because the 4gb extension is being pre-empted, I now have to run the game at low settings in order not to get the out of memory crash. I'm begging to miss the grass, and being able to manually snipe people at a distance.
  17. Well I did that that again. It's still causing the vanilla launcher to pop up instead.
  18. Well, I've had no problem with NVSE working, either starting it through the vanilla launcher or through FOMM. I tried reinstalling 4gb through FOMM, and it's still causing the vanilla launcher to pop up.
  19. I got my NV working again after rolling back my drivers, but now whenever I try and launch NV 4GB extension, it brings up the launcher every time. I have to use the launcher then to start the game. Now there's two problems this brings: first, it resets things so the heads are all chalk white, and but more importantly it's not activating the 4GB mod, which is really, really hurting performance. Any ideas how to fix this?
  20. I dunno, I just saw a great review for Maxwell's World, it sounds like something I desperately want to play. So no, the modding scene isn't quite dead. But on the other hand. I don't want to play it just yet, because I just realized now I'm waiting for Fallout Classic Weapons. For all my complaints about the story, and the dialogue and the writing, and they are justified, the thing that keeps me from going back is the disgusting lack of lore weapons. And maybe a combat balancer, cause I hate damage sponge fights. I want a Project Nevada that makes fighting quick, dirty and painful. And those mods will take time. I didn't get New Vegas until late 2012, so I don't know the timetable of a Project Nevada mod, but I imagine once we get a Project Nevada, interest in Fallout 4 modding will come back, as will any modder who left the scene.
  21. You get psychic powers in Devil's Wish. Closest thing I've seen to it. There might be more in New Vegas, but I doubt it.
  22. Yeah, that would be great, but potentially it could overwrite the vanilla endings.
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