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Nachtej

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Everything posted by Nachtej

  1. "Feel free to use ... just credit me" (bottom of this page )
  2. I have installed and enabled the Frontier in Vortex, and it is giving me a notification that files are conflicting (for JIP, NMC small, Tick fix, and Yukichigai's fixes) For the Tick Fix, NMC, and YUP, it is recommending me to load them after The Frontier, however, no recommendation with JIP. I wanted to know if the recommendations from Vortex are good to use, and what is good for JIP.
  3. I'd like to have the old floaters back, especially one as a companion.
  4. https://www.nexusmods.com/newvegas/mods/68535 kinda like this but without the scrubs?
  5. Yeah I don't know if it'd be possible cuz I can't mod :P lol
  6. Could such an item be added by the timer, then hidden in inventory, to make a body look like that? A completely different approach, but which might meet some of the objectives, could be to let cell re-load happen, but instead of dead bodies being resurrected and re-spawned, that they be removed, stripped or replaced as discussed above. I'm not sure, if it were to happen it would delete the headwear (unless the Skull accessory for Calis is not recognized as headwear and is classified as a completely different type of item, though i doubt it)
  7. I'm not sure that's the way to go, Only NPCs (humans and civilized ghouls) have a race entry (and I think Darlingg is referring to "humanoids and creatures"). But even if your focusing on just NPCs, changing the race is going to be problematic as their outfits/armor isn't going to change. Their head might if it's unadorned, but not the mesh of their outfit....at least I don't believe so (although I'm no expert in this area). That is also assuming the best case scenario and I suspect using that function after they die may have other pitfalls as well (I'll have to do some research). Yeah I don't know much about modding for that sort of thing (or modding in general), I was basing the idea off Dr. Calis from old world blues, however I now remember that he is only skeletal because of a mask, not a race.
  8. You'd have to make a skeleton race, and make a timer to change. While it would be odd to have an item go from body to skeleton overnight, I think it would be marginally easier to do than the multiple stages of decomposition.
  9. They are much more common in dlcs; but even then, only in two Old World Blues (2 locations) and Honest Hearts (in the caves)
  10. I believe that is the case if you use the 'Enhanced Camera' mod, however, I do not believe it is terribly overpowered, as they are a quite uncommon enemy.
  11. I don't know how to make it without making it a replacer.
  12. Looks pretty good, if not a little big I like the hands too lol
  13. I say animation for the Plants, however they can be hit and moved in normal combat. I just don't believe they can move on their own.
  14. I have a few ideas for a spore plant themed mod: a mask that makes the wearers head a spore plant (sans stem and roots) A walk cycle for spore plants for a possible companion plant A perk affects the plants making them non-hostile
  15. I'd like to have the Gizmoduck helmet (a modified eyebot helm) from AWOW as it's own addition. AWOW - A World of Wacky at Fallout New Vegas - mods and community (nexusmods.com) (With permission ofc)
  16. Play the game The game worked before though, I'm looking to remove the old mods Were the old mods installed with Vortex? If so, uninstall them with Vortex They were installed with NMM, and then I uninstalled NMM without deleting the old mods There's your problem. Never, ever, ever uninstall a mod manager without uninstalling the mods first. The ONLY thing you can do at this point is... 1. PURGE your Vortex installed FONV mods, 2. Delete the Fallout New Vegas Data folder, 3. have steam reverify the files so it downloads a clean Data folder 4. Re-Deploy your mods in Vortex. Using 'Verify integrity of game files' right?
  17. Play the game The game worked before though, I'm looking to remove the old mods Were the old mods installed with Vortex? If so, uninstall them with Vortex They were installed with NMM, and then I uninstalled NMM without deleting the old mods
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