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SpacemanSpIiff

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Posts posted by SpacemanSpIiff

  1. Curie seems to be applying some sort of glowing effect on any NPC's she attacks, with any weapon (including melee bashing), in both her robot and synth form. I'm not sure if it's caused by a mod, looking through my FO4 edit I'm not seeing anything specific. My question here is I am wondering what might be causing it, and if there is any way to disable the glowing effect shader. Pics attached are the effect I'm looking to be rid of.

     

    Help is appreciated, thank you.


    My mod list is as follows in the spoiler, but the only mods really affecting Curie herself would be Platinum Curie....to my knowledge.

    #Mod_Priority,#Mod_Status,#Mod_Name
    "0000","+","DLC: Wasteland Workshop"
    "0001","+","DLC: Vault-Tec Workshop"
    "0002","+","DLC: Nuka-World"
    "0003","+","DLC: Far Harbor"
    "0004","+","DLC: Contraptions Workshop"
    "0005","+","DLC: Automatron"
    "0006","+","Address Library for F4SE Plugins"
    "0007","+","MCM Settings Manager"
    "0008","+","MCM Booster"
    "0009","+","CROSS Crit Gore-verhaul"
    "0010","+","Extended Dialogue Interface"
    "0011","+","Be Exceptional - Skills and Perk Overhaul"
    "0012","+","LevelUpMenuEx"
    "0013","+","Game Configuration Menu"
    "0014","+","LooksMenu"
    "0015","+","Unofficial Fallout 4 Patch"
    "0016","+","Bullet Counted Reload System (BCR)"
    "0017","+","High FPS Physics Fix"
    "0018","+","Baka ScrapHeap - Script Memory Limit Expander"
    "0019","+","Buffout 4"
    "0020","+","Weapon Debris Crash Fix"
    "0021","+","Fallout Priority - f4se plugin"
    "0022","+","Mod Configuration Menu"
    "0023","+","llamaCompanionHeatherv2.01"
    "0024","+","4estGimp - Raider Overhaul ONE - All Files - No AWKCR"
    "0025","+","M8r98a4f2's Complex Item Sorter"
    "0026","+","Super Mutant Weaponry - Post-Apocalyptic Weapons"
    "0027","+","4estGimp - Super Mutant Redux-No AWKCR"
    "0028","+","Super Mutant Redux 2.0"
    "0029","+","Post-apocalyptic homemade weapons"
    "0030","+","FIS - The NEW FallUI Item Sorter"
    "0031","+","Achievements"
    "0032","+","Ponytail Hairstyles by Azar v2.5a"
    "0033","+","deLuxe Makeup"
    "0034","+","Looks Menu Customization Compendium"
    "0035","+","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"
    "0036","+","Platinum Curie - The Return"
    "0037","+","Remote Explosives - C4 with Detonators and More"
    "0038","+","Immersive HUD - iHUD"
    "0039","+","Atomic Radio and Tales from the Commonwealth"
    "0040","+","Mutant Menagerie - Big Game Hunting"
    "0041","+","NCR Veteran Ranger - F4NV"
    "0042","+","Start Me Up - Alternate Start and Dialogue Overhaul"
    "0043","+","HK USP .45(New) with Tactical knife"
    "0044","+","ZENIT - AK74 and PYA Grach"
    "0045","+","Combined Arms - Expansion Pack"
    "0046","+","Combined Arms - Modern Weapon Pack"
    "0047","+","Scopes Framework"
    "0048","+","Another Pine Forest Mod"
    "0049","+","Sim Settlements 2"
    "0050","+","Sim Settlements 2 - Chapter 2"
    "0051","+","HUDFramework"
    "0052","+","Workshop Framework"
    "0053","+","Gibs of Glory - Head Explosions and More"
    "0054","+","Heckler und Koch - MP5 Complex"
    "0055","+","NAC X - NATURAL AND ATMOSPHERIC COMMONWEALTH 10 - Legacy Edition"
    "0056","+","Equipment and Crafting Overhaul (ECO)"
    "0057","+","Uneducated Shooter - QE Leaning and Gun Inertia"
    "0058","+","M84 FlashBang"
    "0059","+","Immersive Animation Framework"
    "0060","+","Wattz Laser Gun"
    "0061","+","Underground Hideout"
    "0062","+","Condition Boy - Now with Condition Girl"
    "0063","+","FallEvil - Mega Zombie Pack"
    "0064","+","FGEP - Feral Ghouls Expansion Pack"
    "0065","+","Settlement Keywords Expanded v1.60"
    "0066","+","PIP-Pad"
    "0067","+","Extreme Particles Overhaul 3.0"
    "0068","+","atomic"
    "0069","+","Atomic World"
    "0070","+","Automatron light spark bug remover"
    "0071","+","Commonwealth Gunfire Overhaul - realistic weapon sounds"
    "0072","+","Commonwealth Warfare - Explosions"
    "0073","+","Commonwealth Warfare - Realistic Gun Sounds And Bullet Cracks"
    "0074","+","Crafting Highlight Fix"
    "0075","+","Durable Vertibirds"
    "0076","+","Easy Hacking and Easy Lockpicking Merged"
    "0077","+","Enhanced Blood Textures"
    "0078","+","Existence 2.0"
    "0079","+","F4NV - Neo Classic Nuka Cola"
    "0080","+","Fallout 1 2 NV Music Replacement for Fallout 4"
    "0081","+","FAR - Faraway Area Reform"
    "0082","+","Glowing Animals Emit Light"
    "0083","+","Grab the Damn Mag"
    "0084","+","Immersive Corpses"
    "0085","+","Immersive Killable Children"
    "0086","+","Immersive Scrapping"
    "0087","+","K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat"
    "0088","+","Lacy Underwear"
    "0089","+","Longer Power Lines"
    "0090","+","Lore-Friendly Survival Chems"
    "0091","+","Lowered Weapons"
    "0092","+","Militarized Minutemen"
    "0093","+","Military MREs - Meal Ready to Eat - New Food"
    "0094","+","Mk. II Frag Grenade - Standalone or Replacer"
    "0095","+","Moddable Robot Settlers Compilation (Automatron)"
    "0096","+","Modular Military Backpack"
    "0097","+","More Durable Power Armor"
    "0098","+","More Super Mutant Weapon Animations"
    "0099","+","More Where That Came From - Diamond City Radio Edition"
    "0100","+","New Shack Walls"
    "0101","+","No More Disappearing Act - Cell Level Pre-culling Disabler"
    "0102","+","NO SCOPED HOLD BREATH REMINDER"
    "0103","+","NPCs Travel"
    "0104","+","NPCs Travel - MCM Settings Menu"
    "0105","+","Oakley M-Frame Sunglasses - Tactical Eyewear"
    "0106","+","Optimization Patches Collection"
    "0107","+","Prototype Gauss Rifle"
    "0108","+","Raider Children and Other Horrors of the Commonwealth"
    "0109","+","Randomized Diamond City Guard Outfits"
    "0110","+","Ranger Helmet Enhanced"
    "0111","+","RAW INPUT - The Ultimate Mouse Sensitivity Fix"
    "0112","+","Realistic Ragdoll Force"
    "0113","+","Remington Model 700"
    "0114","+","Reverb and Ambiance Overhaul"
    "0115","+","Rise of the Commonwealth for Sim Settlements 2"
    "0116","+","Russian Stimpack Replacer"
    "0117","+","Sandbag Fortifications"
    "0118","+","Settlement Menu Manager"
    "0119","+","Shell Rain"
    "0120","+","Simple Cheat Menu"
    "0121","+","Simple Impact"
    "0122","+","SKK Fast BOS (ArcJet triggers Prydwen)"
    "0123","+","Some Assembly Required (Power Armor Overhaul)"
    "0124","+","South of The Sea. (Massive GS and more Expansion) (Final Update July 2020)"
    "0125","+","Spitfire (Enhanced Muzzle FX)"
    "0126","+","Stumble Upon Interiors"
    "0127","+","Survival Configuration Menu"
    "0128","+","TruBy9 UltraWide Fallout 4"
    "0131","+","Universal Actor Scale Remover"
    "0132","+","Unlimited Survival Mode - F4SE"
    "0133","+","VAFS Redux"
    "0134","+","Wasteland Imports - Goodies from all across the Wasteland"
    "0135","+","Wasteland Venturers Sim Settlements 2 Addon Pack"
    "0136","+","Weapons of Fate (Ballistics Overhaul)"
    "0137","+","West Tek Invisible Optics"
    "0138","+","West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More"
    "0139","+","White Phosphor NVG - West Tek Tactical Optics Addon"
    "0140","+","F.N.V.A.C. - Fallout New Vegas Ammo Crafting"
    "0141","+","Extreme Particles Overhaul No Impact Smoke"
    "0142","+","Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)"
    "0143","+","BuffBaka Settings for Buffout 4 and Baka ScrapHeap"
    "0144","+","Boston Police Department Ranger Armor"
    "0145","+","Better Console - F4SE"
    "0146","+","Better Companions - All In One"
    "0147","+","Automatron Unlocked"
    "0148","+","Automatron Voltaic Parts No Lightning Effects"
    "0149","+","See-Through-Scopes"
    "0150","+","Anti Materiel Rifle - F4NV"
    "0151","+","China Lake and Holorifle -2K"
    "0152","+","HK G3 Family"
    "0153","+","Combined Arms - Expansion Pack See Through Scopes patch"
    "0154","+","Damn Apocalypse"
    "0157","+","DavesMods - In Game ESP Explorer Maintenance"
    "0158","+","FallUI"
    "0159","+","FallUI - HUD"
    "0160","+","FallUI - Icon Library"
    "0161","+","FallUI - Workbench"
    "0162","+","FallUI - Confirm Boxes"
    "0163","+","FallUI - Map"
    "0164","+","FallUI - Sleep and Wait"
    "0165","+","NCR Veteran Ranger - F4NV - Bracer Mesh Fix (1st and 3rd Person)"
    "0166","+","Zombie Walkers"
    "0167","+","The Zap Gun - a makeshift laser weapon"
    "0168","+","Machineguns Rebirth"
    "0169","+","Vivid Fallout - All in One"
    "0170","+","Miniguns Rebirth"
    "0171","+","Fallout 4 Wheel Menu"
    "0172","+","Wheel Menu - FallUIified"
    "0173","+","FallUI Compatiblity Patches"
    "0174","+","TRUBY9 ULTRAWIDESCREEN LevelUpMenuEx compatibility fix"
    "0175","+","Tactical Reload"
    "0177","+","Tactical Reload Patch Repository"
    "0178","+","Enhanced Lights and FX"
    "0179","+","Armament - Ammunition and Ballistics Overhaul"
    "0180","+","Combined Arms Integration Project (CAIP)"
    "0181","+","DLC Leveled List Integration and Rebalance"
    "0182","+","Gunner Outfit Pack (STANDALONE)"
    "0183","+","Gunner Outfit Extreme Overhaul"
    "0184","+","NCR Veteran Ranger - F4NV Crafting Support (No AWKCR) and Improvements"
    "0185","+","Service Rifle"
    "0186","+","Service Rifle Uniques Patch 1.2"
    "0187","+","4estGimp_CombatRifleReplacer_F4NVServiceRifleRedux"
    "0188","+","N99 10mm Pistol - F4NV"
    "0189","+","Glock 86 - Plasma Pistol"
    "0190","+","PACE_"
    "0191","+","Gunner Operator"
    "0192","+","MP5 Complex - MP5K Choate Stock Addon"
    "0193","+","Place Everywhere"
    "0194","+","Immersive Burning Molotovs and Flamers!"
    "0195","+","MAIM 2"
    "0196","+","Mk14 EBR Redux"
    "0197","+","BashedPatchFo4"
    "0198","+","True Frags v1.2"
    "0199","+","Unleveled World"
    "0200","+","Critical Hits Outside of VATS"
    "0201","+","Baka Framework"
    "0202","+","Spell Perk Item Distributor"
    "0203","+","SCOURGE - Base Game"
    "0204","+","SCOURGE - Nuka World Patch"
    "0205","+","SS2_XDI Compatibility Patch"
    "0206","+","Global Stash (Connect all Workshops and Workbenches) by SKK"
    "0207","+","Floppy Eared Dogmeat"
    "0208","+","DefenseGun"
    "0209","+","Defense Gun Replacer - Replaced"
    "0210","+","Modern Clear Purified water"
    "0211","+","Companion welding sound loop fix"
    "0212","+","More Feral Ghouls. A Zombie Mod"
    "0213","+","Defective Synths"
    "0214","+","Fallout 3 HUD - A FallUI HUD layout"
    "0215","+","PANPC_"
    "0216","+","4estGimp - More Feral Ghouls Expansion Pack"

     

     

  2. Hey there.

     

    After fiddling with the mod Optics of New Vegas, I have been quite unable to add/extend the compatibility to the gauss rifle and YCS186...and was hoping someone else with the know how can show me how to do it, or maybe would be so kind as to do it themselves and share it publicly. Any help or effort towards this would be appreciated.

     

    Thank you.

     

    Optics of New Vegas: http://www.nexusmods.com/newvegas/mods/61026/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D61026%26preview%3D&pUp=1

  3. UPDATE:

    I had apparently been subscribed to an old mod from long ago (Armorless dragonpriest masks) on the steam workshop. Unsubcribing from this mod got SKSE to launch just fine.

     

    Aurelia, check your subscribed mods on the workshop and see if unsubbing from them (if any) helps.

  4. Good Evening,

     

    I am having some issues getting SKSE to load my vanilla copy of skyrim I have downloaded off steam. Normally I am very capable of trouble shooting and fixing things myself but, after removing every single mod past the games official DLC, re-installing and re-verifying the game numerous times...SKSE refuses to load the game.

     

    Things I've done. Bear in mind I've been modding successfully since Oblivions release, This is by no means my first rodeo.

     

    1.) Moved my entire steam installation out of Programfiles(x86) and into C:/games/Steam.

    2.)Deactivated every mod except for official DLC's using NMM. mod esp's are not present in load order.

    3.) Completely deleted skyrim's folder in both my documents and in the steam folder for fresh re-install.

    4.)Reinstalled SKSE numerous times, correctly.

     

     

    Skyrim by itself launches fine, SKSE refuses to load.

     

    Attached are some SKSE log files I can't make sense of.

     

    SKSE

     

     

    SKSE runtime: initialize (version = 1.7.1 09200000 01CFEE0A5A9EE184, os = 6.1 (7601))
    imagebase = 00400000
    runtime root = C:\Games\Steam\steamapps\common\Skyrim\
    config path = C:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini
    plugin directory = C:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\
    dispatch message (0) to plugin listeners
    no listeners registered
    dispatch message (1) to plugin listeners
    no listeners registered
    init complete
    hooked dinput
    dispatch message (6) to plugin listeners
    no listeners registered

    SKSE_loader

    skse loader 01070010 01CFEE0A5A541CDD 6.1 (7601)
    runtime root = C:\Games\Steam\steamapps\common\Skyrim\
    config path = C:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini
    procPath = C:\Games\Steam\steamapps\common\Skyrim\\TESV.exe
    launching: TESV.exe (C:\Games\Steam\steamapps\common\Skyrim\\TESV.exe)
    dwSignature = FEEF04BD
    dwStrucVersion = 00010000
    dwFileVersionMS = 00010009
    dwFileVersionLS = 00200000
    dwProductVersionMS = 00010009
    dwProductVersionLS = 00200000
    dwFileFlagsMask = 00000017
    dwFileFlags = 00000000
    dwFileOS = 00000004
    dwFileType = 00000001
    dwFileSubtype = 00000000
    dwFileDateMS = 00000000
    dwFileDateLS = 00000000
    version = 0001000900200000
    steam exe
    hook call addr = 00F56831
    load lib addr = 0106B0B4
    dll = C:\Games\Steam\steamapps\common\Skyrim\\skse_1_9_32.dll
    main thread id = 6724
    hookBase = 001C0000
    loadLibraryAAddr = 76C549A7
    hook thread complete
    launching

    SKSE_Steam_Loader

    skse loader 01070010 (steam) 01CFEE0A5A61D87E 6.1 (7601)
    base addr = 6D700000
    GetSystemTimeAsFileTime IAT = 0106B1D8
    original GetSystemTimeAsFileTime = 76C534D9
    patched GetSystemTimeAsFileTime = 6D7017F0
    GetStartupInfoA IAT = 0106B1D0
    original GetStartupInfoA = 76C50E00
    patched GetStartupInfoA = 6D701810
    InstallHook: thread = 6724 retaddr = 00F69112 hookSrc = 0
    appPath = C:\Games\Steam\steamapps\common\Skyrim\TESV.exe
    dwSignature = FEEF04BD
    dwStrucVersion = 00010000
    dwFileVersionMS = 00010009
    dwFileVersionLS = 00200000
    dwProductVersionMS = 00010009
    dwProductVersionLS = 00200000
    dwFileFlagsMask = 00000017
    dwFileFlags = 00000000
    dwFileOS = 00000004
    dwFileType = 00000001
    dwFileSubtype = 00000000
    dwFileDateMS = 00000000
    dwFileDateLS = 00000000
    version = 0001000900200000
    steam exe
    dll = C:\Games\Steam\steamapps\common\Skyrim\skse_1_9_32.dll
    old winmain = 0069D1D0
    runtime root = C:\Games\Steam\steamapps\common\Skyrim\
    config path = C:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini
    overriding memory pool sizes
    default heap = 768MB (effective 512MB if not preloading animations)
    scrap heap = 256MB
    OnHook: thread = 6724
    calling winmain

    My load order is as follows:
    Active Mod Files:

    00  Skyrim.esm
    01  Update.esm
    02  Dawnguard.esm
    03  HearthFires.esm
    04  Dragonborn.esm
    

    Any help is greatly appreciated. I have exhausted all my knowledge on the matter. I have played and ran skyrim before heavily modded...so I have just no clue what broke and why.

  5. Evening. I am having a problem with the mod found here: http://www.nexusmods.com/newvegas/mods/35938/?

     

    There are other small bugs which I have fixed, But I am scratching my head over the fact that alternative ammunition types that are modded in (Buckshot, Pulse, Slug) are doing next to no damage. What values do I have to change to make these ammo types viable? I am using FOOK and Project Nevada, which may have rebalanced damage thresholds and other relevant information, causing this outside weapon mod to not preform the way its intended.

     

    Any help on this is appreciated. Thank you.

  6. I can't seem to get my characters face to be something I'm truly satisfied with these days, in Oblivion it wasn't hard to find a custom head mesh that I liked and played with that in the editor...but I'm having trouble finding one for Skyrim. Does such a thing exist yet that someone is willing to point me to..or share? Any help is appreciated. Thank you.
  7. I still found it funny yesterday. There was a delightful christmas noob in the server that my clan runs. He had a sniper rifle out, as did i. His semi auto bullets are falling at my feet, i take one carefully aimed bolt action shot and OHK him. He calls hacks on me, because his crosshair was straight over my face and i didnt die. 5 minutes later, he left the server :) All this, however, was amidst a torrent of rage filled words about other players that killed him, then came that his reload was too slow, and finally, right before he left, 'TOO MUCH RECOIL THIS GAME SUCKS'

     

     

    CoD kids I mentioned in my above post.

  8. Bad company two was my first battlefield game...and I loved it. Played it pretty religiously, although it took me a long while to hit 50. (i mostly play rush..sorry battlefield vets, I know the 'true' mode is conquest).

     

    I absolutely love battlefield three. Played it on the console first, and then got a PC that can run BF3 with no issues what so ever....and I'm having an absolute blast.

     

    A lot of people are complaining about the campers or the CoD Kiddies.....all i can say in return is its *very* easy to uproot a camper....if there's no roof above their head use a mortar....they are designed to soften up fortified positions. If they're indoors, go around their spot. maps are designed to have multiple ways to get to the objective....hell, go around and get the camper from the direction they aren't looking.

     

    I never had an issue with the bullet damage either....realistically speaking if you get hit with anything coming out of a gun..chances are you arent going to be able to hold your aim point on anyone no matter what. at the very least you're going to flinch, at the worst you're gonna die before you hit the ground. But that's real life, battlefield is a quasi-realistic shooter, if you think people are dying too fast? play normal mode. If people are taking too many rounds before falling? play hardcore.

     

    The "CoD" kiddies, or people on their stereotypical intelligence level you are going to find in any game no matter what. Video gaming is becoming mainstream. we're all gonna have to deal with it.

  9. Heres me. I only play the PC version now...do not add me on the xbox, my dad plays my xbox version.

     

    http://battlelog.battlefield.com/bf3/user/Bennelli/

     

    (or just searh Bennelli ....its two L's...yea. i like the shotgun.)

     

    go ahead and add my PC name to your friends! I mostly play the support class, but am quite capable (but limited in the other classes by unlocks) to play anything..... Oh, I'm not good with flying jet's yet.

  10. I dont see this being a hardware issue either. No other game will crash like this for me. (although I havnt had the crash in some time.) I play RAGE, Farcry 2, Battlefield 3, and Skyrim mostly....and Rage/battlefield get the card at higher temperatures...about 58-60C.....skyrim will creep between 47-52C for me....
  11. ok dude what the f***. Im trying to let these god damn drivers install and windows security keeps bitching about it cant verify the publisher of the driver software. i cant finish the install with this s*** butting in, how do i turn this off?

     

     

    Try running the installers as an administrator?

  12. After updating to the latest Nvidia beta drivers, ensuring I have the latest Direct X version, and using the latest ENBseries dll posted on this link a few times....My black screen crashes have stopped. Didn't need to under clock my card, and am running the game on high settings.

     

    I'll keep checking in here as of course I still have lingering worries about this issue. Good luck to everyone else.

  13. My crashing too, is getting worse. For a good while the d3d9.dll posted in this forum thread has helped. when I downloaded version 7 a few days ago, it stopped my crashed completely. I would spend hours on end exploring skyrim and having 0 issues. Then I wanted to actually do the main quest at about level 26. I got to the first dragon fight at the tower outside of whiterun, and the game has been a black screening hell since. I've upgraded to the version 9 of the d3d9.dll and that at-least got me through the fight with Mirmulnir (it would consitently black screen right before the dramatic music would play that told me I absorbed its soul). Now I'm in a nordic crypt fighting a dungeon boss...and it black screened again.

     

    Im starting to suspect that game time is worsening the issues......It baffles me how bethesda didn't catch this bug during their development of the game....I really hope this gets fixed really soon. I fear the health of my system if I continue to play.

  14. Bought skyrim for PC off steam last night (had it originally for my xbox) Having this issue myself. It will happen at any point for me it seems, and the symptoms are what people are reporting. Black screen, video feed to monitor stops, sound sputters out.

     

    my system:

     

    windows 7 home premium

    Nvidia geforce gtx 580 3gb

    intel i7 3.07ghz (8core?)

    8gb RAM.

    Monitor: 1920x1080 1080p (its what Im running skyrim on fullscreen.Native resolution)

     

     

    I'll keep looking around for any leads or fixes. I am also running skyrim 4gb too.

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