With Fallout 4 they seemed to go even further away from RPG elements and tried to capture FPS market and people who like to build things, and introduce systems that randomize and generate quests instead of handcrafted ones, resulting in way blander world With FO76 they are going to the deep end with this by completely prioritizing on Multiplayer (always online) along with the things i mentioned earlier, it wont be even as good as fo4 storywise, it will be more of shell to fit more people in Devs these days have real annoying habit of prioritizing new audiences over quality products, just like the movie business had developed this after the golden age ended(were worse off now), its all about money for publishers that are enticing them to do this Theres always ways to do this without alienating the people who played earlier titles, who will gladly spend a lot on what they like, hell if one had just kept up with bar they set earlier that would have been atleast a pass, because ok you are trying new ideas but replacing the good ones with temperoary experiments that end up worse instead of mixing it in real carefully to further the thing along as a whole and keep all that you know really works maybe completely different and improved modern takes that still keep on going, improve upon the base products and introduce a lot of things that people will like will be innovation and really catch on Thats why theres such a large gap between devs and indies who make stuff on their own (or are their of own publishers, like many of these polish devs, CD Projekt Red, Techland etc) and everything that comes out of big business, ofcourse there are exceptions to this as well