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PsychoSlammer

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Everything posted by PsychoSlammer

  1. i also wanted to add, my .pex files are going to data/scripts and my .psc files going to data/source/scripts
  2. i have been testing with saved game. but on the save that didnt have this mod started i would go to the npc that starts it and the dialogs are not there. where does one find the scripts and what they do? like a wiki or somthing. heres the quick outline of what im trying to accomplish: Adrianne in whiterun starts quest, she tells one to find Amren in whiterun for second part, he tells one to find Embry in Riverwood who tells one to find the note that gives the last part of the quest that leads one to the follower. so there are no doors one has to go through for the quest. so it would be better to script the aliases for all than to add them in the Dialog views? or just the note?
  3. thanx for the reply but ive already been through those :) im thinking i borked something in the Dialog views.
  4. couple questions: ive created a follower quest but every time i go to test it i do not get any quest markers at all. i advance through the quest no problem. i have read somewhere that in SSE the scripts need to be ex: (10, 1) instead of (10) like in LE. been following M1LL3RBOYs youtube videos to do it. another thing, i was trying to make part of the quest where one has to find a note and after reading it they advance to next stage. but i couldnt get that to work either. if anyone has a few minutes to shed some light on what im missing then please respond or message me.
  5. I am putting aside my mods for the week and going to work on issues with "Remodeled Armor CBBE SE". ChronoTrigger77 is still away with RL stuff.
  6. Why are there multiple entries of the same mods? If the mod has physics then when in town your computer might no be able to handle all the bouncing beauties.
  7. Open CK, go to the AA body armor, select wrist and calves then make sure the gloves don't have wrists selected if there is a glove.
  8. Go into your options and make sure it's pointing to the right folder.
  9. so you wanna take the body you made in Racemenu and put in BS so you can conform armor to it.? im not entirely sure how the two impliment together cuz i always just made my preset in BS and moved my racemenu to 100% so it uses the shape of BS. in BS there is a "Build Morphs" that is for Racemenu but i have not messed with that to be able to help. but its supose to send your armor sliders into racemenu or somthing like that. Expired6978 explains how it works on the mod page.
  10. That all depends on how long the modder wants to spend at making the armor right. It is actually a talent to do this because one has to resize then smooth then blahblahblah. There are however some modders like Doctour and Jeir that does an excellent job at it plus they have a "how to" for people to do it.
  11. Correct me if I'm wrong but wouldn't that be a preset? Or you talking bout how modders create their files to "curvy" there for it don't exactly fit "athletic"? Create a body preset you want, save as then create another and save as. Then build armor then take the "meshes" folder files of the armor and save on your drive some where then do it again for the other preset. I may be way off from what your asking.
  12. What do you do? Cbbe or unp? Bodyslide? 3dsmax? Scripts?
  13. any chance you are running HDT? if so, that hits the vram hard when there are more females in area but when collisions are enabled then it really slams the system with the more body collisions going on.
  14. build body in BodySlide then take the femalebody_0/_1 femalehands_0/_1 femalefeet_0/_1 nifs from "data\ meshes\actors\character\character assets" folder and place in your follower mods folder. otherwise only way to use racemenu is if there is some kind of mod that scripts your follower to it which i dont think exists.
  15. Smp Ks-wigs. Hard to find but it's out. Needs a bit of tweaking for collisions but it works. Search in loverslab
  16. are you running it through your mod manager? everything looks ok. any chance your location address there should be "SteamLibrary" and not just "Steam"?
  17. Did you go into options and check the game file path? Looks like it has lost the"data" directory
  18. HDT-KSWigs(can't remember what it's called) has been shared through the forums works great, one just has to add bones to the xml file like breast and clavical to keep the hair from clipping through.
  19. DaedricBard did you update the game? CBP has to have updated SKSE which quits working if it has not been updated to the game update.
  20. here is mine <bone name="NPC L PreBreast"> <mass>0.000000</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC R PreBreast"> <mass>0.000000</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC L Breast"> <mass>100.000000</mass> <inertia x="50" y="50" z="50"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="-2"/> </centerOfMassTransform> <linearDamping>0.650</linearDamping> <angularDamping>0.99</angularDamping> <friction>0.650</friction> <rollingFriction>0.99</rollingFriction> <restitution>0.90</restitution> </bone> <bone name="NPC R Breast"> <mass>100.000000</mass> <inertia x="50" y="50" z="50"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="-2"/> </centerOfMassTransform> <linearDamping>0.650</linearDamping> <angularDamping>0.99</angularDamping> <friction>0.650</friction> <rollingFriction>0.99</rollingFriction> <restitution>0.90</restitution> </bone> <generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-4" y="-2" z="-13"/> <linearUpperLimit x="4" y="2" z="13"/> <angularLowerLimit x="-0" y="-0" z="-0.1"/> <angularUpperLimit x="0" y="0" z="0.1"/> <linearStiffness x="800" y="800" z="800"/> <angularStiffness x="1096" y="1096" z="1096"/> <linearDamping x="12" y="12" z="12"/> <angularDamping x="10" y="10" z="10"/> <linearEquilibrium x="0" y="0" z="-3"/> <angularEquilibrium x="0" y="0" z="0"/> <linearBounce x="0.6" y="0.2" z="0.6"/> <angularBounce x="0.6" y="0.6" z="0.6"/> </generic-constraint> <generic-constraint bodyA="NPC R Breast" bodyB="NPC R PreBreast"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-4" y="-2" z="-13"/> <linearUpperLimit x="4" y="2" z="13"/> <angularLowerLimit x="-0" y="-0" z="-0.1"/> <angularUpperLimit x="0" y="0" z="0.1"/> <linearStiffness x="800" y="800" z="800"/> <angularStiffness x="1096" y="1096" z="1096"/> <linearDamping x="12" y="12" z="12"/> <angularDamping x="10" y="10" z="10"/> <linearEquilibrium x="0" y="0" z="-3"/> <angularEquilibrium x="0" y="0" z="0"/> <linearBounce x="0.6" y="0.2" z="0.6"/> <angularBounce x="0.6" y="0.6" z="0.6"/> </generic-constraint>
  21. you would be editing which ever file your "defaultBBPs.xml" points the "CBBE" to. i could be wrong but <mass> would be like how heavy they are and <inertia> would be how far they bounce/flow it takes some time to get them to look right and not all glitchy. also when editing the numbers if you are in game then minimize then edit and go back to game and put on a shirt or somthing then take off it rereads the xml files so you dont have to shut the game off to test it.
  22. sorry, forgot bout this post. to run both CBP and HDT take your "cbp.dll" file and rename it to "xcbp.dll" the in the "hdtSkinnedMeshConfigs" folder open the file "defaultBBPs.xml" in notepad and add <!-- just after <default-bbps> line then add --> just before </default-bbps> basically youre "commenting out" all the HDT body links so CBP will take care of the bodys and HDT will take care of the clothes. i think that was it.
  23. Looking at the vampire Lord armor and body, why is the armor a slot "ring" but the body is "body" and "forearms"?
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