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PsychoSlammer

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Everything posted by PsychoSlammer

  1. I use to be able to open up nif files in nifscope then extract and open in mudbox but I must have changed something some where cuz now all I get is blankness and mudbox saying no uv maps. Same with in maya. Hoping some one can help me fix
  2. https://www.loverslab.com/files/file/1219-skyui-show-armor-slots/ there are still files for it here, not sure if they will work cuz the one im using is 1.10 that was deleted from nexus. also im using the latest SDK here https://github.com/schlangster/skyui/wiki
  3. thanx, i did finally figure it out. but it was the bodyslide .xml files that were kicking my butt, they kept reverting the armor back so i was trying to figure out how to deal with that then realized to save from nifscope the nif files to shapedata. it was a long many trial and error deal for me but i finally got it and the armor looks really cool :) now just trying to figure out how to make esp file
  4. i finally got it! :) for those that have asked and did not get it, when in PS double click Alpha 1 and choose white or black and opacity 0 not sure if it helps but merging all visible layers to one is what i have been doing.
  5. Ok so I have this issue that is driving me insane, I am trying to edit a piece of armor in CS6. I want to cut out parts to allow skin to be seen, I have looked and can not seem to find my answer maybe Im not searching right iI dont know. What I have done is takin the blah.dds cut out parts then applied layer mask from transparency, then blacked out the areas on blah_n.dds and on blah_m.dds and in game the parts are either white, black or mirrored (which looks cool but not what Im after). I have tried many different ways with the Alpha channels but I must be missing something. I have read that one should edit the armor mesh in nifscope adding a NiAlphaProperty and which I have but still no go. Any help would be greatly appreciated.
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