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SillyKristy

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  1. In response to post #73980503. I paid for Supporter to get rid of ads. Later, I paid for Premium to increase download speed. I don't see this as interfering with Premium.
  2. I made some mods for Morrowind back in the day. No idea what happened to them, and I made a LOT of mistakes - some of them fatal to the character. My favorite was some cheat armor or clothing with massive amounts of levitate on it.
  3. You actually don't know that. You don't know if they used 3rd party contractors or what are their conditions. You're assuming that they don't do it because they can't (among assuming other things that fact implies), I'm assuming they're just jerks (at least ZeniMax that is). Thing is, the best thing is to not assume. We don't know if they're not willing or they can't. So in the end I bash them for not letting us know the whys behind such thing, which is something we should all demand instead of picking the "They can't!" or the "They're jerks!" side. You're right. I, personally, haven't seen the contracts. I only have Robin's word for what he was told by BethsSoft representatives when he raised this very issue. And we all know how unreliable he is. :tongue: I don't think Robin's reliability is in question here, but rather, BethSoft's honesty. I'm not saying it's one way or the other. He's got a point that you don't know, just because that's what Robin was told; and you've got a point that it's really a moot point because their rules are essentially law when it comes to this matter. Personally I have no reason to doubt what Robin was told.
  4. You can't create new topics in the mods forum because those topics are auto-created when a mod is created with commenting enabled. There are many other forums that anyone can create a topic in, and your question should either go there or in the comment topic for the mod. If it's about a specific mod, use the comment thread; it's my understanding that the "necromancy" rule doesn't apply to mod comment threads at all.
  5. I recently created a Vrykul Race mod, and the comment function wasn't working. I reported that, and it got fixed (thanks, btw, for the very fast response). However, there's another problem that probably stems from the first. When I go to the Skyrim Nexus - Comments page, my mod isn't listed with my other mods. Specifically, I have 4 mods, 3 mods are listed but Vrykul Race is not. Can this be fixed? Thanks.
  6. Can I put your mod on Modgeyms Dwarves of Azeroth. Thank you for it - an excellent thing - playing the race - no problems, but the play was interesting because of the growth
  7. I'm sure this has already been said, but if not, let me explain why it made sense for Zenimax/Bethesda to sue. 1) Bethesda has a tremendously popular series of games called The Elder Scrolls, with a new title that was scheduled for release when this whole thing started. 2) Notch attempts to register the word "Scrolls" as a trademark with a broad enough market coverage that, if it were approved, Notch would own the term "Scrolls" in the video game market. 3) Bethesda sees this and says "hey wait a minute. We use the term 'Scrolls' in our 'Elder Scrolls' series. What happens to that if they now own 'Scrolls?'" 4) They sue to prevent Notch from being able to use that term - a heavy-handed approach, but warranted given the apparent - if unintended - attempt to cause legal problems for Bethesda with their Elder Scrolls series. Also, the fact that it could create confusion in the marketplace is demonstrably true, so that's another reason to sue. Yeah, ok, I know. I'm done.
  8. Heh a corrupt table means that part of the database went from looking like: 1 2 3 4 5 6 7 8 9 0 to looking like: @ f 6 7 potato )(*&&^ (blank) (500kb of image data) (a pony) 0 Or something like that.
  9. I just saw where someone had made a cool retexture of the Steel Plate Armor with an eagle on the chest, and got to thinking that this armor set would work well retextured as the Lightforge armor set from World of Warcraft - with the original winged helm. Lightforge armor set http://www.blogcdn.com/wow.joystiq.com/media/2010/09/armorlightforge.jpg Original winged helm: http://img221.imageshack.us/img221/990/rules.jpg Anyone game?
  10. I wonder if the names of deleted accounts can be added to a "reserved words" list which would prevent future account from being created with that name.
  11. A little more info on this, someone wrote a killable/playable children mod, and when using it to play as a child, armors don't show up. However, using the console to add a child-specific clothing item does work and the clothing does display on the character. I've tested with head, body, hands, feet and shield, but not jewelry; clothing and armor designed for an adult will not show up on a child. Weapons will show up properly (tested 1h and 2h, not bows or arrows). I haven't been able to successfully run TESsnip to try my hand at modding, but I'm gonna give it another go. I tried the Oblivion version and it crashed (unhandled exception) and I tried the FOMM version and it hung on opening Skyrim.esm.
  12. It was done in Oblivion like six different ways (or more). Once Skyrim modding gets going full-steam, it'll happen. Off the top of my head, Oblivion had: Ainmhi (human face, cat ears & tail, no fur) Tabaxi (human face, cat ears & tail, fur) also called Ohmes-Raht when it was picked up by the Cobl team and included in Common Oblivion (Cobl) & Cobl Races. Kawa Khajiit (feline-human face, otherwise the same as regular Khajiit) Ohmes Khajiit (human or elven face, elven ears, tail) I made a version based on Ainmhi, but with elven ears insead of feline; the modder who made Elsweyr Deserts of Anequina had at least two versions of Ohmes Khajiit based on the Bosmer race, with a tail added. One had facial tattoos, one didn't. This list doesn't include Khajiit variants that are just as feline as regular Khajiit.
  13. They stopped making new CPUs in the socket my computer uses, back in 2006 (when it was superseded by AM2). I have 3GB RAM, an nVidia GeForce 9600 GSO video card with 768MB VRAM. My computer does not meet the recommended requirements for this game. And it looks and runs better than Oblivion does with my current settings.
  14. Ok, so I know about bypassing the Skyrim launcher by running TESV.exe directly, but this also seems to bypass Steam - at least, it bypasses the ingame overlay and probably disables achievements, etc. Sometimes I like to look things up without exiting the game, so the Steam browser comes in handy for that. Is there a way to bypass the launcher while keeping the Steam overlay? If it matters, I bought the retail box version (though I don't suppose it does matter since once installed, it's all Steam anyway).
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