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Hilli1

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    #0821
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    Germany
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    Skyrim SE
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    Skyrim SE

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  1. I have a suggestion. I offer all my mods in three languages. I write it in the brief description and I tag the mods accordingly. I talked with some people and realized that many people just looking for a translation tab and move on if there is none. However the a translation tab only appears when there is a different translation page. So my request is, that a mod author should be able to manually add the translation tab and then can choose which translations are available on his page. The previous functionality should remain unaffected.
  2. In response to post #72500873. Let it be good. Your snarky attitude against everybody with a different opinion is well known. My post was meant as a personal opinion. This is what the comment section is for. What you are asking is sufficiently described. You did not like my opinion? Fine. I don't give a toss. I also do not like most of your posts either. Mod how you like to mod. I do how I like it. Simple. No need to continue this discussion but I bet you can not stop having the last word.
  3. After reading the interesting discussion, I would like to share my opinion. Time has become fast-paced. People want to reach their goals quickly but modding has always been a time-consuming process. When I set up a new build, I usually spent about three months to get it done. Crazy? For me that’s modding. This includes carefully reading mod descriptions, understanding the mods and their compatibility, patching, fixing bugs, sorting and testing. This is the standard the community has established over the years. Modding guides can help with it. Maybe others do not spend as much time with it then I do, but a new build cannot be done within one or two days. But exactly this is what Nexus is trying to achieve: More time for playing, less for modding. Automated sorting (Vortex), automated mod selection and downloading (Mod packs) are key components. We are told by Nexus we need to have an open mind and have to change our old habits. For me it is the evidence to support the view of Arthmoor, that Nexus is trying to set new standards. It is obvious. I would call it a new modding philosophy. One component is Vortex, Mod packs another (which I also see very critically but this is another story). The goal probably is to excite more people for modding and attract more people to Nexus. Not fundamentally wrong, but is this still modding? I don’t know. But it reflects the zeitgeist. This whole discussion is not just about plug & play sorting, it is way more. It is the struggle between two modding philosophies. Basically, it boils down to us being told that the established modding standard is outdated and kind of wrong and Vortex can do everything better. That is why sides are so unforgiving and often especially veteran modders are angry about it. UWShocks, that’s why so much hate about it. Many people cannot accept it. No 1ae0bfb8, those People do not sit sulking in the corner and say nothing, but they simply moved on and don’t care anymore. Personally I tried Vortex for about three weeks, did not like it and moved back to MO2 and Wrye Bash. No more to say about it. Call me a blockhead. I don’t care. Luckily we have the choice to follow the modding philosophy we want.
  4. I am not so happy about the mod authors donation system. I am afraid that it results in more drama between mod authors and mod authors and users as well. The amount of people complaining and moaning will increase probably. I ported several mods from Oldrim to SSE. In the future it could be more difficult to get permissions I think (especially when the one who wants to port a mod, wants to earn DP's from it as well), because original authors could think: There ist somebody who will make money with MY mod or assets. I really don't care about DP but many users do care. Personally I contacted (and still contacting) every single mod author whose mods I ported or assets I used and informed them about the new DP system. I asked if they want to get the DP's or not. In case I used assets from different authors in one mod, I informed them about the percentage they get. I always forward 100 percent of the DP's to the original authors. In case they don't want DP's as well, I turn the DP off for the specific mod. It is a lot of work, but I think it's worth it. Transparency and honesty is the best way to establish mutual trust. Drama, jealousy and distrust can be avoided this way.
  5. I am one of those members who opened a support ticket because of this message. It was not to blame you for some reason. The reason I opened a ticket was simply that the veryfication did not work yesterday. My current email on nexus is valid and has been valid for a long time. Although I tried to verify but I got no notification mails yesterday. Today it worked. I veryfied and the message is gone. So the ticket is obsolete now. However there is still one question: When there were e-mails bounced for some reason - how can I get them? Is there a way to deliver the mails again to my account? Maybe there were important messages under it...
  6. First let me say thank you for making this software available. I downloaded two days ago, used it with Skyrim Special Edition and checked out most features. So, you asked for feedback. Here is mine: In my opinion Vortex is mostly intuitive. I was quickly able to setup the software including - setting up the game (in my case SSE) - setting up the nexus link so that I was able to download from nexus using the Mod Manager Download Button - adding tools in the tool bar including SKSE and making it primary - changing the download path and install path The complete setup was done within of about 15 minutes. It took me much more time to import mods from MO2. Finally it worked but it was not so easy. It needed to change the MO2.ini (gameName=Skyrim SSE instead of gameName=Skyrim Special Edition) [# possible bug: import from MO2 broken]. Then the setup-window did not show any mods. Obvious Vortex looked into the mods-folder of the ModOrganizer install folder only. But my mods were on a different place. After moving from there into the mods-folder from Mo2 it worked [# possible improvement: Possibility to choose the MO2 mods folder]. To install the mods it is important to understand how Vortex handles mods. It is needed to know what Uninstalled, Disabled, Enabled and Deploy means. As a MO2 user it was not really intuitive for me. I needed to read in the forum about that. The installing of the mods was not without problems. Like some others reported already there was an issue that some mods were double installed [# possible bug: double installed mods]. Double installed mods can be detected looking in the column "version". There was shown a button. Clicking on it showed 2 times the same version. Uninstalling and purge mods did not help. In this context the Skyrim Special Edition Button shows a mod active although all mods were uninstalled. I got it clean manually deleting the files inside the data-folder of the game and making a new mod install. Last thing about mod installation: It would be nice to have an option to automatically unpack a bsa-file during the installation [# possible improvement: Automatically unpack BSA-files]. Many user say they want to have the data-folder of the game clean. I don't want to have a cluttered data-folder as well. I use a clean folder for example when I want to merge mods or when I want to create BSA files. So I was skeptical first. However now I think the given solution is well-thought. It is always possible to get a clean data-folder. There are two possible ways: You can hit the button "purge mods" on the mods-page (you must enable advanced mode under Settings first). Don't forget to hit the button "deploy mods" when you finished your work. Second solution I found is to create a new profile without any mods. I called this profile "Clean". When there is a need to have a clean data folder you can simply change the profile and you will have it. The mods folder needs some improvement. Rather random I found out that double clicking on a mod opens a description-window of the choosen mod. This is not really intuitive. Beyond that the new description window overlaps the main window. In my opinion this should not happen. I would prefer when the description window is always visible when you click on a mod [# possible improvement: description windows always visible]. The next point is: Nowhere I can find the mod author. The mod author should be named and linked in the description window or better in the main window next to the mod name [# possible improvement: Adding mod author]. You can find "visit on www.nexusmods.com" in the description window. This is very tiny. However this is an important field which is often used (especially when you found an update and need to visit the nexus-page for downloading the new version). There should be a larger button for that [# possible improvement: Large Button for Visit on Nexusmods]. Last thing here: It seems the Endorsed-Button does not work right. Downloaded mods are always shown as undecided, also when the mod is endorsed already [# possible bug: Endorsed button does not work right]. Last but not least the most important issue for me is that there is no possibility to rearrange the load order (Plugins) and the install order (Mods) manually. Like many others I think it is a must-have and a core-function of a mod manager. Setting up all the dependencies is really a pain and after you set up some dozens dependencies it will be confusing at some point. And it takes far more time compared to simply drag and drop the files. Tannin, please rethink your opinion in this point and make a manual adjustment of load order and install order possible [# possible improvement: possibility to manual drag and drop plugins and mods to change the load order respectively the install order].
  7. In response to post #56116056. #56148496, #56151416, #56155606 are all replies on the same post. Exactly what I think.
  8. In response to post #56116056. #56148496 is also a reply to the same post. Totally agree with you both but it seems the majority of the user here is happy about the new donation system. From this point of view Dark0ne is right here and we have to accept it.
  9. In response to post #56122566. #56123061 is also a reply to the same post. Oh, Dark0ne himself. Thank you for clarification. I am relieved that I can turn DP off or give them away. Let me say this closing: In the moment when money comes into play the page here will turn into something... different. People discussing here seriously how many percent from the DP they should get. This is the direction it goes. I don't like this trend.
  10. In response to post #56107121. #56107916, #56125786 are all replies on the same post. I'm sorry, but I totally disagree with you bchick3. I ported a couple of mods too and I made some translations. It took time to make this, of course. Much time. But: Nobody forced me to make those ports. Making them was my own decision and I wanted to share it with the community. I use a lot of mods and I wanted to give the community something back. It should be free. Always. Personally I would be ashamed if I would take donations for mods which are based of other modders work. So either I will turn DP off for my ported files or I give the DP for the ported file to 100% to the original-author. Generally we should pay with endorsements here, not with money.
  11. As someone who ported a couple of mods to SSE and made translations I would NEVER accept donations in any form. I am porting mods because I love the game and I don't want to make money with it. Mainly I port over mods for my game and I want to share it with the community. It is a hobby and not a kind of making money. I see rather the problem that it will be more difficult to get permissions from the original-authors to port-over mods. When someone would ask me - I would be distrustful from now on. The first thing I would think after implementing the new donations-system would be "He want to make money with MY stuff". When I would be foreced to get any donation-points here, the only possibility would be to transfer it to the original-authors. Should this not be possible I would quit to publish any mods and transfer all my ports to the care-taker. My personal opinion is: I disagree with the complete new donation-system. We don't need this at all. This is a place for FREE mods. Any kind of donation-system would destroy this principle.
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