In response to post #28805459. #28807169, #28807474, #28807489, #28809154, #28809529, #28810269, #28811029, #28812189, #28812314, #28813549, #28819349, #28819809 are all replies on the same post. As a self proclaimed tester of every mod that I have time for and that fits into my game at the time, I would be happy to push that load NMM v6.4 button, except that I do not see a line here stating; Fixed issue preventing NMM from properly migrating executable files upon upgrade. Happy to say that your NMM v0.60.2 is working well for me. We all have learned here and I still need to emphasize that this should be on a mod page publication and your last version of NMM 56. be the one on the NMM download page. Thanks also for the paragraph stating that the update mechanism in NMM had been inadvertently DDoSing your web servers with the sheer number of people logging in to and using NMM. At this point I think we all needed a good chuckle. It is a shame about that though, a fix on that auto update feature would have not only staved off your server upgrade for a while but it might have been the culprit of why I have so many files with duplicate names in my old computer.