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About AmadanBezerk
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Canada
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Skyrim
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Oblivion+KOTN+SI, Fallout3+ALL XPs, Fallout NV+no XPs, Skyrim+ALL DLCs
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AmadanBezerk's Achievements
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LE Pirates Cove - Trying to revive this mod!
AmadanBezerk replied to Tehandyman's topic in Skyrim's Mod Ideas
@Artparker: For the fog that you were asking about, have you tried "Supreme and Volumetric Fog" by MannyGT? I've been trying to copy-paste the mod-link for you right here but it's NOT working for some stupid and irritating reason.... :mad: Just type "fog" in the 'search' bar here on the Nexus to get a whole whack of "fog"-related mods, including the above. :thumbsup: Edit: Sorry I forgot to add: Your little enterprising "Town of Wickedness" will also definitely need a few tanning racks and some fish and net-drying racks as well, for all that illegal poaching of fish, meat, hides/fur pelts, and horker-ivory.^^ After all, people gotta eat and keep warm, as well as get rich, right?^^ Cheers! :D -
LE Pirates Cove - Trying to revive this mod!
AmadanBezerk replied to Tehandyman's topic in Skyrim's Mod Ideas
Judging by the description, this little Town of illicit business seems a bit too close to Winterhold for my personal comfort. So unless this Town paid some hefty bribes to the Jarl, how could they get away with all their thriving, "tax-free" and illegal businesses: --Smuggling, piracy, illegal, unlicenced mining and smelting, fishing and poaching, Ale, Mead and Wine brewing and Liquor distilling, Gambling, Prostitution, etc?^^ :wink: Just a few crazy ideas to possibly avoid the unwanted attention of those most inconvenient and meddlesome "Authorities" and their inevitable TAXES...^^: If it could be possible, why not use an already-existing, remote Isle named Rockjoint Island?^^ --This Pirate Cove Town, if re-located waaaayyy out there, could perhaps be made into a sort of "sequel" to the vanilla "Rise In The East" quest. --The Fort of Japhet's Folly could be fully rebuilt, cleaned and appropriately re-furnished, but THIS time, with trapdoor access to both tower-tops, and the magical concealing fog-bank could be restored for maintaining discretion.^^ :wink: --The tiny "Sea Cave" and wrecked smaller docks could be rebuilt and used for small boats only. --The destroyed main docks would need rebuilding to accommodate large vessels. --The Smelter would be a VERY busy place guaranteed, owing to the mineral wealth scattered all around nearby Broken Cape and Hsaarik Head.^^ --perhaps a small, hardy farm with: a few small fields of "winter wheat", snowberries, other hardy, cold-tolerant produce, a few cows, goats, chicken-coops, hay-bales, etc. for keeping some small measure of self-reliance and lessening the need for supplies... Hope these ideas help, whether you decide to re-locate to Rockjoint Island and re-build Japhet's Folly or not. Cheers! :D -
WHOA! :woot: I Just noticed that little "detail" ! I guess it went through after all....I hope....I was indeed going for a lifetime membership to begin with. Sorry about posting this topic in the wrong category, as I figured it could be put under this Technical Support and Troubleshooting area Cheers! :thumbsup:
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Attn: Nexus Site Staff Hello. My several annoying attempts so far to upgrade to Premium Membership are apparently futile due unknown issues. :pinch: It always mentions a "problem" occurring and to "please try again" upon confirming my payment for my order. :sad: All my billing information is up-to-date, so I am at a loss to understand what could be wrong. I'd VERY MUCH like to upgrade BEFORE this month is finished and the price goe$ UP for October. :ohdear: Any help from the Nexus Staff would be much appreciated! Cheers! :smile:
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@Dante: I'm not sure if this has been already mentioned, but I believe the impression (at least that I got) was that Harkon would have to actually sacrifice "a Daughter of Coldharbour" for their blood: either his daughter, or more likely, his estranged wife: to KILL either of them in order to fulfill this "prophecy" of ETERNAL darkness. :devil: That easily explains why they both vanished from his presence long ago! If one simply collects such blood without killing the donor, then uses it, obviously, Magnus is only temporarily sundered for 24 hours.... (I'm guessing....to be honest, I never did actually time it....) :confused: I could be mistaken, however..... Cheers! :D
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@Dark One: Sorry if this sounds massively 'Noobish',^^ :confused: but is there a way to have some kind of small, very simple specialized code on-site, possessing low resource-consumption per use, that will take any image uploaded to the 'Image Shares' here, (both 'public' and 'supporter') and automatically re/down-size it if and when needed, without cropping it, to an acceptable rez/size, say: 720 or 840, etc. whichever may be the least resource/bandwidth-hungry in the end? Maybe paid members would be allowed and enabled to post slightly higher rez/size images? Perhaps this has been aforementioned.... If this is not already in effect, :confused: perhaps the images must also be of only ONE certain format: .jpg, .gif, etc... but ONLY whichever is that one with the best possible compromise for both resource/bandwidth-consumption and quality. Is there such a thing as a format that preserves acceptable hi-rez while possessing a remarkably low size in kb?....Just a few crazy thoughts.... I have MASSIVELY enjoyed this site for a while now, :cool: :thumbsup: and all it's resident, wonderful Authors here, possessing exquisite creativity and imagination that I have come to GREATLY respect and admire, so PLEASE, PLEASE do not kill this feature entirely!! :ohdear: PLEASE find a way to preserve it, with acceptable and perfectly rational restrictions on resource/bandwidth consumption, regulated as per image rez/size, and the number of images, say 10 or 12 max. per series? Maybe a limit of 1 series of images every 3 days to 'spread out' the data-load over time, and thus hopefully relieve the burden on the servers, as I fully understand your need to do so. Sincerely. Thank you kind Sir.
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Hello. At the very beginning of the game in the Char-gen menu, under the 'Hair' tab, I seem to be missing the 3 red/blue/green sliders that are usually found below the single preset-colour slider, used for mixing Custom hair colours, I run the latest versions of Skyrim, SKSE, SkyUI and Apachii sky-hair, but I'm not sure if those would conflict.... I am at a loss to figure this out.....anyone else having a similar issue? Cheers! EDIT: Nevermind, solved the issue.
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LE Carved Nordic Steel / Stahlrim Crossbow Meshes
AmadanBezerk replied to Miles Tails Prower's topic in Skyrim's Mod Ideas
I agree completely :thumbsup: on the idea of a mod created for both types of crossbows (carved Nordic steel, and stahlrim) being made craftable/forgeable. IMHO, and not to go too off-topic, these exact same 2 materials/alloys should also be made available for forging circlets and jewellry, as well as katanas, and other types of 'Nihon-to', including dai-katanas and the huge nodachis as well! Cheers! :smile: -
Edit....mis-post.
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@silhouett: This idea suddenly gives me a flashback to Disney's classic animated cartoon of Robin Hood..... "Taxes, taxes, ah-ha ha ha ha ha, lovely taxes!" Prince John, the greedy, cowardly lion, (voiced by Peter Ustinov) sitting in a pile of coins and scooping some up to shower himself with them, and quoting the above......that always gives me a good laugh! ;D This is a very good idea! I had a similar, but totally opposite idea myself, that would work quite well side-by-side with yours: Simple illegal, unlicenced, tax-free surface-mining and ingot production and smuggling, way up north in the surface-mineral rich areas of the isolated Ghostic (Arctic) Islands. (Definately including the aforementioned ideas of graft, collusion, kick-backs, bribes, and other intrigues, maybe even murder if needed, with the local massively corrupt authorities to help to maintain a "legit" cover) A scattered and snow-bound collection of quickly set-up, secret :ninja: , primative, small, tough, hardscrabble and quite nervous little outlaw surface-mining camps, close enough together that they might all share their own fleet of small smuggling boats (one or two set for fast-travel) at their respective docks. A few hand-carts would be needed at ALL of the mines for hauling ore, together with the boats quickly to a smelter, detailed as follows..... Nearby, a single, shared, central on-site smelter to help raise profits and keep operational costs down, and lessen the loss should everyone have to suddenly book it, should one of YOUR Imperial or Hold patrols come sailing up and snooping around those islands looking to bust them! ;) These camps would also be used for poaching the abundant Ghostic fish and game, for food, hides and furs; whether for the camps' uses or for "export". After offloading their illegal ingots and poached goods, the smuggling boats would return north loaded with supplies for the camps, and plenty of charcoal for the smelter, since these boats would NEVER travel empty. One example of a surface-mineral rich area is around Septimus Signus' Outpost, and to the NE, around The Chill, and again, to the NNE of The Chill also: Iron, silver, gold, quicksilver, orichalcum, etc...ALL tax-free, IF you are willing to take a little risk......;) These miners and poachers would NOT consider themselves criminals, (but be careful what you wish for if you push them too far.....) just poor, hardworking folks looking to feed their families, and maybe get a bit ahead in life. Is that too much to ask the "authorities" for? I guess so!! :pirate: :devil: Cheers! This idea was partly-inspired by the Discovery TV Series: Moonshiners!
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YES! I can confirn v.1.06.04 SKSE works, now. Problem solved. :thumbsup:
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You wonder why so many people HATE steam with a murderous, blistering passion :down: :devil: :verymad: .....my game auto-updated on me just the other day, and now: SKSE v.1.05.11 is "too old" and no longer of any use, yet when SKSE v.1.06.03 is installed: instant CTD! AAARRRGH! :down: :wallbash: I DO NOT use "Script Dragon" at all, (and probably never will) so that is not the problem for me. I use Elys' "mem-info" mod, but not the "community uncapper". When SKSE is removed and the stock vanilla launcher is used, everything appears fine. :thumbsup: I suppose I must very patiently wait :whistling: for another SKSE update, and in the meantime, I cannot use ANY SKSE-dependant mods! :wallbash: :verymad: It would seem as though I'm not the only one having this massively irritating issue......
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:dance: @ Prometheus: The info on your mod development web page gave me a few more ideas: -- I researched 'fulgurite': it's quite rare and naturally created when lightning strikes quartz crystal. Interesting.....perhaps a rare and mineable surface deposit (respawnable), and/or a brilliant mage once ago discovering by accident >ZAP-BOOM!< a new, artificial production method/means involving the application of focused, perhaps amplified and VERY powerful shock magic on raw, mined quartz from mineable quartz veins.^^ (either surface or subterranean) I'm guessing fulgurite crystal/ingot, whether natural or artificial, is similar to obsidian, and is also an alloying material alongside charcoal and corundum/copper,** for the forging of your different, interesting and strong steel alloys that you described. ** (I have a mod, forget which one, that changes all vanilla corundum veins to copper.) -- I like the idea of small mineable stalhrim deposits at the meteor-fragment impact crator(s) you mentioned, on Issgard and Solstheim. :thumbsup: -- You will make Master Smith Eorlund Grey-Mane either massively jealous, or massively happy :dance: if you can somehow arrange to regularly ship some of these precious alloying ores/ingots to him way down-south at Whiterun's Skyforge, never mind EVERY other equally jealous Smith in Skyrim!! :biggrin: -- For producing steel, coal was NEVER used, until the invention and use of MUCH cleaner-burning coke fuel, since coal is far too dirty and smoky, imparting way too many impurities to the steel, and ruining it for all practical purposes. To produce coke, coal was stacked in hermetically-sealed vacuum ovens and baked at around 1100 degrees C or higher, then cooled. First known production and use: China: 900-1100 AD, England: 1600s. -- Charburners' camps, however, would produce the quantities of earlier and likewise clean-burning charcoal badly needed for the smithies and smelters. Using earlier, similar but simpler production methods to coking later on, Charburners would fit right in much more nicely than the more advanced coke ovens, IMO. Charburning, incidentally, caused VAST de-forestation :( before the advent of coking literally saved the forests, :) so all Charburning camps would have plenty of treestumps around, just like lumbermills. Also, brewing beer, ale and mead used wood, charcoal, and later, coke as fuel, but not polluting coal, as the resulting taste would be ruined big time! :sick: :yucky: -- BTW: I might have forgotten, but Issgard will also have geothermal hot-springs, right? :sweat: :D Hope you find this useful. Cheers, and kind regards! :)
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Edit: double-post, sorry. :(
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Hello, Buddah. This mod: Brelyna Maryon Facelift (Skyrim Nexus mod id# 18869), has been apparently removed from the site, and I'm wondering why. It's sad, because it gave Brelyna (my character's very lovely wife) one of the cutest :whistling::wub: faces of all.....to MY taste at least. I still have the mod on my HDD, so no concerns there, except I'm suddenly worried now: :ohdear: I innocently offered, but have NOT yet given this file to another member, but if I'm correct, I just found out that I could easily be BANNED for something like that....am I right? :unsure: If so, I will immediately give that other member your "heads-up" on this situation, so they'll know exactly why I can't offer it. Is that cool? 8) thanks and kind regards, AmadanBezerk