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Jappards

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  1. Casting spells as a mage is a feature that could use some more depth. Dual casting adds to the depth a little bit, but eventually you are just dualcasting everything in order to get the most power out of your mana. Spell Reservation is a way of putting nonconcentration spells on hold and casting them later. You precharge your spell, but instead of releasing it, you reserve it with the use of a button in combination with a button for that hand. Whether you cast it with your left or right hand is saved as well. In order to cast a reserved spell, you have to hold a spell in that hand or an empty hand and not concentrate on the casting of a different spell. The same button will then be used for casting a reserved spell. If multiple spells are reserved on the same hand, you cast them in the order you reserved them. Reserved spells are cast instantly except for the release animation. To balance this feature, your magicka bar is reduced by an amount equal to the cost of the spell for each spell reserved and you can only reserve up to 4 spells depending on your alteration level.
  2. Someone may create a mod that recolors bound weapons, but if you like to see a specific mod ported, mod devs cannot do so and distribute it without permission from the mod author.
  3. You can do that using console commands and mods aren't needed. Use: Player.RemoveItem <Item Form ID> <Amount you want to remove> You do need to find the relevant IDs though. You can do this by searching for the items using the "Help <Item Name>" command. Just be careful as removing some items can break your game. The Command "Player.Additem <Item Form ID> <Amount>" may fix it if you removed something you didn't intend to. If you worry about weight, quest items despite what is said on the item, do not actually contribute to your carryweight.
  4. Have you tried Violens?: https://www.nexusmods.com/skyrimspecialedition/mods/668
  5. The closest thing I found to building a village is Blackthorn: https://www.nexusmods.com/skyrimspecialedition/mods/2242
  6. The one thing that bothers me about dawnguard is that the shouts you learn are unrelated to vampirism. I had a few ideas written down below and ones I like to see. Some of these shouts can only be used by vampires. These shouts use existing words of power to allow them a sound without adding voice lines. For Vampire hunters: Laas Shul Dur (Life Sun Curse) - strips a vampire off their powers and weakens them temporarily. The idea is to allow vampire hunters to level the playing field. Joor Hah Gron (Mortal Mind Bind) - Permanently break the curse laid upon thralls and gives them their free will back. Hun Nir Viir (Hero Hunt Dying) - Call down an ancient vampire hunter to destroy abominations that stand in your way. Shouts only vampire lords can use: Dur Shul Maar (Curse Sun Terror) - Darkens the sky(Essentially Auriel's bow with cursed arrows), scales with the amount of words of power used. Aus Dur Zol (Suffer Curse Zombie) - Take on an aspect of Lamea Beolfang, the first vampire. Increases the strength of your vampire spells and powers. Can only be used once a day. Haas Krah Slen (Health Cold Flesh) - Temporarily increase your armor rating and cold resistance.
  7. Amazing Follower Tweaks allows you to have any NPC be your follower: https://www.nexusmods.com/skyrimspecialedition/mods/6656
  8. The idea is, you bargain a piece of your soul for power with a Daedric prince and in turn, you become a Lesser Daedra. Similar to vampires, you have a Daedric form and Daedric perks. How you get perk points depends on the Daedric prince you bargained with. Lesser Daedra like atronachs that come from the pocket planes would be connected to one of the daedric princes. There is a consequence to this however. Vigilants of stendarr will hate you and attack you on sight regardless of what form you are in. Others will only attack you if you are in your Daedric form, like guards and imperial soldiers(they recognise you as an unbound daedra as opposed to a bound one). As with Vampires and werewolves, you cannot become a Werewolf, Vampire and Daedra at the same time. To cure yourself of Daedra-hood, you speak to falion and do a similar ritual as you would with vampirism. The soul cairn would treat you like a vampire such that you can enter the soul cairn without becoming one.
  9. One thing that bothers me about the different Hearthfire houses is that they all look the same. For Lakeview, this looks fine. Heljarchen Hall and Windstad manor look out of place with the buildings near it. You would expect Windstad to be made out of the same stone that is used to build the walls or buildings of Windhelm. Heljarchen should look more like whiterun's buildings due to its close proximity to loreius farm.
  10. Sounds useful, but I can't imagine some NPCs letting you take something for free. Others may take some convincing. Perhaps add a sell, persuade and intimidate option with its difficulty depending on the item if the NPC says no(with quest items as exceptions)?
  11. That would be cool, but are you looking for them to be functionally different from staves? A cool difference could be that tomes drain your magicka while Staves have to be refilled with soul gems.
  12. The one problem with runes is getting enemies to step on them. In a shallow hall, it is easy, but not so much in open spaces due to its low range. Open Spaces are most of skyrim, which makes them effectively unuseable. My solution is to make runes bigger and give them a bigger detection radius. One change is that the current size runes should be of novice spell level and add spells of bigger sizes. Each spell level should be a 20% increase in size over the last. As for a bit of Quality of Life, a spell should be added to detonate runes remotely.
  13. Sensible NPC commenting may fix it by having NPCs not speak unless you are facing them: https://www.nexusmods.com/skyrimspecialedition/mods/13373
  14. I would like to see the ability to corrupt daedric artifacts similar to what you can do with Auriel's Bow or the Black Star. It's corruption would be the opposite of its original artifact. Corrupting the daedric artifact will be dangerous and the associated daedra will be angry for corrupting their artifacts. The prince may choose to attack you with his daedroth or find someone who can get the artifact for themselves(similar to how you become a champion of the various daedra). One corruption I like to see is nightbreaker, a corruption of dawnbreaker, this artifact would create an explosion that slays the living and resurrect them as undead when killed. This gives you a temporary follower similar to the reanimate dead spells.
  15. I too find it weird that dragons don't shout. Alduin shouts, other greybeards shout, the 3 heroes of old shout. Why do dragon enemies not shout? "There is no distinction between debate and combat to a dragon. Tinvaak los grah. For us it is one and the same." -- Paarthurnax.
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