Jump to content

Luridum

Premium Member
  • Posts

    60
  • Joined

  • Last visited

Nexus Mods Profile

About Luridum

Profile Fields

  • Website URL
    https://www.youtube.com/watch?v=sXvbD9MjDCM
  • Discord ID
    Ghastly#5958
  • Country
    United States

Recent Profile Visitors

12459 profile views

Luridum's Achievements

Enthusiast

Enthusiast (6/14)

1

Reputation

1

Community Answers

  1. You've jinxed it, they're never going to do it now :sad:
  2. Update, the profile picture has been removed after I reported it. So... I guess this is a win for the Union boys!
  3. Well the account in question is American, so they know the symbolism of the flag. I just wasn't sure what the rules are since Black Tree Gaming is based in the UK. I'm going to report the account anyway, since it is a hateful symbol here in the US.
  4. Are confederate flags allowed in profile pictures? Should I report them or just ignore them?
  5. This is all a bit melodramatic, let's just calm down and do what we did when LE switched to SE. Panic and lash out.
  6. There should be seperate catagories for NPC improvements and mods that add NPCs. They do very different things but we just all collectively lump them in the same category out of laziness. I mean, there's two different Location, Items and Objects, Magic, Followers and Companions, and Armour categories.
  7. I'm trying to get this oldrim mod functioning: Automatic Variants. The issue is that there's already a port, found here: Automatic Variants SSE that doesn't function correctly. I suspect that it wasn't ported properly, however I don't want to point fingers at the author. It claims that it should function properly (form 44 plugins, load plugins correctly), but it just seems to be a copy-paste of the original files, so I'm unsure of how it could have these new functions (hopefully the author can correct me on this). Also, in practice it doesn't produce form 44 plugins. I'm also having an issue when the textures are moved from the SkyProc folder to the textures folder, where the program copies the ENTIRE filetree. And the scripts have a lot of things in quotation marks, and I think it may be a function that was removed from Papyrus at some point, but I'm not sure. Since the port isn't official, there isn't a whole lot of documentation besides in the comments. However the comments appear to be about as informed as me. The official documentation was actually really helpful, but it didn't solve all of my issues, detailed above. It also doesn't help that I don't know what a working installation would even look like since I didn't know about this until today. Another viable solution is to learn how to create Synthesis patchers and remake it from scratch myself, but I would like to fix the original for SE rather than create my own for simplicity's sake.
  8. Please hurry my hands are cramping up
  9. I just want a script that changes the workbench keyword on constructible objects to the skyforge. That's it. If anyone can make that for me, then that would be very much appreciated.
  10. Ex. the message you get when interacting with the door or bed in alternate start Any message box I get is blank, and it starts when I have more than 150 plugins. I'm using Vortex, if that matters. I can also produce my load order if needed. Also, it appears I can't talk to the statue of mara. It isn't specifically alternate start, though. The Curators Companion also has the bug.
  11. This is copy-pasted from a previous question. I think it would fit better here. I just can't wrap my head around it. I want to make it so that the mods that I have installed use the icons from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/37231?tab=description but when I attempt to add the keyword to the weapons, SSEedit says that it's not a valid integer. If anyone could help me, it would be appreciated. Also, sorry if this is in the wrong place, literally just found out that Nexus had a forum 5 minutes ago. edit: nvmd tinkered around a bit and found that I had to do this: 1 go to keywords in the esm or esp 2 rightclick on keywords and then click add, and next to it should appear KYWD, click it 3 press okay 4 click on the newly created formid 5 right click next to EDID - Editor ID and click add 6 write the desired id
  12. I just can't wrap my head around it. I want to make it so that the mods that I have installed use the icons from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/37231?tab=description but when I attempt to add the keyword to the weapons, SSEedit says that it's not a valid integer. If anyone could help me, it would be appreciated. Also, sorry if this is in the wrong place, literally just found out that Nexus had a forum 5 minutes ago.
×
×
  • Create New...