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Everything posted by Wyrmspleen
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Ok thanks for your reply.
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I'm not fully sure on Update.esm function. Can someone advise? When carrying forward records from Skyrm.esm should Update.esm be the overriding record? I am guessing this would be the case. For example: Skyrim.esm Update.Esm Mod XCWT - Water - DefaultMarshWater [WATR:00105CC3] (blank) (blank) ?
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CC Survival unlimited magicka concentration spell bug
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim SE
...- 3 replies
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- cc survival
- magicka
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CC Survival unlimited magicka concentration spell bug
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim SE
Finally got this resolved. Oddly when I didnt clean the 4 Master esm files Update, Dawnguard, Hearthfires, Dragonborn I no longer have the infinite magicka bug. If you have already cleaned these files then you need to re-verify your files through steam to reset them. ---------------------------------------------------------------------------------------------------------------------------------------------- In case anyone else has this issue verifying the integrity of the game files through Steam fixed the problem: https://steamcommunity.com/app/72850/discussions/0/810920325485115405/- 3 replies
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- cc survival
- magicka
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SSE CC Survival unlimited magicka concentration spell bug
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Mod Ideas
Still ongoing issue.- 1 reply
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- creation club
- survival
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SSE CC Survival unlimited magicka concentration spell bug
Wyrmspleen posted a topic in Skyrim's Mod Ideas
I posted this in the General Discussion forum but it is probably more suited here so excuse the double posting. -------------------------------------------------------------------------------------------------------------------------------------- Hi. Have messaged a few people in regards to this without luck so far so thought to post this here regarding a bug generating unlimited magicka with CC Survival mod casting with concentration spells. When casting such spells with Survival mode active that continually use magicka such as Flames and Healing and Ward (as opposed to fixed magicka spells such as Firebolt or Runes) sometimes is triggered a bug allowing the use of unlimited magicka. Originally thought it was linked to items that gave magicka bonuses but it happens without them also. It appears related to changes in Hunger or Fatigue settings? Can anyone advise if it is possible to make a patch for CC Survival to "hard code" in the limited end of a such spell use so that CC Survival does not allow this unlimited magicka bug to occur. Here is a video of the bug. Any thoughts appreciated. Cheers https://www.bitchute.com/video/GGwMEfL6tYRM/- 1 reply
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- creation club
- survival
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Hi. Have messaged a few people in regards to this without luck so far so thought to post this here regarding a bug generating unlimited magicka with CC Survival mod casting with concentration spells. When casting such spells with Survival mode active that continually use magicka such as Flames and Healing and Ward (as opposed to fixed magicka spells such as Firebolt or Runes) sometimes is triggered a bug allowing the use of unlimited magicka. Originally thought it was linked to items that gave magicka bonuses but it happens without them also. It appears related to changes in Hunger or Fatigue settings? Can anyone advise if it is possible to make a patch for CC Survival to "hard code" in the limited end of a such spell use so that CC Survival does not allow this unlimited magicka bug to occur. Here is a video of the bug. Any thoughts appreciated. Cheers https://www.bitchute.com/video/GGwMEfL6tYRM/
- 3 replies
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- cc survival
- magicka
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Hi I have made some very basic edits of a mod for personal reasons (https://www.nexusmods.com/skyrimspecialedition/mods/10229?tab=posts) The mod has a lesser power config function to set the NPC number - the Default and Current number is set to 0 and I have changed them in the script to both be set at Max so that when the mod is installed the settings are already done (then I plan to remove the lesserpower config spell so it isn't in the game) I extracted the BSA script and source, opened in Notepad++ with Paypyrus plugin, edited using Notepad++ and Papyrus 1. I extracted the BSA with B.A.E. - Bethesda Archive Extractor 2. Made edits with Notepad++ and Papyrus in the in _ntconfigscript.psc (example as follows) ElseIf newvalue == 2 ; Default: 0 StormcloakCount = 0 to ElseIf newvalue == 2 ; Default: 3 StormcloakCount = 3 and largegroup ElseIf newvalue == 6 ; Default: 0 LargeGroupChance = 0 iMenu = 5 to ElseIf newvalue == 6 ; Default: 10 LargeGroupChance = 10 iMenu = 5 3. I used Sublime Text 2 to recreate the edited script as _ntconfigscript.pex 4. I archived it on separate occasions with both Creation Kit and TESArchive.exe Zipped the edited BSA and ESL, put it into Vortex and enable but the config no longer shows as the lesspower in game to see if the new settings have taken effect. Can I get some tips on what I am missing? Thanks
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Wet and Cold mod edit - Backpacks only
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim LE
Got it sorted just disabled everything except for the backpacks no more freezes -
Have been looking at Wet and Cold in SSEEdit and wanting to keep only what allows for the backpacks to be distributed in game NPCs and player and remove anything else. If anyone feels like offering some guidance feel free otherwise will delve in and tweak by trial and error. I would use MCM config to disable and have been but the mod when used with Survival Mode crashes periodically (but want those backpacks they are the best backpack mod out there imo). Any help appreciated.
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Ralof's Prisoner Hand Binds - what is this?
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim LE
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Ralof's Prisoner Hand Binds - what is this?
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim LE
The second image shows. -
https://ibb.co/DPJKwh2 https://ibb.co/gVVtHwb
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Silent Moons Camp should the creek be empty?
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim SE
MFitz56 thanks for that reply, wasnt sure if something buggy was going on. -
Silent Moons Camp should the creek be empty?
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim SE
Worked out the water seam a random spawning mod near location was responsible for it. -
HI all, just a quick simple question, is the creek to the entrance of the Silent Moons Camp supposed to be empty of water? Have also noticed a weird water seam in the stream outside Halted Stream Camp next to it... not sure whats up with that. Thanks.
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Dragon frost effect, slowed in mid flight - fix?
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Skyrim SE
If anyone wants a fix for this issue try this mod Frost Slow Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/26584 -
LE Dragon slowed in mid flight - bug or normal?
Wyrmspleen replied to Wyrmspleen's topic in Skyrim's Mod Ideas
If anyone wants a fix for this issue try this mod Frost Slow Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/26584- 1 reply
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- dragon ice spike dragon
- ice spike
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LEBO LoreWorthy Enemies and Bandits Overhaul (Project)
Wyrmspleen replied to TheBxushis's topic in Skyrim's Skyrim LE
So whatever happened to LoreWorthy Enemies mod? Thought it made it to SSE but can't find anything. -
Hi I am looking to set condition of mod to target all dragons only. Something that removes the bugged mid-flight slowed effect when a dragon is frost attacked. Something like this mod but just want to target dragons ONLY = https://www.nexusmods.com/skyrim/mods/66195?tab=description Any direction appreciated. https://youtu.be/ZN7wyy9x-GA
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Hi, there is a mod I am attempting to port using Creation Kit, when it came to saving everything freezes up not responding and had to reboot. Did this a couple of times. Had various errors which the guide said to ignore and dont think this was the issue. Asked the author but never heard back from them. If anyone can help the mod is True Neutral Whiterun Guards https://www.nexusmods.com/skyrim/mods/84965 Thanks.
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Hi, I posted this in the Discussion forum but not sure if thats the best place to put it. I think this is "normal" and not a bug now, can anyone confirm this? Even though it looks as bugged as hell. Is there a mod that normalises dragon speed? or would it be difficult to fix? When it lands, fine - not in flight. ---------------------------------------- I wanted to know if anyone experienced dragons hit with ice spike slowing considerably in mid flight? You can see this effect in the video: https://youtu.be/ZN7wyy9x-GA Something slowed by frost effect on the ground is fine but in mid flight you would expect a crash landing. Is there a workaround to avoid this sort of buggy effect? Thanks.
- 1 reply
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- dragon ice spike dragon
- ice spike
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(and 3 more)
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Hi has anyone experienced dragons hit with ice spike slowing considerably in mid flight? You can see this effect in the video: https://www.youtube.com/watch?v=ZN7wyy9x-GA Something slowed by frost effect on the ground is fine but in mid flight you would expect a crash landing. Is there a workaround to avoid this sort of buggy effect? Thanks.