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Dovahkiin234

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Everything posted by Dovahkiin234

  1. I guess this is the closest place on the forums to posting an awesome idea somewhat relevant to FNV, so here goes nothing... Here's my idea for an awesome main quest for a future Fallout: you are part of the Enclave. You start out on the Poseidon Energy oil rig (helps justify owning a Pip-boy), showing your development in a perfect little xenophobic utopia in a manner not unlike Fallout 3's intro. Once you're grown up, the game starts in 2241. You hear gunfire, explosions, screaming. You see a trail of dead Enclave soldiers, so you could maybe start off with power armor (you're probably expected to join the military, so you've been trained) and a laser rifle found on a fallen comrade's corpse. Figuring that President Richardson is in danger, you run up to his office, only to see his head blown off by a mysterious figure in bloody armor, aka the FO2 protagonist. They spot you, try to gun you down, and you barely escape with your life. You may feel like a badass in the power armor with the laser gun, but you realize that there's a way bigger badass out there. As you're hauling ass, you hear sirens. The reactor's going into full meltdown! You rush through the mazelike hallways, taking a minor detour to grab your middle-aged father. At one point, you see a massive corpse, cut in half, in a giant suit of power armor (Frank Horrigan, the final boss from FO2). You could snatch something off his corpse (some classified documents, a vial of his blood and FEV, a somewhat-too-large power helmet, etc.), and continue on with the evacuation As you dive into the 165-year-old lifeboat, your father drops dead. When you look up, the FO2 protagonist is running by, reloading their gun. You yank a couple civilans and soldiers running by inside, pull the lever, drop down, and escape onto the open ocean. (Insert full HD nuclear explosion here). You plot a course for Navarro, California, the only Enclave outpost you know of. However, rogue waves (a result of the explosion's shockwaves) send your lifeboat to crash somewhere near Oregon. As you wander South, you hear of plenty of amazing things: giant mutated grizzlies (even bigger than the FO3 ones), Portland being taken over by Communist zombie holdouts, an independent California that's running quite well, etc. Eventually during the trek, all but one other survivor dies in assorted horrible ways (dragged away screaming by Super Mutants, devoured by fire ants, acute radiation poisoning, etc.) When you reach Navarro, you meet Col. Augustus Autumn, Sr. and his pregnant wife, and talk to the newly-elected "President Eden" (who suspiciously refuses to converse face-to-face). There, Eden voices his intentions to head East, to the Pre-War capitol of our great nation. In a http://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust moment, you refuse, saying you want to track down your father's killer. You stay behind, are appointed acting commander of the Navarro Outpost, and help defend Navarro from raiders, geckos, mutants, and the like. The game jumps ahead 12 years, to when you first meet the NCR; it's not pretty. A force of Rangers tries to take Navarro, and they seem to be working with the Brotherhood of Steel, enticed by Enclave tech. Your men fight bravely, but it's a losing battle. In a moment of sadness, you have to wire charges throughout the base, and fly away on the last vertibird, watching the set of buildings you spent the last decade defending, maintaining, and loving burn to keep them out of the hands of the enemy. sitting across from you in the Vertibird is a woman, holding a crying boy who seems no older than seven or eight. She keeps telling him, "It's okay, Arcade... everything's gonna be alright...we're safe now..." After several of the Vertibirds are shot down by NCR fire, you decide to land just south of Lake Tahoe. While waiting out the winter in an abandoned ski lodge, (good time to implement hunting Yao Guai or nuclear deer, and awesome winterized camo gear) your men develop a long-term plan. You and a few select men will head southwest to find the person who blew up the Oil Rig, while you tell the rest of the soldiers and civilians to disperse, retire, and "forget about everything, and live whatever the American dream is in this hellhole." (As a reference to FO3, you could hear a certain "Pvt. Brandice" talking about heading east.) As you watch the other Vertibirds take off into the wild brownish-gray yonder, the screen fades to black... Six months later... You and four other soldiers who have made it this far walk away from a small town, in the middle of burning to the ground (reminiscent of what befell Nipton), with a tattered NCR flag visible through the smoke. You eventually manage to find a Pre-War truck in decent condition, so you go to the old Chryslus plant, pull a Mr. Fusion V8 engine right off the assembly line, and jury-rig it to power the truck. By torturing some of the NCR veterans living in the aforementioned town, you deduce that the "Chosen One" is living in the tribal-village-turned-agricultural-powerhouse of Arroyo. Your men are forced to ditch the truck when the reactor almost melts one of your men's face off, so you walk the remaining few dozen miles to Arroyo. You hide your power armor, and put on rough clothes that your average wasteland nomad would wear, you pass through customs without a hitch. Once in the city, you hear that the city's elderly leader has just passed away from old age, and that her child, the Chosen One, will be attending the funeral ceremony! This is your chance to strike. As you plan to bomb the funerary procession, one of your men is caught by the city's security force with 50 pounds of plastic explosives (and is summarily executed), the city is put on lockdown. It's far too risky to attempt anything now. Adding insult to injury, the Chosen One ended up canceling attending to funeral for something about the Brotherhood of Steel! You and your 3 compatriots leave Arroyo, dejected. Heading South, you eventually reach Shady Sands and hear that the Brotherhood of Steel is discussing brokering a peace treaty, considering how some of their forces allied a while ago to take Navarro. Hearing this fills you with anger. You plan to sabotage the summit where the details of the treaty will be ironed out. It gets even better when you hear that the Chosen One will be the key speaker there, for "being a mutual keystone for the success of these two great factions." Your goals are to kill as many men on both sides as possible (since BoS Paladins and NCR Rangers will both be patrolling the building), and cause as much chaos as possible (more chaos = easier escape) Suddenly, a twisted idea fills your mind; the sample of Horrigan's blood, the FEV, and the documents related to it you found on the oil rig can be greatly beneficial. There are several options: 1.) Modify the FEV to be poisonous to anybody with long-term radiation exposure. (Medicine 45, Science 55 or INT 7 required) (Covers up Enclave involvement, makes death look like bad case of pnemounia) 2.) Distill a sample of FEV from Horrigan's blood, develop a fast-acting version of it that near-instantaneously causes the victim to transform into a mindless super mutant! (Medicine 70, Science 40 or INT 8 required) (Very badass, could possibly give you perk that allows you to inflict 15% more damage on super mutants) For either option, there's two methods of application: 1.) Create a poison dart round to be shot from a modified rifle at the Chosen One during a speech (Guns 60, Repair 30, Sneak 45 required) (More precise, less chaos during escape) 2.) Construct a poison gas bomb to release it throughout the room through the ventilation (Explosives 70, Science 50 required) (Less effect, more chaos during escape) If you are unable to meet the prerequisites for the missions above, the options are simply: 1.) Snipe the Chosen One (all gun prices with vendors in NCR territory increace 15% from gun control laws) 2.) Bomb the meeting (any NCR and BoS troops will become hostile if they see you holding any explosives) When you make your decision, it's time to implement it... The summit is beingheld inside the New California Republic Congressional Chamber in Shady Sands. The moment that the assorted dignitaries' vertibirds touch down, the plan is a go: 1.) Sabotage the Vertibirds by inserting a virus into their altitude maintanance programs, causing them to crash (science 50 or INT 7), wiring the onboard reactors to meltdown (science 40, explosives 40 or INT 7), or just pulling out random wires (Last option will cause less chaos). 2a.) Seal the ventilation systems if gas bomb option, or disable explosives detectors in meeting hall if regular bomb option(45 repair) (if not able, fewer victims, less chaos during escape) 2b.) Protect your sniper's post in building rafters in either sniping option (45 lockpick, 25 survival) (If not able, several paladins and/or rangers will burst in almost immediately) 3.) Smuggle in the gear. Unlock the ventilation grate (25 lockpick), send a briefcase with the goods in, and retrieve it in the basement. Alternatively, you can convince a guard that they're classified documents and put them near where you need them to be (Speech 50 or CHR :cool:. If unable, you will have to shoot the ventilation grate off, causing more guards to attack you during the escape. 4.) Final preparation. Prep the bomb (Explosives 25), assemble the rifle (Guns 25). If unable to do either properly, bomb will kill fewer people (less chaos), and rifle will jam 1st shot, forcing you to shoot Chosen One as they're running away. As the final preparations are made, you and your men sit back, popcorn ready. The Chosen One will get up to do their speech (convenient shadow will block face, bad acoustics make voice hard to identify) As you take the shot/press the button, you will fail. If trying to snipe, the poison dart will miss (if blood-FEV) or be partially blocked by something in their breast pocket (if poisonous FEV). If trying to gas bomb, the Chosen One will rip off their suit and be somehow wearing a HAZMAT suit underneath, and run out. If a regular bomb, the Lone Wanderer will be luckier than Hitler, and survive mostly unscathed. As you and your men run out, you can pull a Bavarian Fire Drill if you're wearing Pre-War businesswear, glasses, and have Speech 45 or CHR 6 and tell a guard that you and your men are dignitaries who need to get out immediately. (Nets extra XP) If not, you and your men will have to shoot your way out, with the number of guards you fight depending on how much chaos you caused (less chaos = more enemies). If you cause too little chaos,1 or 2 of your comrades will be gunned down during the escape. When you manage to escape, you cannot enter Shady Sands for 4 ingame days, due to the city being on lockdown (perfect time to do sidequests!). Afterwards, you hear that the Chosen One somehow got set on fire during the chaos, and is in the hospital (convient full-face bandages), and you try and go kill him. As you shoot your way in, several Brotherhood paladins weel their gurney out the back. As you helplessly watch them escape in a stolen Brotherhood vertibird, you notice the Chosen One giving you a gauze-wrapped finger. Realizing that they were taken to a Brotherhood bunker, you must try and recruit several fellow Enclave veterans, and maybe some veteran NCR rangers with a grudge against the BoS (the mission could be called "Shall Auld Acquaintance be Forgot" or something), and you all pile into your last Vertibird for a final assault (mission could be called "Take it Before Them!" or the like), and you fight your way through. As you finally reach the Chosen One's quarters, they quickly disarm you, and gives you a rousing speech on how the Enclave was evil, and how their tribe suffered for it. Afterwards, you can retort with a badass one liner, "Evil, huh? Maybe THIS'll change your perspective!" (Speech 40 or CHR 6), or simply, "Oh, yeah? Well... uh... DIE, f***er!" and enter a boss battle. At the end, you go up to them, kick off their power helmet (camera pans up to you) and you shoot them in the head with their own 10mm pistol. You walk out of the door of the bunker, right before it blows its top. Your friend(s) are finishing executing several survivors, before your (possibly final) compatriot, who stayed with you since the oil rig, walks up to you and asks, "Well, what happened? Did you blow that sunofabitch's head off?" and you're given the option of the straightforward, snide, or sadistic answers: "I sure did." "I'm not sure, could you go back inside and check?" "I looked him in the eye before blasting his out, and I enjoyed every moment of it." The camera pans up to the sunset, where we see the old US flag flying, with some mysterious holes and stains on it, as patriotic music plays, and slowly becomes slower and creeper like a record player breaking... 28 Years Later... It shows an older you you, your character's hair grey if in 3rd person, sitting on the back porch of an old country house with a view of the California coastline's sunset. As you walk through, you see old, faded pictures on the wall: you and your father, you and your compatriots posing with an Enclave flag right after destroying the BoS base, an older you and who seems to be your wife if you're male, or your husband if you're female, and a little baby in your arms (your character's head will automatically be pasted into those pictures). In 3rd person, if you stare at those, you smile nostalgically. You hear your spouse calling from the living room, saying someone's here to meet you. You see it's your old friend, Willie Nash. He says he just received word from his cousin John out in the Mojave just sent him a message over his HAM radio: your kid's okay, sees 'em every once in a while, and they just accepted a job delivering some funky poker chip for that mysterious House fellow out in New Vegas... TL;DR version: Main questline is that you're part of the Enclave, survive the Chosen One blowing up the oil rig at the end of FO2, start this long mission of revenge, plenty of grey morality, a vaguely GTAV-like planning for an assassination mission, you track them to a bunker, kill them, retire, move to California, possibly be the parent to Courier 6.
  2. Trying to collect humans like Pokemon, turn some into abominations, convert the Giddyup Buttercups into killbots, ya know, the usual.
  3. I have no clue if this is how it's supposed to look, TESWiki only has the view which makes it look round; is it like this in everyone else's game?
  4. I have a certain mod (that I wish not to state, but it adds a race) and I need to figure out the race's console name (as in "setrace [race name]). Is there a console command I have to type in or the like to find out? The mod has been dead for a while, so I doubt the modmaker will respond.
  5. Some people said it might be Delphine, or the Graybeards It can't be Delphine because I remember getting a letter after I finished the main quest; if it were her, she would put Delphine at the end. Can't be the Graybeards, because I got that letter after killing a certain dragon who lives on a certain mountaintop and teaches certain things to you and is related to a certain world-eater. Farengar? I don't know. Doesn't seem likely. The Dragonborn fanclub/Courier's Guild? Call me Sheogorath, but that's the most logical of them all. The couriers can track me down ANYWHERE. I even had one show up right in the middle of nowhere, so... yeah.
  6. Name says it all: you get to visit the Imperial City in Cyrodiil. However, I don't want to have to buy Oblivion, and install the Skyblivion mod to visit it. I just want a mod that allows you to take a carriage in Solitude to the Imperial City, with the White-Gold Tower and all that. This also sort of runs into another mod idea I have... In the Imperial City, there could be a door beneath the Champion of Cyrodiil's statue, that would lead to his tomb! It would be very elaborate, worthy of a very upper-class warrior. However, when you open the coffin, it would be filled with nothing but diamonds that turn into cheese when you try to take them, Sheogorath's shirt, possibly a journal that shows the CoC getting a little more mad later in life, and mantling the Madgod upon death, and the Fork of Horripilation! It would also be interesting if the tombs or the players from Arena and Daggerfall were added, because the Nerevarine would be most likely buried in Morrowind.
  7. I tried that exact same thing this morning, and it worked! Must've been a glitch. Thanks!
  8. While fighting Zahkriisos in Bloodskal Barrow, I used the Unrelenting Force shout, but I opened the favorites menu immediately after the shout, to change weapons. However, the shout did not finish, and no effect occured (no shout shockwave traveling, shout not completed). I just thought, "Okay, that was kind of weird. Eh," and proceeded to kill Zahkriisos. However, after exiting the barrow, I was overencumbered, so I tried to equip Whirlwind Sprint to speed me along. However, it said "You cannot change shouts while shouting." I thought it might have something to do with the favorites screen interruption, but since I must have angered the Nine Divines, the oldest autosave was right after the fight, and the previous save was right when I arrived on Solstheim (i.e.: long ago) I have a Playstation 3, so console commands are out, and only the Dragonborn DLC installed, updated to 1.9. Is there any fix, or shall I have to reload the save of old?
  9. Derok, this asked if you thought there'd be an Empire in TES VI, not what do you want in TES VI.
  10. Did you take into account the 'Become Ethereral' Shout?
  11. I collect every single non-stolen wheel of cheese in Skyrim. I have enough cheese to feed the entire Stormcloak army! Also, I always just jump off the cliff in Vlindrel Hall in Markarth.
  12. I'm thinking things like the Amulet of Kings ("But Dovahkiin234, it was destroyed!" Well then hypothetical reader, I'll address that issue later), Tiber Septim's armor, Imperial Dragon armor, the Gray Fox's cowl, possibly a mother's severed head... The Amulet of Kings, because it was destroyed, may have the red gem in the middle shattered, possibly only a couple shards remaining. If there is a mod, point me to it! If not, tell me when you make it!
  13. Dwemer! But how will they return to Tamriel? Maybe... that one experiment that Arniel Gane does as a College radiant quest opens a portal to whatever dimension the Dwemer were sent to. That would be cool, I'd love to see Blackreach without Falmer and Centurions trying to kill me every 5 seconds.
  14. But those were different dynasties (Allesian, Cyrodiil, Septim). What I'm trying to say is whether people think this empire will eventually collapse. I never said that the empire won't come back ever. I'm talking about the Empire founded by the Septim Dynasty. AuntieJemima, that has nothing to do with this. Maybe they'll have cannons or something.
  15. If/when there's a new Elder Scrolls set after Skyrim, do you think the Empire will still be around? I think not. The only remaining provinces are Cyrodiil and High Rock, if you liberate Skyrim, Hammerfell was denounced as a province, Morrowind does next to nothing politically (probably because of the Red Mountain), and Elseweyr and Valenwood were ceded to the Aldmeri Dominion. The Empire is at its weakest ever, so it's pretty much screwed. Comments? Opinions? Contradictions?
  16. http://skyrim.nexusmods.com/Images/5130098-1363989082.jpg http://skyrim.nexusmods.com/Images/5130098-1363989239.jpg Name: Michael Steel-Knife, calls self True Emperor Michael Septim I Age: 34 Armor: Jagged Crown, Glass Armor Weapon: Legendary Ebony Sword Race: Nord TL;DR version: Michael Steel-Knife has a split personality: one half noble, the other half murdering psychopath. He was born in Cyrodiil, went to Skyrim, and became close friends with a few Daedric princes. After doing everything to do, Michael realized he should be emperor of Tamriel, due to the possibility of the same bloodline as Tiber Septim. Now, he plots... Michael's personality can be described as... split. On one side, there's the noble Dragonborn, savior of the world, freer of Skyrim from the Imperial yoke, who is willing to drop everything to fetch a villager's heirloom in a town 12 hours away. On the other, there's a darker Michael, who worships Daedra, has a nice collection of filled black soul gems, kills for profit, steals thousands of septims in goods, and runs two of the deadliest organizations in Skyrim. His latent xenophobia towards any elves (except when there's reward) doesn't help, either. He grew up on a farm in Cyrodiil, near the border of Skyrim, and his father died in the great war, leading to a hatred against all elves. All he knew about his heritage was that his family was once very wealthy, but lost their fortune around the time of the Oblivion Crisis. He moved to Bruma during his adolescence, and bought a strange trinket from a Khajiit trader: a small, wind-up Dwemer "action figure" in the likeness of a Dwarven warrior. He lost it in the couch a week later, but it managed to foster in him a love of all things Dwemer. After his mother died, Michael joined the Imperial Legion, but was discharged a few years later under suspicions of murdering a Thalmor Justicar who was assigned to his legion (He was acquitted, but we all know he did it). He became a farmer, but the farm was torched when he tried to fight some Thalmor who searched his house. Michael fled north, to try and meet Ulfric Stormcloak's rebellion. If this is how life is supposed to be with the elves, Michael wanted OUT. He happened to wander into the middle of an Imperial ambush in Falkreath hold, and was sent to execution along with the rest of the rebels. Then, Alduin showed up. Michael fled to Riverwood with a Stormcloak named Ralof. Michael became an adventurer, who fought for all things good in the world. Then, he met a strange man in Solitute, with eyes that were black voids. Michael later found himself in the company of several Daedra over the next year, from Sheogorath in the mind of a dead Emperor, to Hermaeus Mora inside an iceberg in Winterhold. Michael also met two very life-changing people: an assassin named Astrid, and a man in the Riften marketplace named Brynjolf. He had adventures with them, until he was swimming in gold, and killed the Emperor of Tamriel! He then joined the Stormcloak army, all the way up to introducing General Tulluis to a mace. Then, after accomplishing all that could be accomplished throughout the land, Michael started to dwell on the fact that Tiber Septim, General Talos, Ysmir, the 9th Divine, was a Dragonborn, too. After a while, Michael realized, "What if I'm a Septim?" It made sense; the Septim Dynasty, which was founded by a Dragonborn, was eliminated during the Oblivion Crisis, which was when Michael's family lost all their wealth. He immediately styled himself as Emperor Michael Septim I, and started plotting. Against the Empire, against Ulfric, the very man he had helped win the throne, against the Aldmeri Dominion, against all who would stand between him and the crown...
  17. I was already married to Ysolda, and why would I want to marry a nutjob who ordered a hit on a grieving woman who never harmed her?
  18. I think mine was during your first real assassination in the DB questiline. I went to go assassinate Nilsine Shatter-Shield, but I first wanted to talk to her. I learned her sister had died, and her mother was heartbroken. That night, I was about to cut her down in the Temple of Talos. Suddenly, right before, the Dragonborn, a man who cuts through bandits for fun, stopped and let her live. I could not bring myself to kill a grieving woman who had lost her sister. Then, I found out if I had killed her, her mom would've committed suicide. I was glad I spared her.
  19. I'd just let other people focus on the other problems within the Empire. Also, yes, I did (mainly the scale down the military clause), probably because I just covered World War I in History class. I would just want to ban a god that is special to the Thalmor; I just remembered Auri-El.
  20. Have you ever had an experience in Skyrim where you had huge expectations for a fight/event, and it turned out to be nothing? For example, when you go to Skuldafkn, and fight the Dragon priest and his two dragons, I was expecting a HUGE fight. However, I just ran up to him, and ran him through before he could finish the portal ritual. I was just thinking, "Wow. That didn't escalate quickly." Did you have any similar experiences?
  21. Here's my 12-point 2nd War strategy (Patent Pending), assuming Tamriel is in its current position as the game starts, and I were Titus Mede II: 1. Broker a deal with Ulfric. I would meet with Uflric Stormcloak, and negotiate a treaty with the rebellion in Skyrim (e.g.: Skyrim get more autonomy, Ulfric Stormcloak shall be recognized as High King of Skyrim). This would solve the issue of soldiers dying against Nords when the could be fighting Thalmor. 1 1/2: Kill Amaund Mortierre. Play the DB questline, then it'll make sense. 2. Improve Redguard relations. This would be tricky, but it can be done. Simply do lots of negotiations (maybe some "gifts") and eventually convince Hammerfell to become closer to (maybe even rejoin) the Empire. 3. Establish a new Dragonguard. Any attempts to reestablish the Blades would immediately be vetoed by the Aldmeri Dominion, so I would establish a secular Dragonguard, to help prevent/decrease chances of citizens being slaughtered by dragons (dragon attacks are bad for morale). 4. Find this Dragonborn guy. Odds are, the Dragonborn will be making a pretty big stink in Skyrim by now, what with all the dragon-soul-eating and whatnot. Invite him to join the Imperial Legion as a General, generating support by saying maybe, just maaaybe, he's related to Tiber Septim. 5. Undermine the Thalmor. I'm willing to get my hands a little dirty. I'll contact the Thieves Guild and Dark Brotherhood (what's left of them) and use them to harass/eliminate important Thalmor. I might even use the DB to take out a few wealthy Thalmor-supporting noblemen. Meanwhile, the Imperial Legion will receive a large, anonymous donation. 6. Rebuild the Imperial Legion: With the "funding" I mentioned earlier, this will be easier. Just instate a draft for all men ages 16-34. I'd be willing to also offer all bandits (except Reachmen) amnesty if they join the Legion. Although this may seem like a terrible idea, it'll work out in the short term, and that's what matters. 7. Nationalist funding. Funnel money into Khajiit and Bosmer nationalist/freedom fighter groups in Valenwood and Elseweyr. That way, when we invade those places, we have plenty of support from the locals. 8. Weaken Thalmor armies. Use the DB and TG to: poison water supplies, have blacksmiths make weak swords, burn barracks, tear sails, anything to make the Thalmor easier to crush. 9. The fun part. Have General Dragonborn lead the charge, cutting through Valenwood, while General Tullius takes a legion through Elseweyr. when they force the Thalmor to the coastlines, have the Navy come in and finish the job. 10. Invade Summerset Isle! Have the Dragonborn's legion go across the water to Summerset Isle, and have them wreak havoc! 11. Force our own little treaty upon the Aldmeri Dominion. Write up the Crystal Agreement, which completely reverses the White-Gold Concordant, with these main points: 1. Worship of Auriel is banned (just for kicks) 2. The Thalmor shall be disbanded. 3. The Aldmeri Dominion shall have to answer to the Emperor. 4. Whatever the Aldmeri Army is called shall be reduced to 1/10 its size within 3 years. 12. Tie up loose ends. Order the Dark Brotherhood Sanctuary razed. Have all traces of the Thieves' Guild wiped out in Tamriel. Invite the Dragonborn back to Cyrodiil for a victory celebration. Since a decent number of people will believe that the Dragonborn should, by all rights, be Emperor (considering the whole "Dragonborn Emperor" concept of the Septim Dynasty), an Aldmeri nationalist will kill the Dragonborn during a speech. This will keep the Dragonborn out of the way, and will generate endless hatred against Altmer for a few centuries.
  22. I lol'ed at this, I don't know about you. So I was at Jorrvaskr, and I was talking to one of the Companions (I think it was Ria?), and she said, "I just killed a bear yesterday. Anything you killed?" I had just killed Alduin.
  23. Name: Mike Steel-Knife Race: Nord Age: 26 Mike Steel-Knife was born a Nord in 4E 175, in an estate just south of the Cyrodiil-Skyrim border, and his father, a member of the Imperial Legion, died 2 months later, while defending the Imperial City during the Great War. This information eventually lead to Mike harboring a deep resentment of all Altmer, especially the Thalmor, and Emperor Titus Mede II, for being "a spineless coward." At the age of 6, he became an apprentice to a nearby blacksmith, and supposedly could craft an ebony battleaxe at age 10! (Mike also had a bit of an ego) After his house burned down, because an embittered (and vengeful) Imperial Legate lost his arm because his sword, crafted by Mike, shattered in the heat of battle, his mother moved to Bruma, where he spent the majority of his rather uneventful adolescence. There, through a mysterious Khajiit trader, Mike came upon a mysterious little trinket: a small automaton the size of one's hand, that was in the likeness of a Dwemer warrior. This started an obsession with Dwemer relics, ruins, and weaponry. He lost the Dwemer trinket three weeks later, but what did you expect? Mike later continued the family tradition, and became a blacksmith. The first weapon to come out of his forge was, fittingly, a steel dagger. He always mounted it on his wall, right above the bed. Mike eventually became a supplier for the Imperial Legion, and eventually enlisted in 4E 199. Although he was a decent fighter, he never was a good strategist, oftentimes charging into the heat of battle, sometimes yelling a battle cry about his fellow Legionnaire, Leroy, who died in battle. It was in a battle where he took an ax to the face, leaving him with a scar. He served in the legion for a bit over a year, retiring to tend to his ailing mother, who could barely walk due to rockjoint. His mother died 5 months later. Mike no longer felt any joy or satisfaction in being a blacksmith, after the ax incident described above. He sold his blacksmith shop, and tried to turn to the simple life of farming. However, it was not meant to be. Once, a small group of Thalmor were searching the area for a hidden shrine of Talos. Mike was approached, and denied anything, but a Justicar noticed an Amulet of Talos on a side table inside. They tried to arrest him, but Mike tried to fight back. He was knocked out, and when he awoke a minute later, his farmhouse and barn were on fire, and his field was salted. He fled north to Skyrim, trying to get in touch with Ulfric Stormcloak's newly formed rebellion. It was there that he would find his calling, on the battlefield, fighting for his Nord heritage, against the dreaded Thalmor and their puppets, against the elimination of a true hero-turned-God. Little did he know, he would find himself much closer to Ulfric than he would expect...
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