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Everything posted by dra6o0n
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Yes when enemies can kill you in 3 hits, that people think its still a full on 'rpg', is where I draw the line. Maybe the generation of people will get worse... You have your COD Kiddies nowadays, and at some point every single gamer out there might not take RPG as seriously...
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Maces are plenty useful against tough bosses, even if you are just using normal attacks. Also, try using elemental fury with them, it boosts your attack speed a lot! So bypassing enemy defenses, and swinging ridiculously fast, helps.
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Get it on black friday deals if you live in America? Christmas Steam Sales might have it in it.
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mope. It's called zoned leveling. meaning there are places that will spawn dragur deathlord and other high level dragur even at level 1. which will be casting adept level frost spells that will wtfpwn you and your companion in the same hit. Except you can't see a enemy's level, or any way to 'gauge' how difficult they are.
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Buggy, broken, and unbalanced? No not at this moment. Wait for the holidays for a 'Steam Sale', and you'll be glad you did. The moment Bethesda starts rolling out 'DLCs' for this game, is the moment Steam will start to offer sales from time to time... Heck recently there's a 75% off oblivion GOTY sale, which shows that if you can wait a year, and play other games first, you can get Skyrim for cheap... Or you can get Skyrim via other methods.
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sorry for the interuption you can go back to your boring life now i will just keep making hilareous videos Obvious troll is obvious. Go back to COD.
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The question remains: What level are you. Sub lv30 won't fight any serious foes with their current style yet, and for those who 'planned out' their styles, it doesn't count because you pretty much exploited the game to the best of your abilities and knew it would happen. People who plays it their first time and intends to take their time mastering elements they are interested in, are getting discouraged because the style they want to play it in, doesn't work and are forced to, 'as you say' use sneak, archery, and other methods to get by it.
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Lol DLC, it's not surprising even when Bethesda said somewhere 'Skyrim didn't need DLCs'... They lied. The Cake (Skyrim) was a lie.
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Well you can become a werewolf and use your usual attacks to make combat similar, so transforming into a dragon would do the same except slightly different. Jump causes you to initiate flight and hitting Jump again causes you to land. Combat will come in two forms, Air and Ground. Air combat consists of only a breath attack and aerial divebombing on a single npc... Ground combat consists of biting and 'tail attack' power attack. Maybe make use of the 'shout' button to breathe fire/frost Then ground melee attack has left mouse button for bite, and biting a low health opponent causes the 'nom nom nom shake shake shake' attack. right mouse button cause you to be able to move and swing your tail to hit foes behind you? Generally dragons has a AI to use different functions, so what you can do is try to create a 'dragon dummy' and wire those functions into the player's controls?
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Sneaking is suppose to be overpowered, I mean if you slit someone's throat from behind, should they turn around and whack you? Archery + Sneaking needs a revamp though, because while the multiplier is low, it works at a 50/50 chance to enemies at your levels but I can see it being better with 'hitbox for headshots' so you instant kill them. So basically you can make enemy archers weak but dangerous as they can do lower damage if they shot you anywhere that's armored, but if they shoot at your head and you didn't wear a helmet, you will likely take a deadly hit. Of course, enemies using bows isn't sneak attack so technically you are expecting them and shouldn't get 'one-shotted' by arrows to the head all the time... It's just there as a 'screw over' when you are low on health and didn't realize a archer ends up taking a shot at your head from afar. Having bow and arrow losing damage against heavy armored targets, up to a maximum of 50% if it hits a body part that's armored? This makes archers not so effective against you if you are wearing full heavy armor sets, and not the smithing level 100 kinds, I mean any heavy armor.
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It really bothers me that men are hitting on my male character
dra6o0n replied to 4dvz's topic in Skyrim's Skyrim LE
This thread is derailed and is getting stupid. Because the OP is clearly complaining about real life sexuality when in fact the game doesn't treat sexuality as any importance. When you end up marrying in game, it ends up being bland and limited so all your spouses would do is sit at home and 'sell' goods well talking to your character in a romantic way... That's as far as you can get in sexuality anyhow, since Bethesda don't care. -
Enemy damage is most likely coded into the 'difficulty' system as a 'buffer', so you can't find the full damage that easily. The enemies are likely using a buffer that buffs their HP / SP / MP / ATK / DEF each time you level up and enter that area. Bethesda sucked these days when it comes to level balancing, because for the most part, It seems like they only designed the game so you are intended to beat the game at lv10~30? Once you hit lv30 though, on Adept+ things gets really hard unless you make full use of the system to exploit the game... Like amping up Sneak and Archery and sniping your foes. Amping up Conjuration to summon super strong dedra lords so you don't have to buff up your attacks to bypass their buffed defense, since your summoned minions are leveled to them and is incredibly strong. Forget about mastering destruction, illusion, and alteration spells, although the perks would come in handy for other skill trees, but in general Bethesda is forcing you to 'create a jack of all trades' with the intention to make you do 'everything' to gain 'something'... My lv40 imperial... I started using one handed, it sucked because I keep being killed by enemies with higher health and defense than me on the same level, and my companion sucks cuz they keep dying within seconds of fighting these foes. Then I fell to using destruction magic, which was fun and okay for a while until I met the same foes with 500hp, which rendered my flames/firebolt/fireball/firecloak useless... Then I fall back to sneaking and archery... As 3X bow dmg of 110+ is neat and you have a long range advantage when sniping so you can shoot them several times... Cowardly but works.
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You do realize that Bethesda is INCREDIBLY AWFUL AT CODING AI.
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Scroll-making and Spellcrafting maybe? Scroll-making consists of taking a known spell you already learnt, and writing a incantation into it so you can quickly use it since it costs 1/2 of the magicka cost?! But it needs a downside maybe? Maybe casting one gives you a slow magicka regeneration debuff (5 seconds) each time you use one? Spellcrafting needs to be vital but not as overpowered as you would think in Oblivion, but fun nonetheless for utility purposes too! Like being able to tactically modify how spells function so you have a wider range of techniques to use with magic, rather than shooting plain ol' firebolts and fireballs at them. Like maybe offer: - Steam / Bolt / Orb / Rune / Cloak attributes. - Can be combined with spell types (fire, ice, lightning, healing, turn undead, illusion, conjuration, and such). Stream is the low tier spells where you shoot a constant stream of it. Bolt is a projectile spells to shoot a single bolt. Orb is a slow projectile spell that inflicts AoE as it travels through enemies but not walls. Rune is a trap attribute that can be combined with other attributes for a higher magicka cost. Cloak is a AoE cloak that can be tweaked to work with higher durations or longer ranges. But yeah those are basically stuff already in the game, so if you want new stuff: - Try for a 'crash shot' projectile type, that spreads out in all direction when it hits a target. Should inflict max damage on contact, and inflicts a % of the max damage per fragment to surrounding targets around the collision point. - Try for a multi-shot projectile so you can launch multiple shots in one cast, with dual casting adding more stacks of shots. Essentially they pop up and after some time launches themselves at your crosshair like a stream spell. Can be used as a 'shield' shooting projectile (shots forms in front or around the user and then launches themselves at the target, like a magnum firing and rotating it's barrel). - Try for a homing shot, that's slightly weaker than normal projectiles, but comes with greater accuracy for longer distances since it homes into the target slightly by curving it's flight. - Try for a grenade shot, that launches the shot like a arrow and has it fall over the flight course. Offer 3 magicka usage types: Low - 5~25 per cast / low damage Medium - 30~75 per cast / medium damage High - 90~200 per cast / high damage
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Shield Blades, or essentially, shielded Katars. We got no animations to work with it though lol...
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As I see, realistic 'combat' with heavy armors and swords would last a while because swords wouldn't inflict a ton, axes would be deadly because they bend armors, and warhammers would be uber powerful if it lands. When you want to do it like that, pretty much allow players to 'evade' by hitting the sprint button and a directional button ←↓→ to 'evade' the move by consuming stamina. Then it turns into a battle of evading/blocking and attacking. Unlike oblivion's deadly reflex which made it utterly difficult to pull off, it makes sense if the 'realism' makes it easier to maneuver in combat and especially more so when fighting against multiple opponents... Would be cool if enemies can friendly fire their allies if they attack randomly in your direction... 2Handed weapons that can splash damage enemies is cool too! Adding knockback to blunt weapons and half knockback effect to axes would be interesting... Because someone swings a hammer at you doesn't mean you still are standing there after taking the brunt of it. If you block a warhammer, maybe causes your character to 'shuffle' backwards most of the time, and sometimes stagger?
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Interest Check: Perk Freedom / Perk Rebalance
dra6o0n replied to LoneVandal's topic in Skyrim's Skyrim LE
This is a result of bethesda trying to 'simplify' their game, in their motto of 'evolution'. Oblivion to Fallout 3 to New Vegas, the complexity increases and some simplicity makes it easier to handle, but Skyrim? They TOTALLY took the easy way out and designed the system from bottom up to be a 'infinitely replayable' game. By infinite, they mean you re-creating a character, replaying stuff and doing different stuff. -
If you are going to make it realistic. REMOVE the friggin difficulty adjustment when you level up, as all that happens is enemies gaining hp/mp/sp buffs and inflicts more damage! Even with your realism mod, if you reach lv50 or something, your damage won't be 'realistic' against enemies anymore because it will take you 50 hits with a sword to kill them!
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Actually mage becomes extremely weak at lv30 because damage is based on fixed values and on Adept+ difficulties, the game 'balances' it out by giving everyone higher HP... Except you. So a wolf would be 600hp if its lv30+, while you would have less than 300hp at that point.
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No spellcrafting = Sucks. The Overpowerness that is custom spells is what made it cool, but now, skyrim is more of 'less customizing because everything is more simple and buy our DLCs' feel... Oblivion is more of a 'here's a big box of sandbox but not a lot in it, so buy our DLC' feel.
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70+ Voice Actors. 50 of them are singers and chorus for the songs.
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Locations that 're-levels' the area exists too, like when you clear out dungeons and come back later on, since the Radiant Story engine will likely alter it.
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Well synchronizing players would be the hardest thing since the game is a single player client. But this obviously means they have to decrypt the game's own engine and modify it from there, hence 'modding'. Pretty much modders will be forced to crack or hack into their own game to change how it functions.
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Dragons are WAY easier to fight than normal enemies, at least in my case... I am FORCED to rely on Sneak Damage with my upgraded bows in order to kill anything without risk being overwhelmed by numbers of annoying mobs.
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People saying skyrim isn't bad never actually played RPGs before... Hack and slash games aren't technically RPG if its on the sides... Weapons and Armors for players is USELESS because with level gains, you meet foes with far higher defense, and it also doesn't help when the difficulty level you choose basically buffs every enemy by a fixed percentage. It's like: Novice = Enemies gets 0% Damage Reduction buff + 0% Attack buff Apprentice = Enemies gets a 15% Damage Reduction buff + 15% Attack buff Adept = Enemies gets a 30% Damage reduction buff + 30% Attack buff Expert = Enemies gets a 45% Damage reduction buff + 45% Attack buff Master = Enemies gets a 60% Damage reduction buff + 60% Attack buff Edit: Oh since it's buffs that's built into the game's difficulty system, it applies over everything for npcs, so your low level spells are rendered useless on Adept difficulty. Also, I think these buff increases a lot as the level increases, but at the same time, your character's damage potential rarely increase to cope with them... Lv39 with my 74 damage Dragonbane being used against undead nords at the final part of the main quest, i have to hit them 10 times to almost kill them, and using power attacks to inflict more damage, but still might get owned because there's 5 of them on me! Being wearing full armor with defense rating of 277 and being hit by a lv30 enemy and losing like 40~60 hp is normal... My damage dealt to them is far less than what they deal to me on Adept. They do 2x more to me, and I do 1x or half as much as them. And this is the typical warrior types at the same level... I have a feeling that Bethesda is trying to 'balance' the game in a 'action' sense where damage is more realistic, except for the part where enemies don't take as much damage but somehow inflict more damage with a subpar weapon... They are friggin using 15 dmg weapons, and I'm using my 60 damage weapons, and for some reason it's still stronger than me?! I dare you to try it, set it to master (try it on adept first), and stack as MUCH defense as you can on yourself with the best armor, the best perk, and such, and see how much damage same level enemies do to you! I feel like bethesda is trying to go with the 'realistic' combat since they could have ripped it off of 'deadly reflex' mod except add extra buff to the enemies in the game... At least in the oblivion mod, deadly reflex makes damage higher and more deadly, but doesn't make the game annoying by giving your foes 50% damage reduction or something... Damnit!