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AnkhAscendant

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Everything posted by AnkhAscendant

  1. Immersion! I went through the entire category and downloaded about 20...
  2. Got it t about 2 a.m. on 11-11-11 (I work nights in retail ;) ) and according to Steam I've actually only played 280 hours... I played nonstop (for me) for about three months, but then I became very, very angry with the not-so-open-world and being shoved at the Thieves Guild constantly, and the pathetic endgame in the factions I liked, so I left it in February or so. I just picked it up again a couple weeks ago when my friend bought me Dawnguard, and restarted now that I have a backstory already developed for my character instead of making him up as I go along. I never did finish the main quest. I put it off because I don't like Dwemer ruins and don't want to go into Blackreach. >>
  3. I'm a female Breton human, and I'm not into games. :tongue: I'm just into the Elder Scrolls. I've played all five of the main ones, plus Battlespire, although to be honest I've never actually completed one... ^^; The only game with a plot that I've played all the way through was Might and Magic VII. I do like RPGs, which is pretty normal for females who play games. And I loathe MMOs. The end.
  4. Aww, too bad I missed the cutoff date. I would have added a third female to the Imperials and the first "fanatical devotion" to the Daedra, and an underrespresented mage. I too would like to see this with a lot more respondents, and maybe a werewolf/vampire/neither question. I would guess that the Stormcloaks would be more werewolf and the Imperials more vampire.
  5. And its companion, The Sultry Argonian Bard. ^^ I always was really intrigued by Palla, but new from Skyrim I say the Windhelm Letters. It's tragic and disturbing and I like that.
  6. I completely agree with StayFrosty's "wish list". I want to tell Brynjolf where to shove his scheme, and I want to tell Lelia Law-giver everything I know about Maven, and I want to tell Delphine to dive off a cliff. But just a "no" would work okay, I guess. ;) (I also want to second the Forsworn point they made.) I never felt particularly railroaded into the College, but that was probably because that was the first thing I did after I felt like I could escape Whiterun. I spent the whole game feeling like it was trying to funnel me into the Thieve's Guild, though, and it offended me so much that I never made a thief character to play the TG. With the shadowmarks, the invisible walls, and the quests sending you there I felt like the developers spent more time on the Thieves than on all of the other factions combined, which made me want a quest to wipe them out. All of that's a lot of modding, though, and having to have voice actors for new dialogue and would be very time consuming. Since being able to actively 'fail' a quest in your journal or delete entries altogether is apparently impossible, kryptopyr's suggestion seems to be the best way (as I too am against popups). Specific suggestions or issues: Red Eagle and Gauldur Amulet quests would be very difficult to start since the book quests lead you to the items. However, I think I'm okay with that. Having the Gauldur Amulet start when you actually find the first piece of it, and Red eagle when you actually pick up the rusty old sword in the front of the tomb, seems actually more realistic. The Imperial Legion and Stormcloaks: let them say their greetings, don't have it start the quest, and instead have a "Where do I sign up" sort of dialogue option for them all that would start it. Main Quest: I don't know for sure, but it might be possible to change the script for Dragon Rising so it doesn't start until you agree to take the news of the dragon to the Jarl. In that case you should also have an alternate beginning stage for people who skip Riverwood, maybe when you get to Whiterun and the guards block you, although I'm not sure that's a great place for it. Then again, story-wise, you do have to talk your way into the city, so I suppose it would make sense to show up in your journal once you told the guards that was what you were there to do. (You would have to make sure that the guard dialogue doesn't already check for that quest stage to be active.) Change the DB quest so that it doesn't start on the rumor but when you go talk to him or ask about him at the orphanage. (I believe that is you ask about things, it's your own fault you get a quest.) I would leave Molag Bal alone myself, because he is evil and likes forcing good people to do evil, but if you really want to be able to sanitize your game I would suggest making the door Master-level locked and hide the key somewhere in the house. It will be hell to find it with Molag Bal's visual effects going on and him being terrifying at you, but if you want out enough you can. I don't agree with making the main quest dependent shouts completely independent, such as hiding Dragonrend out in the world (although it would be nice). Otherwise what's the point of the actual quest? However, changing it to skip over the Blades I would be fine with, although making it so that it would actually work along the original main quest may not be possible. I would only want it to be that you could do the MQ as designed, or skip over some or all quest stages. I don't have specific suggestions for that, just the fact that, outside of hiding the words out in the world somewhere, it would be very complicated. The invisible walls around the bee farm and Snowveil dungeon (I know you didn't mention them, but they railroad you into the Thieves Guild) can, I assume, be removed, and the lock on Snowveil turned from a Key to a Master, and then that opens up that word, at least. (I don't have suggests for the College and Companions words, if that won't work for them. I would just make the dungeons so that you can get into them without being in the factions.) Make it so that you can get into the college and speak to the Orc without being a member, if you can't already by telling Faralda you just want to see inside. I imagine that you can't because the first class quest is probably started the first time you go there, so everyone's initial reactions to you would have to be edited. Complicated. I do have an addition; Dawnguard added another quest book, "The Aetherium Wars", which tells you to go explore a Dwarven ruin. The same solution as Red Eagle should work. Also, I (think I) have an addition/correction to your original list. Vaermina's quest is like Namira or Mehrunes Dagon, where you can tell the Daedra where to stuff it, and not kill the priest (and thus not get her artifact). Most of that questline is for him instead of for her, so that one is also not quite as railroaded. Edited to add that Azura's quest starts with a rumor as well; I heard about her shrine from the innkeeper in Riverwood and it stuck in my journal just like DB.
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