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Everything posted by Eckss
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Hi, I expected quite a few of these 'What Mods' questions so I saved this answer so that I can answer consistently each time without leaving any out: I play with a lot of Mods and I've tried and rejected many others. I use all of these (among others) and I'm sure they’re all Must Have/Worth Having. Weapons and Armors Immersive Armors Immersive Weapons Ghosu - Weapon Pack JaySuS Swords Crimson Dragon Armor Open Face Helmets Replacer - Steam only Magic/Enchantments Apocalypse Spells Midas Magic Weapon Enchantment Upgrade Burn Freeze Shock Effects Graphics Overhauls Skyrim Flora Overhaul Static Mesh Improvement Mod aMidianBorn Book of Silence Elaborate Textiles Other Must Haves Guard Dialogue Overhaul The Dance of Death Crimson Tide - Blood Optimizer Textures (use it on graphic intensive Mods to reduce your system load) Other Worth Having Dragon Knowledge Spell Dragon Lair Map Markers Legionettes Mine Map Markers Crimson Quest Markers Dungeon Quest Awareness Auto Unequip Ammo Tribunal Robes – If you play a Mage Horns are Forever - If you play Argonians Better Vampires – If you play a Vampire Also check out the Top 100 Most Endorsed Mods of All Time. Eck. :D
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First, make a backup of the Mod containing your child, just in case. Then open up the CK. Under Data/Files find the Mod and click it, press Set as Active File, then OK. When the warnings come up, press Yes to All In the Object Window, choose Actors/Actor. Find your child's Actor Form and Rt-Click select Edit to open up the Form. Find the Attack Data Tab (at the top). The top field is a drop-down menu next to the words - Override from Behavior. Choose KhajiitRace in the menu. Next, under the AI Data Tab, Set Aggression to Agggressive Set Confidence to Foolhardy Set Assistance to Helps Allies Set Morality to Any Crime Click OK (bottom left of the Actor Form) Save the Mod. That should do it. I hope that's clear enough as I know the CK can be daunting, but don't worry, that's why you made a backup first. :thumbsup:
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Try SetAV Aggression 1 SetAV Assistance 1 SetAV Morality 0 Confidence is fine at 4.
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What values did you use for Aggression & Confidence? If you set them high and nothing changed, then jack013 and Shadowjin ( :ninja: ) are right, you'll need to look at the child in the CK. If whoever created the Khajiit child left the attack data blank then the Kit doesn't have any attacks to use and so has no choice but to flee. This is strange, because Nord children have attacks assigned to them.
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LE Rotating an object without breaking its animation?
Eckss replied to simsam's topic in Skyrim's Creation Kit and Modders
I can't see why that would be breaking the character's animation. It also should definitely be changing the player's angle. Have you tried putting a Debug.notification in your if math.Abs(head) > 0 conditional? What about updating more often than once per second to make the movements smoother? If this isn't any help, you could always take a look at the scripts in one of the sex mods; presumably they must be overcoming this issue somehow. -
If you can’t go through a wall, go around. Instead of applying your script to the projectile, create a spell that uses an invisible projectile that has the same characteristics (gravity, speed &tc) as an arrow, and attach the script to that spell. Then, attach that spell to a perk that applies the spell when a bow is fired under the correct conditions. This should have the effect you’re looking for, without requiring you to do the impossible, and it’ll also allow you to fix the problem of the arrow not impacting objects properly. :D
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Used the console and wrote but telling it cant be changeable trough console or scripts My mistake, use SetAV instead. I knew I'd got this to work, I just thought it was ForceAV that worked, but I checked in-game and it's actually SetAV in this instance. Happy Hunting. :D
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What's not working?
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Death items are all levelled items.
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Create a Companion Dialogue Quest and put all the dialogue you want under the Player Dialogue tab.
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Spouse Store: Quest using spouse (LoveInterestRef)
Eckss replied to Risuun's topic in Skyrim's Skyrim LE
Have you created an SEQ file for your Mod? -
I'm not sure off-hand, but have you looked at Wisps or Magic Anomalies? They're similar to those yngol orbs and I think they're Actors. If I'm right, just edit one of them to look like the Orbs and use that as your new follower race.
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Personally, I don't use SkSE (Skyrim Script Extender) because Skyrim is unstable enough with just the basic updates from Steam affecting my Mods, let alone having to wait for SkSE to update each time. This may change when Bethesda release the final version, but for now I don't use it, and so I also don't use any Mods that require it. I'm in the minority there though, because the #1 Most popular Skyrim Mod on Nexus is SkyUI which requires SkSE.
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In the Console, Click on the child. Then put these commands in: GetAV Confidence GetAV Aggression Confidence has a range of Integer values from 0 - Cowardly to 4 - Foolhardy Aggression has a range of Integer values from 0 - Unaggressive to 3 - Frenzied Use the ForceAV command to alter the values eg. ForceAV Confidence 2 Play around with the values until you get the behaviour you like and then post the numbers here for anyone else in your situation to find. Good Luck. :devil:
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LE Rotating an object without breaking its animation?
Eckss replied to simsam's topic in Skyrim's Creation Kit and Modders
Try TranslateTo - ObjectReference instead of SetAngle. -
LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Gotta have Milk. How can you be a Milk Drinker if there's no Milk? How about fruit juice? Snowberry Akvavit? Eidar cheese is definitely blue, but not stilton; stilton'd be too strong flavoured for Elsweyr fondue. It must be milder like a Gorgonzola. On the subject of cheese, basic cow's milk cheese is Cheddar. Basic sheep's milk cheese is Feta There's dialogue in-game mentioning aged Breton cheese as a luxury brought in by the East Empire Company. With all the horses around, there'd be Mare's milk available for use also. With all the chickens, how about egg-nog? Although of course you could go too far with extra alcoholic beverages if you listen to me too much on the subject. I'm well aware that bored people will always make alcohol and it can be made out of anything. -
LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Cooking releases Anti-Oxidants from some vegetables, but also destroys a lot of vitamins. As to flavour, cooked veg tastes better because it's usually salted and often has other stuff on it. If you want to test for yourself, get some carrots, Boil half in water only and leave the other half raw: Then do your own taste test. Most veg is boiled in salted water which is a flavour enhancer. Plain boiled carrots are bland, raw ones are noticeably better. On the subject of meat, the biggest advantage is the destruction of microbes which prevents parasites/disease, second is ease of digestion. However, cooked meat animal feed (Dog/Cat food &tc.) is so lacking in vitamins that if it wasn't supplemented by the manufacturer it would cause malnutrition in the animals concerned. Overall, we are better off eating cooked food, but it's not such a one-sided comparison as you think. On the subject of dog-fed-dog: There's a reason he was one of my favourite uncles, he was a great raconteur and lived a very interesting life; I had a lot of uncles growing up. :) I guess I was lucky that way. -
You're welcome. :D
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Referencing the object to which a script is attached
Eckss replied to brown8220's topic in Skyrim's Skyrim LE
What DreamKingMods said. Also, use Self to make the script more universal. -
That's a very subjective question. I can guarantee that you won't get any problems from activating GDO, but I'm not as familiar with most of the others. My advice is, get TES5Edit and load up all your Mods into it. You can then view the records that each Mod changes in a Spreadsheet format and see any conflicts for yourself. You can also create a Merged patch easily using it (Rt-Click in the Left Window, Select - Other / Create Merged Patch. Name it and you're done.) this Merged patch won't contain all the records, but it will resolve a lot of conflicts. This way you can choose the best combo for your taste rather than conforming to someone else's preferences. :)
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The simplest way to avoid this is to Save your game, then Exit to Desktop to clear Skyrim's memory, then Restart Skyrim, Load your Savegame and carry on. Do this before getting to any areas that cause you problems. Also, when you get a CTD, don't just carry on; Load a Savegame, then Exit to Desktop to clear Skyrim's memory properly, because behaviour during a CTD is obviously unpredictable. You can then Restart Skyrim, Load your Savegame and carry on. It's a good idea to Exit & Re-Enter Skyrim to clear Memory from time to time during a long session anyway, get up & move around to prevent circulation problems &tc. (DVT isn't just an issue for airline passengers). P.S. Optimizer Textures, as suggested by gamefever is also good. Use it as well as, not instead of, my suggestions.
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The customary method to show appreciation for a Mod on Nexus is the Endorse button. Although a 'Thankyou' type comment on the Mod's comment thread is also often appreciated. To show appreciation to an individual, whether they be an author or staff it's customary to award Kudos to that member. If you feel generous, most authors have a Donate to this User link next to the Mod and/or their Profile. I want to make it Absolutely Clear that all of these are completely voluntary on your part. It is Strictly against the rules of the Nexus for anyone to demand any kind of payment for Mods. If you haven't already read This, take the time to do so. Welcome. Eck. :D
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How to add new category in blacksmith forge
Eckss replied to newmiller's topic in Skyrim's Skyrim LE
Shadowjin is correct. There were originally 10 available extra categories, then Hearthfire used up 8 of them leaving 2, which are used by popular Mods. The question I always find myself asking is, how many will the next DLC use up? Of course, Bethesda could always add more or allow them to be added by the CK in a future update. Otherwise, perhaps the SkSE team can add the facility to an upcoming version. Failing that, someone could perhaps organise a community project to overhaul Smithing and redistribute the available slots more evenly:- Studded and Falmer for example have very few entries and Steel is massive. If we had community support, we could probably do it and Mod authors would get on board. If enough people are interested, I'd be prepared to take part (I came up with the scripting solution for the Tempering/Matching Set problems that come from using custom categories used by Immersive Armors). Of course, this whole thing might be made irrelevant by a Bethesda update that changes the rules; It's not like it'd be the first time. -
LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
I wasn't suggesting that you add sushi, i was suggesting that the nutritional value of raw fish (and other raw meat) is currently too low in Skyrim. Lots of real world cultures ate raw meat/fish and, although cooked protein is easier to digest, and cooking destroys microbes, calorific content is unchanged:- Eat 3lb of raw Venison and you'll probably catch E-Coli, but you will get approximately a day's worth of calories, just as you would if you cooked it. As to the workers' reactions when the stray dogs ran out, some threw up (a bit late) others were disgusted, even more so when my uncle pointed out that they'd been feeding their scraps to the other dogs. They chased him into the desert when he asked them whether the dish got better when cooked with dog-fed-dog. :P -
Method for 2. Copy your .esp file and name it 'ModCopy' or something. On the Data window in the CK, highlight ModCopy to bring up the Parent Masters. Click on Dawnguard on the Masters list and Ctrl+Del to remove it. Use TES5Edit, Load your Mod and ModCopy. Go through ModCopy, line by line looking for invalid entries and note down the editor IDs of the corresponding Form in your Mod. Replace those Forms with others that don't come from Dawnguard. Repeat the process to check. Finally remove Dawnguard as a Master from your Mod (Ctrl+Del), load it in the CK and address any new errors that come up for your Mod until its done. I don't know if that's easier than 1, but that depends on how many Dawnguard forms you have in the Mod. Good Luck. Eck. :)