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Everything posted by Eckss
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Easy mistake to make; I made it myself based on what was written in the Wiki & had to work this out myself. Functions need to be completely self-contained, even within the script they're declared in and even if they're never called from outside that script. It's actually a problem with timing; papyrus scripts all run simultaneously, switching processing between each other with each function call. When you call Game.GetPlayer(), it does return the correct value, it just doesn't do it quickly enough for many of the functions you'd want to use it with. It's a bad idea for efficiency, but this would work: Function someFunction(Actor NPCActor) NPCActor.UnEquipAll () Actor akPlayer = Game.GetPlayer () NPCActor.RemoveAllItems(akPlayer) EndFunction Good, you're welcome. :)
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In future, please read my whole reply. In this function, you still haven't passed in your pPlayerRef variable. That's why the player never receives the items. If you want to strip the NPC, you have to use NPCActor.UnEquipAll () first. Use Actor for both NPC & Player, it's more efficient. No, it wouldn't. Game.GetPlayer doesn't play well with RemoveAllItems (Or a lot of other functions for that matter) and it's a bad idea to use it anyway as it's VERY inefficient and inefficient scripts add to game instability. So, to conclude, use: Function someFunction(Actor NPCActor, Actor pPlayerRef) NPCActor.UnEquipAll () NPCActor.RemoveAllItems(pPlayerRef) EndFunction
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You haven't declared either of your variables in the function declaration. Change this: Function someFuntion() NPCReference.RemoveAllItems(MyPlayerRef, false, false) EndFunction To something like this: Function someFuntion(Actor NPCReference, Actor MyPlayerRef) NPCReference.RemoveAllItems(MyPlayerRef, false, false) EndFunction I also recommend declaring the PlayerRef property as an Actor not an ObjectReference. Improper property declarations will compile, but they don't work well. P.S. Thanks IsharaMeradin, that extra info helped. ;)
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LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Just a few quick thoughts: How about Black Pudding? How about Haggis? Most people don't know that Jamaica Patties are just the caribbean version of Cornish Pasties. Rivita is just a modern version of viking flatbread. How about recipes for Werewolves or Vampires? You can't get blood from a stone, but perhaps you can add something to animal blood to make it palatable to vampires, or add something to meat to make it better for werewolves. Good luck. Eck. :devil: -
The latest version of Immersive Weapons has loads of stylish looking new Bows and several new arrows. If you have a beautiful character, you're going to want to see her face: try Open Face Helmets Replacer. I also stand by my signature for any playthrough. Enjoy.
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Put DOD below DC in your load order. Killmoves dont work if the conditions of the kill aren't right. level ground - not above or below. in front or behind - not to one side or angle. up close - not so far that the normal swing animation has gone too far to morph into a killmove.
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Will time of day extending mods break quests?
Eckss replied to Mookeylama's topic in Skyrim's Skyrim LE
Yes it persists in your save. -
Total Newb looking to Optimize and Mod (where are the tutes)
Eckss replied to iamkj's topic in Skyrim's Skyrim LE
Hi, for Optimization & Mods, the best source is STEP. It's a little out of date atm, but still great. Also, I play with a lot of Mods and I've tried and rejected many others. I use all of these (among others) and I'm sure they’re all Must Have/Worth Having. Weapons and Armors Immersive Armors Immersive Weapons Ghosu - Weapon Pack JaySuS Swords Crimson Dragon Armor Open Face Helmets Replacer - Steam only Magic/Enchantments Midas Magic Weapon Enchantment Upgrade Burn Freeze Shock Effects Graphics Overhauls Skyrim Flora Overhaul Static Mesh Improvement Mod aMidianBorn Book of Silence Other Must Haves Guard Dialogue Overhaul The Dance of Death Crimson Tide - Blood Optimizer Textures (use it on graphic intensive Mods to reduce your system load) Other Worth Having Dragon Knowledge Spell Legionettes Mine Map Markers Crimson Quest Markers Dungeon Quest Awareness Auto Unequip Ammo Horns are Forever - If you play Argonians Eck. :D -
Will time of day extending mods break quests?
Eckss replied to Mookeylama's topic in Skyrim's Skyrim LE
If you set the Timescale to below 2, it causes problems for NPCs trying to transition between cells. At 2 - 4 it can make certain scripted scenes play a bit strangely (try watching the execution scene aftermath when first arriving in Solitude with timescale set to 2) and it can cause some strange interactions (such as the premature Thane bug) between quests. Once the Timescale is above 4-5, I think everything settles down to being normal, or as near as makes no difference. -
In the CK, navigate to Files - Data to bring up the Data window. Highlight IW with your mouse and click the Details button. This will bring up all the records modified or added by IW. Scroll down to the WEAP section. The records aren't in any particular order, but they are all there.
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Hi, I expected quite a few of these 'What Mods' questions so I saved this answer so that I can answer consistently each time without leaving any out: I play with a lot of Mods and I've tried and rejected many others. I use all of these (among others) and I'm sure they’re all Must Have/Worth Having. Weapons and Armors Immersive Armors Immersive Weapons Ghosu - Weapon Pack JaySuS Swords Better Bows Crimson Dragon Armor Open Face Helmets Replacer - Steam only Magic/Enchantments Midas Magic Weapon Enchantment Upgrade Burn Freeze Shock Effects Graphics Overhauls Skyrim Flora Overhaul Static Mesh Improvement Mod aMidianBorn Book of Silence Other Must Haves Guard Dialogue Overhaul The Dance of Death Crimson Tide - Blood Optimizer Textures (use it on graphic intensive Mods to reduce your system load) Other Worth Having Dragon Knowledge Spell Legionettes Mine Map Markers Crimson Quest Markers Dungeon Quest Awareness Auto Unequip Ammo Horns are Forever - If you play Argonians Eck. :D
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Mod Suggestions for Realistic Skyrim (First time player)
Eckss replied to everlast4291987's topic in Skyrim's Skyrim LE
Hi, I expected quite a few of these 'What Mods' questions so I saved this answer so that I can answer consistently each time without leaving any out: I play with a lot of Mods and I've tried and rejected many others. I use all of these (among others) and I'm sure they’re all Must Have/Worth Having. Weapons and Armors Immersive Armors Immersive Weapons Ghosu - Weapon Pack JaySuS Swords Better Bows Crimson Dragon Armor Open Face Helmets Replacer - Steam only Magic/Enchantments Midas Magic Weapon Enchantment Upgrade Burn Freeze Shock Effects Graphics Overhauls Skyrim Flora Overhaul Static Mesh Improvement Mod aMidianBorn Book of Silence Other Must Haves Guard Dialogue Overhaul The Dance of Death Crimson Tide - Blood Optimizer Textures (use it on graphic intensive Mods to reduce your system load) Other Worth Having Dragon Knowledge Spell Legionettes Mine Map Markers Crimson Quest Markers Dungeon Quest Awareness Auto Unequip Ammo Horns are Forever - If you play Argonians Eck. :D -
Hi, I expected quite a few of these 'What Mods' questions so I saved this answer so that I can answer consistently each time without leaving any out: I play with a lot of Mods and I've tried and rejected many others. I use all of these (among others) and I'm sure they’re all Must Have/Worth Having. Weapons and Armors Immersive Armors Immersive Weapons Ghosu - Weapon Pack JaySuS Swords Better Bows Crimson Dragon Armor Open Face Helmets Replacer - Steam only Magic/Enchantments Midas Magic Weapon Enchantment Upgrade Burn Freeze Shock Effects Graphics Overhauls Skyrim Flora Overhaul Static Mesh Improvement Mod aMidianBorn Book of Silence Other Must Haves Guard Dialogue Overhaul The Dance of Death Crimson Tide - Blood Optimizer Textures (use it on graphic intensive Mods to reduce your system load) Other Worth Having Dragon Knowledge Spell Legionettes Mine Map Markers Crimson Quest Markers Dungeon Quest Awareness Auto Unequip Ammo Horns are Forever - If you play Argonians Eck. :D
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As an Actor Value, every Actor in the game has their own individual version of this. If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. If you want to change every NPC in the game, you'll need to make a Mod to do that as the value is set as a default by the game engine.
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how to make my char special with jump mods
Eckss replied to diminishedtob's topic in Skyrim's Skyrim LE
PC Exclusive Animation Path is the only one I know of. -
No, it won't apply to NPC's and you'll only need to do it once for each play-through. Remember that you'll need to prefix the console commands with player. ie Player.GetAV LeftWeaponSpeedMult
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LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Paste was Henry VIII’s favorite food and Curry was James I’s favorite. Poor folks ate peas pudding. Wiki is wrong about Lagana, it’s a flat-bread that’s still eaten around the eastern end of the Mediterranean sea. In olden times it was quite common to bake bread with various things in it including meat. Roman soldiers lived on bread, which sounds very dull until you realise that it was rarely made without sausage in it among other things like olives. Beer doesn’t last long without going off and becoming undrinkable without preservatives and moving barrels of it around tends to make it undrinkable. Brewing beer was considered an essential skill for housewives and everyone made their own. Once a particular house became known for brewing good beer in any community, everyone would gather there and it would become known as a public house which was eventually shortened to pub. Also, the idea of someone being too young to drink booze is a modern insanity that our ancestors didn’t suffer from; everyone drank beer, even kids, if you didn’t, you’d die of water-borne diseases the way so many people in Africa still do today. Mountainous regions like Skyrim with lots of clean mountain springs have fresh water, but not in the big cities. -
Did you add your character as an AND or an OR on the topic info conditions? If you used AND, it will not work. You need to use OR and you need to put your condition before Risaad's. That should work.
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In the CK, navigate to: File – Preferences – Scripts and set yourself a prefix. This won’t help with ones that are already created, but you can check under: Gameplay – Papyrus Script Manager. This will list all the scripts and you can Right-Click on a script to access Use Info for that script. Once you’ve identified a script fragment as being used in your Mod, Double-Click on the script’s usage reference that points to something in your Mod and you’ll be taken to the place where you wrote that script fragment. There will be 2 Tabs, the one that is normally shown is ‘Papyrus Fragment’, the other is ‘Advanced’. Click on Advanced and then on ‘Rename Script’. This will allow you to rename the script without causing the CK to lose it. Once you’ve done this for your older Mods, you can ensure that you name all future scripts thus preventing this problem from re-occuring. I hope that was clear enough, as I’m still feeling the after-effects of New Year. Eck. :D
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Those values are held in 2 Actor Values :WeaponSpeedMult & LeftWeaponSpeedMult You can check them in game with GetAV and change them with SetAV. There's no Mod because it's too simple to do yourself with the console. If you always want the same base values, you can put the necessary commands in a batch file that you use whenever you start a new game or even create a personal settings Mod for yourself that includes all the personal tweaks you want to add (as long as you are happy using the CK, otherwise stick with the batch file)
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If you can't get even a single Mod to work without crashing, there's something wrong with your copy of Skyrim. Go to Steam and verify your files. If the tool doesn't work, re-install again.
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Hi, I expected quite a few of these 'What Mods' questions so I saved this answer so that I can answer consistently each time without leaving any out: I play with a lot of Mods and I've tried and rejected many others. I use all of these (among others) and I'm sure they’re all Must Have/Worth Having. Weapons and Armors Immersive Armors Immersive Weapons Ghosu - Weapon Pack JaySuS Swords Better Bows Crimson Dragon Armor Open Face Helmets Replacer - Steam only Magic/Enchantments Midas Magic Weapon Enchantment Upgrade Burn Freeze Shock Effects Graphics Overhauls Skyrim Flora Overhaul Static Mesh Improvement Mod aMidianBorn Book of Silence Other Must Haves Guard Dialogue Overhaul The Dance of Death Crimson Tide - Blood Optimizer Textures (use it on graphic intensive Mods to reduce your system load) Other Worth Having Dragon Knowledge Spell Legionettes Mine Map Markers Crimson Quest Markers Dungeon Quest Awareness Auto Unequip Ammo Horns are Forever - If you play Argonians Eck. :D
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LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Just a few quick thoughts: Nirnroot is mentioned as an ingredient in food in the Dark Brotherhood cooking quest. Jazbay produces grapes Spikey Grass produces a pod that could work as rice; as rice is a grass. A major food resource that Skyrim ignores is Nuts. Why are there no sausages in Skyrim? What about dry/cured meats? How about pasta/noodles? Medieval Britons ate a food called 'paste' which is basic pasta and possibly where the name comes from. They also ate a type of stew that was heavily spiced called 'curried' (from the verb curry) which is where the word curry comes from. One thing that's ALWAYS missed in this game is accurate prices; no cooked food should EVER be cheaper than the ingredients that went into it (look at vegetable soup or elsweyr fondue!). Typical restaurant mark-up is 2.5x. Break-even is probably closer to 1.5x. Beer doesn't travel well without modern methods or some magic equivalent which would jack up the price -
LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Small quantities of ingredients that have negative first effects could be a good indication of flavour; Chillies are actually poisonous, as are onions and even chocolate. EDIT: Oh, I agree with you on Frost Miriam and Elves Ear. Lavender is used in Horker Stew, so is probably Dill-like. -
LE Nordic Cuisine - An idea I had in my mind
Eckss replied to Omeletter's topic in Skyrim's Creation Kit and Modders
Nice. :) Some more Ideas: Scandanavians eat a lot of wild mushrooms and I reckon several of the mushrooms in-game should be edible along with lots of other ingredients. Beyond the obvious, (Honeycomb makes Honey) there are a few alchemy ingredients that can have a function in cuisine. Namira’s Rot could take the place of Chillies. White Cap could be a generic edible mushroom. Thistles are edible and tasty – good for salads or stuffing. Also, Leeks can be the Nord onion, a very important ingredient in most cultures. As for sacks & barrels, remember that unpreserved or poorly preserved food rots and mushrooms are rot. Also insects often infest rotten food and are themselves edible and/or an ingredient. Venison probably goes well with Snowberry sauce. Don't forget sandwiches and handheld sweet or savory pastries